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Dirk BS now useless?

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Dirk BS now useless?

Postby cansackjohn » February 2nd, 2012, 8:20 pm

So did my first HC dp after returning from a long hiatus and we get to spot and nothing but failed NM one after another. So I'm like no big deal I've got solutions for this, pull out my 2 zealous wisdom rings .. that didnt work.

*confident smile* Okay, I got this, use my last siren transform pot, that ive had for like 3 years ... Fail some more -.-

Any solutions for this? I will not go mage BS because if you enjoy casting the spell fire arrow over and over again you're probably a hamster.
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Re: Dirk BS now useless?

Postby itacchy » February 2nd, 2012, 8:48 pm

Ever heard of skills other then just fire arrow? Use Armageddon if u can get it or have since it can be a lifesaver sometimes, use fireball and other skills at ur disposal, make use of them, u just wanna be a Dirk BS to Tab+f1? if u are, then dont even bother trying to ask that question and leave, and to answer ur question, get 2 nd wis rings for ur lvl and some wis in ur gears, if u want more, get s3 siren for ur belt pets and/or zealous gears.
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Re: Dirk BS now useless?

Postby surreal34 » February 2nd, 2012, 11:19 pm

I personally quite enjoy Dirk BS. That said, Mage BS will have exactly the same problem as you do if they don't have a crapton of Wis in their equipment or use Accuracy gear.

This last update seriously nerfed not only the accuracy of Nightmare skill, but also shortened it's duration. Personally, I call overkill.

That said, even my CM after the update needed to use 2x ND WIS rings and WIS stones, and threw in some accuracy gear just to make NM hit on HC mobs... then, the problem of NM not lasting long enough and him being a squishy CM (even had gear specifically for that with Vit/Wis stones) came into play since that same update made them hi MUCH harder.

Also, including your level and if you're MasterClass or not yet helps in discussions as this. For me, my BS's aren't MasterClass yet.

So, good luck, either way.
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Re: Dirk BS now useless?

Postby whocaresmyname » February 3rd, 2012, 12:08 am

I just made an OL alt...and while there are some OLs that use dirk shield , most have all gone mage...And you will need wis stones to land NM in HC , esp now...I only use wis stones, meaning no zealous gear, nor do I belt my staged siren...It lands every time. And as others have said Mage has a lot more to offer, certainly not as boring.. But if you run out of mana then switch and use your dagger and regain some, but switch back, because all the OL power is with his staff...
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Re: Dirk BS now useless?

Postby Eva » February 3rd, 2012, 12:47 am

Moved to Arura.
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Re: Dirk BS now useless?

Postby zacca185 » February 3rd, 2012, 9:33 am

eva_cassidy wrote:Moved to Arura.


u mean "Asura"?
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Re: Dirk BS now useless?

Postby cansackjohn » February 3rd, 2012, 10:00 am

Yeah I'm not an OL yet just a BS. I'm aware that with OL the skill level increased to 20. My thoughts were that since Sorc gets 5 lvls and BS gets 5 lvls that somewhere the balance between the skill and its level of effectiveness was instead of being on a rating to where lv10 works from lv1-150 and then lv20 is necessary for lv150-170.

However knowing gala they probably just added 10 levels to NM and did not do the balance as I stated above, so youd need lvl15 NM for HC Sanc or something like that.

Possible?
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Re: Dirk BS now useless?

Postby heartwall » February 12th, 2012, 11:04 am

I dont see why people are so stubborn with that dirk, if you want to use a dirk in a party, you'll only be invited to bossgrinds which are imo like the worst way of spending my time. If you want to be invited to hardmode parties, get that staff so you might even have a chance of attacking the mobs, 440+ m.accuracy for the first spots of hc tols, 500+ for the other half.
I'm doing 6 ranged dd/healer/sin parties, deadeye chips so that he takes the dots and we kill the mobs before they even get to melee range.

And no, we don't need +20 gear for this, some of us have it, but most don't and the killspeed is always less than 3 spams. 1-2 depending how many rich T2's we have with us.

