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Bishop Guide
Bishop Guide
The few, the proud, the bish. Bishops are the offensive branch of cleric.
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Tools of the Trade:
STAFF: As a dd you should be using magical attacks (it's what we specialize in, and as of E5 Pt.2, magic damage ROCKS) so you'll need a staff, and of course you'll need it for healing in DPs. Now, most people would use two-handed staves without question, but a one-handed staff + shield is not a bad combination at all. I personally love the 1h staff + shield combo. Everyone says shields are teh suxors and you should never use them, but quite frankly I would rather be given the chance to block an attack than be able to heal myself for 40 more hp. (Plus- divine shield in case mobs are on you in a dp) 2h staff is better for dding with magic though, by far.
MACE: I wouldn't go mace for dding at all personally. That's like a dm going dagger. It's not bad but... you can do SO much more with magic. So yeah, imo, staff > mace. Saves money too. I can understand if you do it just for farming though, magic can get a little tiring after a few hours. Besides, you can still dd with energy beat and heal with a staff in dp's... just be careful if there's someone luna/soul chipping, sometimes you can get aggro. @__@
ARMOR and other gear: Unless you go to dp's nekkid, you will need this. For your gear, intelligence and vitality stones are a must. I've heard some clerics using an Agi-Vit build, which is a little odd because clerics don't have high evasion to begin with. But if it works, hey, I'm not gonna stop you. Another stone set-up you could try is intelligence and wisdom, but you'll be as squishy as a DM, so I'd stick with intelligence and vitality.
NECKLACE: The MP regen ones, obviously, which are as follows: Spirit Seeker (r2), Soulcatcher (r3), Soulbringer (r4), Palace Crystal (r5), and Holy Star (r6).
RINGS: I have rings for every occasion (Yay for being over-prepared!) Two int rings for healing and dding. I switch one int ring out for a wis if I'm missing too much. Two vit for running to places. And obviously if you dd with mace you need str/luck rings. (Your choice)
EARRINGS: M.atk or M.atk + crit ratio. M.atk + crit power isn't bad either. I wouldn't suggest def because you get more out of m.atk earrings than you do def.
BELT: If you want more vit, use a yeti or a turtle. If you want more mana/m.atk, use a red pixie or blue pixie. 40 is 1st belt stat and 90 is second. Since npc pets' belt stats kinda suck now I'd suggest getting a yeti if you want more pdef.
OTHER WEAPON: I use a bow for fun sometimes and for pulling. In two cleric parties, if the other cleric feel like healing that hour I'll whip out my bow so that I can pull. Of course you can always try with energy beat but in the parties I've done as puller, it's easier to get aggro off me when I'm using a bow than energy beating.
CHIPS: Depending on your combat style and choice of pet, soul chips or luna. Force if you don't use any magic attacks at all.
CARDS:
Besides the obvious ones like Clear Poison, pretty much all cards have some use now. The most important would be restoration/rapid healing/healing (whichever is your main choice of healing) and cards for the spells you use for dding. (Energy Beat, Flash, Frost Spear, Acid Spray, Cold Bolt, Rock Pin)
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Pets:
Red Pixie: The best pet imo for a bishop. Red pixies output A LOT of damage with their three spells, making farming/soloing much easier. Although from time to time (actually almost all of the time -_-) she gets aggro from me. If you want to solo in a dungeon I wouldn't really suggest getting this, although a rpix + bishop is great for duoing with someone. They have a m.atk unity which helps for both healing and dding, as well as their Intelligence Encouragement and 30 sec MP regen buff. (Keep in mind, the two former skills have a 20min cooldown and you can only use MP regen buff if you have their production skill item. This goes for all pets, only gonna say this once though.) They also get a stun and a fear - although not as good as last epic - are pretty nice. Rps don't get a debuff but one of their skills is a DoT.
