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Class Bugs

Collection of all known Rappelz bugs.

Class Bugs

Postby jayvoh » February 5th, 2009, 11:41 am

In this thread please post any class bugs you happen to come across. This includes but is not limited to:
-Class Skills not working properly
-Problems with Job Points
-Problems with Character Stats

In your post please include your IGN and server, along with a screenshot of the error, and a short description.

You can find free picture hosting at any of the following sites:
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Please note: Any forum post that does not include a bug or is a duplicate of another bug will be deleted.
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Re: Class Bugs

Postby rangedatkftw » February 5th, 2009, 5:29 pm

IGN: Twang
Server: Bahamut
Don't have a screenshot, but you shouldn't need one since no-one has been able to get this to work.

Trap of Flame: I can set the trap and have a mob dance on top of it. Nothing happens. Trap is supposed to have a 1m activation area. I can center the mob on the trap. No-go.

Steel Cage: We don't know if this is a text bug or error in the skill. The skill says that it will immobilize the target while the skill is active. Doesn't happen. The Archer is immobilized for the duration of the skill.
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Re: Class Bugs

Postby montenegroman » February 6th, 2009, 2:11 pm

I use a staff on my breeder. Minor cluster says it adds damage to skill attacks. Using spells like energy beat do not gain extra damage.
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Re: Class Bugs

Postby montenegroman » February 6th, 2009, 2:12 pm

IGN: Spawner4
Lydian
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Re: Class Bugs

Postby jp1989 » February 6th, 2009, 7:04 pm

Bug #1 (Or so I think.)

Spirit support takes 4x more mp than power support. Even the breeder's +matk toggle for pets takes the same as the +patk one. It's also stronger than spirit support. This leads me to assume that spirit support is bugged with its strangely high mp/10sec requirement.

Also: Power support level 4 takes 4mp/10sec.

[IMG]http://i266.photobucket.com/albums/ii258/jpfletch26/Spirit_Support.jpg[/IMG]
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Re: Class Bugs

Postby jp1989 » February 6th, 2009, 7:05 pm

Since I can't edit my post..

IGN: AgentPaper
Server: Bahamut

Yes I messed up the link to the picture in my previous post but copy-paste and it works fine.
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Re: Class Bugs

Postby jp1989 » February 6th, 2009, 7:21 pm

Bug #2
Skill problem: Burning Style - Doesn't add crit ratio like it's supposed to.
Char name: RyoOhki
Server: Bahamut


Pic:
http://i266.photobucket.com/albums/ii25 ... gstyle.jpg
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Re: Class Bugs

Postby seelowe » February 6th, 2009, 10:36 pm

Holy Warrior Skill: Shield Charge
the charge takes you to the mob as intended but immediately afterwards you run back to the place you rushed from instead of attacking the mob/pushing it away. this doesn't always happen but quite often, especially when the stun of the skill fails.

no ss, since it would only show a toon running in the middle of mobs.

ING Seelowe
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Re: Class Bugs

Postby crystaliteangel » February 7th, 2009, 12:37 am

Class: Battle Summoner
Skill: Bloody Arrow

Cast 2.5 sec
Cooldown 2 min
Hits 4 times

lv matt +dmg mp Creature HP cost
1 50% 32 38 40
2 50% 48 60 80
3 50% 64 82 120
4 50% 80 104 160
5 50% 96 126 200
6 50% 112 148 240
7 50% 128 170 280
8 50% 144 192 320
9 50% 160 214 360
10 50% 176 236 400
11 50% 192 258 440
12 50% 208 280 480
13 50% 224 302 520
14 50% 240 324 560
15 50% 256 346 600
16 50% 272 368 640
17 50% 288 390 680
18 50% 304 412 720
19 50% 320 434 760
20 50% 336 456 800

+1 card
+35dmg -3MP

Something is wrong with Bloody Arrow - it scales with skill's level just as DoTs do, while being a Direct Damage spell... Also similar spell - Darkness Arrow (or Dark Spiral) scales like other direct damage spells, with +level based %matt component and + level based fixed damage component... Even the card is "DoTish" with +35 fixed damage.

