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Enchanting / Disenchanting

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Enchanting / Disenchanting

Postby tanda » October 10th, 2006, 4:12 pm

Enchanting Equipment

Enchanting an item up to +4 is reletively safe, however the item being enchanted will break if the enchant attempt fails. Broken equipment items are useless.

Weapons that are +5 to +20 gain glows. They go from light to heavy glows. Levels 5, 6, 7 are clear, 8, 9, 10 are blue, 11, 12 are purple, and 13 through 20 are red.


Disenchanting Equipment

It is possible to retrieve some cubes from broken and enchanted equipment. You do this by "reducing" or disenchanting the equipment.

To reduce you need a reducing toolset and a reducing cube of the appropriate rank. When you reduce a piece of equipment the equipment and the reducing cube are consumed. The toolset is not consumed. Reducing is done through the combination window like enchanting is done.

The number of cubes you get back from a reduction is based upon the enchant level of the item being reduced. You get roughly 1/2 of the cubes back. So a +4 will usually give 2 around cubes back.
Last edited by tanda on October 20th, 2006, 10:27 am, edited 1 time in total.
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Postby naya » October 10th, 2006, 9:02 pm

Thank you for the tip, tanda!
Hmm... so it is possible to reduce but you only get half back... darn... >_<
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Postby darkwarlord1 » October 10th, 2006, 10:33 pm

a +20?... erm, wow.
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Postby Var » October 11th, 2006, 7:52 am

i smell another form of sprotect. - -
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Postby tiru » October 11th, 2006, 8:55 am

nice my rank 2 armor +10 failed to +11 didnt knew it can be destroyed... i quit now with my lvl 29 strider bye bye
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Postby malhandir » October 11th, 2006, 9:31 am

tiru1988 wrote:nice my rank 2 armor +10 failed to +11 didnt knew it can be destroyed... i quit now with my lvl 29 strider bye bye

Any glow on armor?
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Postby spiritthief » October 11th, 2006, 12:35 pm

ok so i get up to +4 everything is safe. now what happens if we go for +5 or higher is the items destroyed as in gone forever or just broken? And if broken how would we fix it?

Also is like +5 a high risk of breaking or so low its ok to take to the risk? I only ask b/c I remember in flyff unless it was really rare going for +4 I used a sprotect and it worked about 8 out out 10 ten times or so.
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Postby tanda » October 11th, 2006, 3:52 pm

Broken equipment can only be disenchanted.
Last edited by tanda on October 12th, 2006, 4:26 pm, edited 1 time in total.
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Postby eluxion » October 11th, 2006, 10:17 pm

Can armors too be glowing effect ? or just weapons ?
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Postby hanlishura » October 11th, 2006, 10:21 pm

Spent 100K for the tool set :cry: but at least I got some of my cubes back :roll:
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Postby flidais » October 12th, 2006, 12:28 am

tiru1988 wrote:nice my rank 2 armor +10 failed to +11 didnt knew it can be destroyed... i quit now with my lvl 29 strider bye bye


@tiro, that is known since the cb and also written in the Starting Tips and Information under Weapon & Armor. :roll:
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Postby malhandir » October 12th, 2006, 1:24 am

flidais wrote:
tiru1988 wrote:nice my rank 2 armor +10 failed to +11 didnt knew it can be destroyed... i quit now with my lvl 29 strider bye bye


@tiro, that is known since the cb and also written in the Starting Tips and Information under Weapon & Armor. :roll:

Although i agree you should been warned ingame when tryting to go over +4.
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Postby xtrogdorx » October 12th, 2006, 2:09 am

Can you give us at least an estimation of the rising chance to fail percentages?
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Postby flidais » October 12th, 2006, 4:09 am

malhandir wrote:Although i agree you should been warned ingame when tryting to go over +4.


In what kind be warned? Successpossibility? OK, anything else needs to be hidden, a little bit discovering failure rate shall still be. Or you have here no money sink. And for clues is the forum. ;)
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Postby xtrogdorx » October 12th, 2006, 6:18 am

it would be nice if improved quality (+1, +2...) items would drop, instead of just basic purchasable weapons.

it would also be nice if you could disenchant those items for cubes to use on the gear you're wearing.

it would be REALLY nice to know the success/fail rate.
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