Blue Pixie: Helpful during those really awful parties. If you have both a blue pixie and red pixie, you can belt the one you aren't using at the time. This won't help you when're soloing because blue pixies don't do a lot of damage, so your killing will be slow. Have a nice MP regen unity which works for both the dding and healing bish. They get a stun and a fear like their red counterparts, Intelligence Encouragement, MP regen buff, two heals (obviously) and a res. No Debuffs for these mini-healers.
Siren: Sirens are a veeeery nice debuffing pet. Their awesomeness only shows at later levels, though. Their Unity is m.accuracy and accuracy, which isn't so bad, means your spells (seals especially) won't fail as easily. Their skills are m.atk too, so it works nicely for a bishie. They get a fear, a blind/fear curing spell (Good for PvP, but it has a chance of failing), a movement speed debuff, accuracy/m.acurracy debuff, and pdef/mdef debuff.
Yeti: A good tanking pet with a P.def Unity. They get a pdef debuff, stun, blind, Vitality Encouragement, and a skill that heals the party for a % of their health.
Orc: Orcs have naturally good strength and defense, so they can tank for you and output good damage. Their unity is Pdef/Patk which is semi useless to the magic dding cleric. Orcs get a Str/Vit Encouragement, a skill that heals the party for a % of their health, a blind, stun, and a P.atk/P.def debuff.
Skeleton: I don't know much about these pets except for the fact they're squishy. Think of them as the melee counterpart of the rpix. They do a lot of damage, but I wouldn't use them as tanks. Their toggle is Attack speed, as well as their debuff. They get a skill that turns a % of melee damage into HP, a stun, a blind, and a Str Encouragement. Good for the macing bish cause maces are hella slow.
Pantera: Suckier version of Kenta, except with a speed debuff. Gets a HP regen buff too.
Turtle: Suckier version of Yeti. Same HP regen buff like Pantera.
Chicken: Suckier version of Siren/Skell. Same HP regen buff, gets an Accuracy Unity, Accuracy Encouragement, and Accuracy debuff.
Salamander: A dding pet with an interesting m.atk/p.atk unity. So useful in any situtation really. They get a MP regen buff, Int/Str encouragement, blind, stun, two p.atk skills and one m.atk skill. No debuffs, one of their skills is a DoT.
Hawkman: Improved version of Orc basically.
Angel: Bpix/Rpix/Yeti combo. Their Unity is P.def/M.atk so perfect for bishops. Their Encouragement is Int and Vit, and their buff decreases damage taken. They get a blind, stun, matk/patk debuff (a mage's nightmare in pvp xD), a heal, and a damaging spell. They aren't ranged though, sadly.... and good luck getting one.
Kenta: P.atk Unity, debuff, blind, stun, Str Encouragement, and the skill that heals a % of party's health.
Cerberus: Improved version of Kenta with an addition of accuracy for Unity/Debuff. Their buff is the NPC pet one.
White Dragon: You'll never get one so it doesn't matter. ^_^
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What Priests get, What Bishops get.
Priests get:
-lev11-20 rapid healing: You should not need any heal higher than 10, if that.
-lev6-10 ressurection: Best res, equilivant to druid and breeder's pet res.
-mass healing: Heals every party member, but all aggro goes to you.
-mass restoration: Restoration on every party member, good in a bad situation and doesn't attract aggro.
-3 additional levels of stun mace: Stun mace rarely works.
-10 additional levels of weapon mastery: Good for mace clerics.
-MP regen buff: Nice addition for skill spammers.
-HP regen buff: Decent but not needed.
-Mass buffs: Useless now, override normal buffs.
-A spell that sacrifices all their mp: Only good in sieges or in a REALLY bad situtuation.
Bishops get:
-Additional levels of Earth Spear: More damage.
-Additional levels of Frost Spear: Reduces more attack speed and more damage.
-Additional levels of Acid Spray: Improves the debuff... very nice.
-Additional levels of Acid Swamp: Does not improve the DoT by much.
-Additional levels of Frozen Snare: Does not improve the DoT by much.
-Semi-spammable spell that reduces movement speed: More damage, and another spell to spam.
