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Golem Skills

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Re: Golem Skills

Postby nalks » February 6th, 2012, 6:41 pm

1rawsum wrote:
dellyyyyy wrote:cus theyre new, at least that's the main reason. they do have the highest single heal though, which imo makes it a nice pet for pking

When people compare ifrit and cube heals, do they include the HOT portion of the ifrit heal?


There was a screenie in "post your stat" thread, showed a golem healing for 32k, seems pretty OP to me.
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Re: Golem Skills

Postby nyrevin » February 6th, 2012, 7:57 pm

this is taken from the mini sight
"The Stone Golem is a creature that specializes in defense and tanking. Its hulking body can absorb even the deadliest of blows. The Stone Golem can increase the damage a monster takes from all sources, increase the defense and accuracy of itself and its owner,[size=200 create random enhancement cubes[/size], and more!"

What skill makes enhancement cubes
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Re: Golem Skills

Postby 1rawsum » February 7th, 2012, 5:04 am

nalks wrote:
1rawsum wrote:
dellyyyyy wrote:cus theyre new, at least that's the main reason. they do have the highest single heal though, which imo makes it a nice pet for pking

When people compare ifrit and cube heals, do they include the HOT portion of the ifrit heal?


There was a screenie in "post your stat" thread, showed a golem healing for 32k, seems pretty OP to me.

I've seen ifrits go just as high on initial heal, and once you add in ifrit HOT its even higher. Gears and what its no obviously matter. Id like to see the comparison between a naked ifrit and cube, same lvl, stage etc. and see which one has the greatest total heal
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Re: Golem Skills

Postby iamrevi » February 8th, 2012, 2:05 am

1rawsum wrote:I've seen ifrits go just as high on initial heal, and once you add in ifrit HOT its even higher. Gears and what its no obviously matter. Id like to see the comparison between a naked ifrit and cube, same lvl, stage etc. and see which one has the greatest total heal


Actually comparing them naked would not be a fair comparison. The ifrit's HOT has a very minimal Matk modifier( just checked wiki and the hot at lvl 15 is 10%+255 hp per tick with 4 tick's per heal) meaning that with no/low gears the ifrit will have a considerable advantage, but start adding decent D3 gear and buffs etc the golem will pull away very quickly. Another thing to consider is that the ifrit's heal has a 15 second cool down where as the golem's is only 8 meaning the golem can heal almost twice as often.

Oh and about the golem making random enhancement cubes it is the skill that would normally make potions that gets replaced with that skill. That is why you cant get a golem pet pot ^^
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Re: Golem Skills

Postby lord_eliwood » February 8th, 2012, 6:22 am

Using existing information on the Golems heal (Level 6 58% matk + 465, level 11 88% matk + 790) and some maths we can work out that level 15 Golem heal is: 112% matk + 1105 as opposed to the initial heal from an Ifrit of 106% matk + 1250. So the Heal from a Golem is slightly stronger than the Ifrit, however the Ifrit has the added bonus of 4 ticks at 10% matk + 255.

The game changer is the Golems skill that adds +40 matk to its heal, I don't have a Golem myself but it seems very similar to the VM skills Spirit of Fire etc that add +30 matk to fire spells as it doesn't sound like much but it makes a difference since I know for sure that on a VM it actually increases the power of fire spells by 30%.

As for the Golem, I don't know if it adds 40% more of the Golems matk to its heal making it 152% + 1105, or whether it increases the total heal from a Golem by 40%. Example, turning a 10k heal in to a 14k heal. Perhaps someone with a Golem could test that out for me? ^.^
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