Edit: The higher skill level gives more duration to nightmare nowdays, but it's not neccessary to nightmare at 150+ hc (unless your party sucks lol) since the mobs die so fast. Good puller who has loads of vita and you're good to go.
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Re: Dirk BS now useless?

Postby urklebot2800 » February 12th, 2012, 2:25 pm

Sounds like ranged damage needs to be nerfed >:D
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Re: Dirk BS now useless?

Postby heartwall » February 12th, 2012, 11:50 pm

urklebot2800 wrote:Sounds like ranged damage needs to be nerfed >:D


More like the hc mobs need more than 1.2million hp...
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Re: Dirk BS now useless?

Postby urklebot2800 » February 13th, 2012, 12:49 am

heartwall wrote:
urklebot2800 wrote:Sounds like ranged damage needs to be nerfed >:D


More like the hc mobs need more than 1.2million hp...



Fix it by increasing mob health and nerfing ranged damage! and for fun.. hmm.. all mage and ranged pets nerfed! Mwhahaa :twisted:
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Re: Dirk BS now useless?

Postby aeglanelehm » February 13th, 2012, 1:23 am

Even if they did increase the HP of HC mobs, ranged dds will still be the first ones wanted in DPs, cus in the end it would still mean mobs die alot faster.
The whole content of pulling in HC dps have killed melee classes, now if they came up with something other than having to pull mobs to kill them, it would bring back melees aswell, take a look at normal dungeans for example(Lost mines) you just stand there and mobs come to you or dont spawn very far from you = melee win. Unfortunately you cant do that usually in HC dps as we know :/
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Re: Dirk BS now useless?

Postby dgosjgois » February 13th, 2012, 9:32 pm

aeglanelehm wrote:Even if they did increase the HP of HC mobs, ranged dds will still be the first ones wanted in DPs, cus in the end it would still mean mobs die alot faster.
The whole content of pulling in HC dps have killed melee classes, now if they came up with something other than having to pull mobs to kill them, it would bring back melees aswell, take a look at normal dungeans for example(Lost mines) you just stand there and mobs come to you or dont spawn very far from you = melee win. Unfortunately you cant do that usually in HC dps as we know :/


I would agree that HC dungeons mobs need a change, but overall DPS is ridiculously high. Crit rate is way too easy obtain, and enchantment bonus is ridiculous.
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Re: Dirk BS now useless?

Postby heartwall » March 1st, 2012, 7:41 pm

aeglanelehm wrote:Even if they did increase the HP of HC mobs, ranged dds will still be the first ones wanted in DPs, cus in the end it would still mean mobs die alot faster.
The whole content of pulling in HC dps have killed melee classes, now if they came up with something other than having to pull mobs to kill them, it would bring back melees aswell, take a look at normal dungeans for example(Lost mines) you just stand there and mobs come to you or dont spawn very far from you = melee win. Unfortunately you cant do that usually in HC dps as we know :/


Well yes but at the moment the mobs dont need to be tanked. If there would be a 15-20x increase to the mobs hp, we'd need tanks, and with tanks we'd need to wait till the tank would have the agro from the mobs before we'd attack them = melee dds next to the tank would start dding at the same time as the ranged dds. It's that simple.
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Re: Dirk BS now useless?

Postby jet_almighty » March 5th, 2012, 11:53 pm

In my opinion, dirk BSes/OLs aren't useless. BSes are more a support class (to both the party and their pets) than a DD class. Just look at their auras. But when they turn into OLs, they become a bit more damage-focused.

I believe that a good dirk OL can rival a mage's damage. TL;DR: (staged) harpies are epic on a dirk OL if they have a good 2h axe or spear equipped. And if you aren't concerned with range, staged kentas are pretty good as well.

It might also be worth mentioning that voidwarp and SLK activates with skill hits which is ideal with dirk OLs (3-8 hits per cast). This just makes them more suitable for bosses and soloing (Vulcanus included). I suppose it's worth waiting to see how much HP Kubrik mobs have until ruling them out entirely DP-wise.

And at R7, the OL's NM shouldn't be relied upon anyway. You should have at least one huna and VM/Corr. Huna has more reliable CCs and the VM/Corr's NM is usually more accurate. Not to mention this is only necessary if you don't have a sin.
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