-Sealing spell: Good for crowd-control.
-AoE stun: Decent spell but it only lasts about two seconds.
-AoE movement decrease: DoT sucks but good in sieges.
-AoE sealing: Awesome in sieges and in parties, seal lasts about fifteen seconds from what I recall.
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Soloing/Farming as a Bishop:
Quick bar- STAFF
F1: Soul chip/ Luna chip
F2: Creature Attack.
F3: Energy Beat. (I use lev1)
F4: Cold Bolt
F5: Pick up (Unless you have a loot pet like me. Hehe)
-If you get into a bad situation, don't forget your stuns (Earth Spear, Frozen Snare, Divine Nova), seals (Rock Pin and Snowslide), or your movement debuffs (Acid Swamp, Cold Bolt, and Earthquake)
-Debuff the bosses: Frost Spear, Flash, Acid Spray. Use your DoT spells too; Frozen Snare, Acid Swamp, and Cold Bolt.
Quick bar - MACE
F1: Force chip/ Luna chip.
F2: Joint attack
F3: Energy beat (If I have to pull. Acid Spray if I don't)
F4: Acid Spray (If I have to pull, lev3 restoration or rapid if I don't)
F5: Pick up
-You can choose whether or not to use stun mace or smite, I never get the timing on smite right and stun mace never stuns for me.
-If you get into a bad situation, don't forget your stuns (Earth Spear, Frozen Snare, Divine Nova), seals (Rock Pin and Snowslide), or your movement debuffs (Acid Swamp, Cold Bolt, and Earthquake)
-Debuff the bosses: Frost Spear, Flash, Acid Spray. Use your DoT spells too; Frozen Snare, Acid Swamp, and Cold Bolt.
~~~
PvP Spells:
Rock Pin/Frozen Snare/Earth Spear: use this on an opponent to opponent to give yourself time to heal yourself. Though with Frozen Snare, it merely stops them in their place; they can still use ranged attacks. And Rock Pin is a seal, not a stun, so if you attack back, they will be unsealed.
Cold Bolt/Acid Swamp: Running is essential to cleric pvping, and you can use this to slow down your opponent so you can heal yourself.
Frost Spear: Slows down the attack speed of your opponent. Do not spam this uselessly or you will find yourself running out of mana fast, only use if the opponent is closing in or about to use a stun. Good against bowfighters, don't bother with magic dd's.
Acid Spray: Unless you’re a melee bishop or have a melee pet, not very useful.
Snowslide: Very useful on pet classes. Use this to seal their pets, and just pump out spells one after the other on the pet class, or if you prefer to take out the pets first, the pets. This is a GREAT spell to use in sieges, as is your other AoE’s.
Divine Nova: Useful on pet classes, but it’s a short stun. At least it gives you time to heal yourself. (If you manage to finish casting)
Shining Buster: Nice nuking spell, but only use it after you’ve stunned your opponent. If you get attacked, the spell is canceled. it costs a lot of mana too, so... better off as a finisher.
Heaven Spear: Don't bother with this; two energy beats is faster and costs less mana, and does the same amount of damage.
Energy Beat: Spaaaaam it.
Flash: Decreases opponent’s accuracy. Don't spam this uselessly or you'll find yourself running out of mana, only use when the opponenet is closing in or about to use a stun. Good on bowfighters, don't even bother using this on magic dd's.
Shining Cross: It’s an AoE, so it’s an ok spell, but useless if you’re dueling with no pets.
Divine Shield: If you use a shield for pvp, this is great for when the opponent uses some skill like Mental Concentration, Cry of Arrows, or Recklessness of Thunder. At the time they cast it and you don't have a stun/seal/debuff on cooldown, either run or pop this. Decreases the damage taken.
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Jobs that Bishops can perform in a DP:
Crowd Control- When things get out of hand and too many mobs have been pulled, this is where you put Divine Nova and Snowslide to use. Earth Spear, Frozen Snare, and Rock Pin come in handy as well.