A single basic fire arrow spell (lower level requirement) deals better dmg output as compared to Bloody Arrow, which is supposely meant to be a nuke spell being a higher requirement spell and with a much longer cooldown.

I strongly believe it's dev's error in coding, mixing up the effect as DoTs scaling (fixed +dmg) instead of a matk% + fix dmg cooefficient.
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Re: Class Bugs

Postby crystaliteangel » February 7th, 2009, 12:47 am

Oh, on top of that, am reporting this forum subsection bug as well ^^

BBCode OFF? :o
Unable to edit own posts? T_T


IGN: Crystalite
Server: Tortus
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Re: Class Bugs

Postby mookus » February 7th, 2009, 5:58 am

Class: Archer
My name: Mookus (lvl 131 Archer)
My server: Tortus

Skill Bugs:

Trap of Flame does roughly 15-25 damage per tic (USELESS)
--------------------------------------------------------------------------
Snare of Lightning does roughly 15-25 damage per tic (USELESS)
--------------------------------------------------------------------------
Steel Cage card description reads: "Makes your target unable to move for duration of effect" ... skill takes aprox 15seconds to fully cast, and the 'target unable to move' doesn't happen..
--------------------------------------------------------------------------
Icicle Snare with a +4 card *USED* to reduce cooltime = stun duration (10sec) but now Icicle Snare requires aprox +12 to achieve same effect (+12 is impossible)
--------------------------------------------------------------------------
*ALL SNARES/TRAPS* do not draw agro in any way. (player can stand near a mob who's name isn't red and use the 4 archer traps over & over to slay mob without the mob ever attacking player)
--------------------------------------------------------------------------
Vision of Prey works as intended, however viewable radious of hidden players is *SO* small, the archer almost has to step on the assassin to see him. It is my beleaf this radious should be slightly larger.
---------------------------------------------------------------------------
Heat Shot (skill level 20, with +5 card) does aprox 20 damage per tic on a player (initial strike damage is reasonable, the tic damage is entirely useless)
---------------------------------------------------------------------------
Barbarian Rage (Fighter) skill descriptor reads: "Give additional attack with 18% possibliity when wearing All Weapon / All Weapon / Two-handed Axe" (of course this doesn't work for bows, but it says "ALL weapon"


These are all the Archer "Issues" i'm aware of that are worthy of mentioning here, please let me know if there's any way i can be of further assistance

Mookus (131) Archer, Tortus
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Re: Class Bugs

Postby jcdmagic1 » February 7th, 2009, 2:41 pm

IGN: AngelsEnchantress
Class: Druid
Server: Lydian

I don't believe a screen shot would help explain this bug.

When dueling at the arena against someone who is using a pet, if I petrify/yak the players avatar, I am unable to attack the pet and the pet is unable to attack me. Also, I would like to note that the pet can still move while the player is petrified or yakked.

I could demonstrate phenomenon in game if it would help.
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Re: Class Bugs

Postby owlgod » February 7th, 2009, 3:32 pm

IGN: OwlGod
Class: Knight
Server: Lydian

Skill: Shield Charge

1. When using a shield charge above level 5, you cannot immediately follow up with stun mace perfection (it fails).
2. When you charge at opponent and knock them back, your character runs to the point he was originally.
3. When you charge at opponent he is not knocked back and both players are unable to attack until the knight moves.

There have been numerous complaints about this skill before and nothing was done. I really don't think anything will be done in this case either, but I still feel obliged to mention these bugs.
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Re: Class Bugs

Postby paulie3sticks » February 8th, 2009, 12:33 pm

IGN: Sauerkrauti
Server: Lydian

Aura of Halisha removes points from skills before adding to them. I have included two pictures of my orc's stats. The first one was taken just after I summoned it. The second one was taken moments later after I cast Aura of Halisha Lv2 +2.

http://img25.imageshack.us/my.php?image ... ug1ao8.jpg

http://img25.imageshack.us/my.php?image ... ug2oj0.jpg
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Re: Class Bugs

Postby sirgrand » February 9th, 2009, 7:31 am

IGN: Gigger
Class: Assassin
Server: Tortus

Skill : Shadow Rush

After rush and stun caracter swings 2 times without dmg and after that starts running back to original spot from whare skill started.
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