Healer- Obviously, you ARE a cleric after all. There are many healing guides out there for clerics, so I won’t elaborate too much.
-Low level heals are best, DO NOT SPAM high level spells. I use lev1, lev3, and lev5 restoration and rapid healing. Whether you use rapid healing or healing is your choice.
-Sit in between heals when you need mana. I cannot stress this enough.
-Buff everyone, including pets. More damage= More EXP = Happy party. If you're new to solo healing it's okay if you want to conserve your mana , if that is the case just buff the pets with str and vit. (int for pixies) I would not suggest doing an ?? boss to start the party if you are not used to solo healing. And don't be afraid to ask for a scroll every now and then, you'll get used to it eventually.
-Remind everyone to pop quick/wind/spell pots.
-Always ask to have the party leader. Not only can the dd's see your hp/mp easier but if someone is harassing you or leeching, /pkick. If I've asked someone three times for them to rebuff and they still haven't (and buffs are gone) I have no problems kicking them to make them pay attention. If they realize a while later that they've been soloing their ss for the past fifteen minutes, that's their problem.
-Ask if they have a bottle before ressing. Do not res if there is a breeder (for pets), druid, or priest in the party, their res is better than yours.
-It's understandable if you don't want to die, and the rest of the party should be watching you, but don't be an ass and hurt the party or another dp member attempting to save your own life. The party comes first. If you die, you might be mad (especially if the party sucks) but suck it up and ask for a res politely. Sometimes one of the dp members may even give you a bottle. =P If it happens more than once however, you need to tell the tank/puller/whoever what they're doing wrong.
-Pick up drops when you don't need to sit. (If there is no lootpet)
-Take advantage of your pet, let it dd! If it has a seal or stun, use it. If it can heal, let it heal! Not using your pet makes you look lazy.
-If the party knows what they're doing and is stable, you can whip out your mace or energy beat and dd while dishing out low level heals. Obviously... don't attack the unchipped mobs, and remember, you're the cleric... if the party suddenly becomes unstable, switch back to your staff and heal. Never forget your first job as healer. If dding gets to be too much, just go back to healing.
-Always bring enough pots, scrolls, and drinks. If you run out for whatever reason (This is another reason you should have party leader) you can turn drops on self and pick up the pots and scrolls on the ground. Warn the party before you do this however, and make sure you turn it back to Random. I would also suggest keeping restoration scrolls and food on you. The restoration scrolls can be a nice boost while killing the boss or your heal/restoration is on cd. They can save lives. @__@
-This is more for higher leveled parties, but still good to know. If the pet class in the party dual summmons, ask them if they randomly summon pets or if they keep one main pet out. If they keep a main pet out make sure you know it's name and type so you find it when it's rebuffing time. Their main pet is NOT the one on the quickbar.
Buffs- Who gets what?
Holy Warrior: Vit, Str, Int, Wis, Weapon, Armor.
Cleric: Vit, Int, Armor.
Breeder: Vit, Str, Weapon, Armor.
Strider: Vit, Str, Weapon, Armor.
Dark Magician: Vit, Int, Wis, Weapon, Armor.
Sorcerer: Vit, Str, Weapon, Armor.
Fighter: Vit, Str, Weapon, Armor.
Kahuna: Vit, Str, Int, Weapon, Armor.
Spellsinger: Vit, Str, Weapon, Armor.
~ADDITIONAL BUFFS~
Strength + Shining Weapon (For Clerics and DM'S): If there is a second cleric in the party dding with mace, this goes to them. If the DM is using a dagger, this goes to them as well.
Intelligence: (For Warrior and Pet Class) If they use a lot of mana and spam skills.
Wisdom: (For all classes) Makes their skills land more and this is a must for parties starting off by killing an ?? boss or if you're in Temple of the Ancients.
Buffs- What about the pets?
Tortus, Pantera, Poultry, Yeti, Orc, Hawk, Salamander, Skeleton, Kenta Vit, Armor, Str, Weapon.
Red Pixie: Vit, Armor, Str, Weapon, Int.
Blue Pixie: Vit, Armor, Int.
Siren: Vit, Armor, Str, Weapon, Wis.
~ADDITIONAL BUFFS~
Wisdom: For parties starting off or ending with killing an ?? boss or low level pets.
Puller- You can use energy beat lev1 or a bow to pull. This is a good job for a bishop because we're ranged. There isn't much to pulling, it really depends on the spot you're dping at. The first few minutes of killing should be when you determine the killspeed. If the party is lowlevel or kills slowly, you should start bringing in another batch when there is 1-2 mobs left. If the party is high level or kills fast, you should start bringing in another batch when 2-3 mobs are left. Some places you don't need to pull much at all because of the spawn, so be familiar with your surroundings. And in ToTA, you really have to be careful. Usually it's one mob at a time and sealing adds.
DD- Bishops are pretty good damage dealers, especially with magic. Between dding and using crowd control, it can take up a bit of mana but you should always at LEAST have 50% of your mana at all times. If there's a bad situation, you need the mp for helping the main cleric out or if the main cleric dc's. You can't just tab f1 the whole time, you have to pay attention, because if you're full mp and the party's in trouble, the main cleric will not like you. ~__~ And for the love of all that is holy, please don't break seals.
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Will be edited as I see fit, but for now, enjoy. Bish pride!
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Tools of the Trade:
STAFF: As a dd you should be using magical attacks (it's what we specialize in, and as of E5 Pt.2, magic damage ROCKS) so you'll need a staff, and of course you'll need it for healing in DPs. Now, most people would use two-handed staves without question, but a one-handed staff + shield is not a bad combination at all. I personally love the 1h staff + shield combo. Everyone says shields are teh suxors and you should never use them, but quite frankly I would rather be given the chance to block an attack than be able to heal myself for 40 more hp. (Plus- divine shield in case mobs are on you in a dp) 2h staff is better for dding with magic though, by far.
MACE: I wouldn't go mace for dding at all personally. That's like a dm going dagger. It's not bad but... you can do SO much more with magic. So yeah, imo, staff > mace. Saves money too. I can understand if you do it just for farming though, magic can get a little tiring after a few hours. Besides, you can still dd with energy beat and heal with a staff in dp's... just be careful if there's someone luna/soul chipping, sometimes you can get aggro. @__@
ARMOR and other gear: Unless you go to dp's nekkid, you will need this. For your gear, intelligence and vitality stones are a must. I've heard some clerics using an Agi-Vit build, which is a little odd because clerics don't have high evasion to begin with. But if it works, hey, I'm not gonna stop you. Another stone set-up you could try is intelligence and wisdom, but you'll be as squishy as a DM, so I'd stick with intelligence and vitality.
NECKLACE: The MP regen ones, obviously, which are as follows: Spirit Seeker (r2), Soulcatcher (r3), Soulbringer (r4), Palace Crystal (r5), and Holy Star (r6).
RINGS: I have rings for every occasion (Yay for being over-prepared!) Two int rings for healing and dding. I switch one int ring out for a wis if I'm missing too much. Two vit for running to places. And obviously if you dd with mace you need str/luck rings. (Your choice)
EARRINGS: M.atk or M.atk + crit ratio. M.atk + crit power isn't bad either. I wouldn't suggest def because you get more out of m.atk earrings than you do def.
BELT: If you want more vit, use a yeti or a turtle. If you want more mana/m.atk, use a red pixie or blue pixie. 40 is 1st belt stat and 90 is second. Since npc pets' belt stats kinda suck now I'd suggest getting a yeti if you want more pdef.
OTHER WEAPON: I use a bow for fun sometimes and for pulling. In two cleric parties, if the other cleric feel like healing that hour I'll whip out my bow so that I can pull. Of course you can always try with energy beat but in the parties I've done as puller, it's easier to get aggro off me when I'm using a bow than energy beating.
CHIPS: Depending on your combat style and choice of pet, soul chips or luna. Force if you don't use any magic attacks at all.
CARDS:
Besides the obvious ones like Clear Poison, pretty much all cards have some use now. The most important would be restoration/rapid healing/healing (whichever is your main choice of healing) and cards for the spells you use for dding. (Energy Beat, Flash, Frost Spear, Acid Spray, Cold Bolt, Rock Pin)
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Pets:
Red Pixie: The best pet imo for a bishop. Red pixies output A LOT of damage with their three spells, making farming/soloing much easier. Although from time to time (actually almost all of the time -_-) she gets aggro from me. If you want to solo in a dungeon I wouldn't really suggest getting this, although a rpix + bishop is great for duoing with someone. They have a m.atk unity which helps for both healing and dding, as well as their Intelligence Encouragement and 30 sec MP regen buff. (Keep in mind, the two former skills have a 20min cooldown and you can only use MP regen buff if you have their production skill item. This goes for all pets, only gonna say this once though.) They also get a stun and a fear - although not as good as last epic - are pretty nice. Rps don't get a debuff but one of their skills is a DoT.
Blue Pixie: Helpful during those really awful parties. If you have both a blue pixie and red pixie, you can belt the one you aren't using at the time. This won't help you when're soloing because blue pixies don't do a lot of damage, so your killing will be slow. Have a nice MP regen unity which works for both the dding and healing bish. They get a stun and a fear like their red counterparts, Intelligence Encouragement, MP regen buff, two heals (obviously) and a res. No Debuffs for these mini-healers.
Siren: Sirens are a veeeery nice debuffing pet. Their awesomeness only shows at later levels, though. Their Unity is m.accuracy and accuracy, which isn't so bad, means your spells (seals especially) won't fail as easily. Their skills are m.atk too, so it works nicely for a bishie. They get a fear, a blind/fear curing spell (Good for PvP, but it has a chance of failing), a movement speed debuff, accuracy/m.acurracy debuff, and pdef/mdef debuff.
Yeti: A good tanking pet with a P.def Unity. They get a pdef debuff, stun, blind, Vitality Encouragement, and a skill that heals the party for a % of their health.
Orc: Orcs have naturally good strength and defense, so they can tank for you and output good damage. Their unity is Pdef/Patk which is semi useless to the magic dding cleric. Orcs get a Str/Vit Encouragement, a skill that heals the party for a % of their health, a blind, stun, and a P.atk/P.def debuff.
Skeleton: I don't know much about these pets except for the fact they're squishy. Think of them as the melee counterpart of the rpix. They do a lot of damage, but I wouldn't use them as tanks. Their toggle is Attack speed, as well as their debuff. They get a skill that turns a % of melee damage into HP, a stun, a blind, and a Str Encouragement. Good for the macing bish cause maces are hella slow.
Pantera: Suckier version of Kenta, except with a speed debuff. Gets a HP regen buff too.
Turtle: Suckier version of Yeti. Same HP regen buff like Pantera.
Chicken: Suckier version of Siren/Skell. Same HP regen buff, gets an Accuracy Unity, Accuracy Encouragement, and Accuracy debuff.
Salamander: A dding pet with an interesting m.atk/p.atk unity. So useful in any situtation really. They get a MP regen buff, Int/Str encouragement, blind, stun, two p.atk skills and one m.atk skill. No debuffs, one of their skills is a DoT.
Hawkman: Improved version of Orc basically.
Angel: Bpix/Rpix/Yeti combo. Their Unity is P.def/M.atk so perfect for bishops. Their Encouragement is Int and Vit, and their buff decreases damage taken. They get a blind, stun, matk/patk debuff (a mage's nightmare in pvp xD), a heal, and a damaging spell. They aren't ranged though, sadly.... and good luck getting one.
Kenta: P.atk Unity, debuff, blind, stun, Str Encouragement, and the skill that heals a % of party's health.
Cerberus: Improved version of Kenta with an addition of accuracy for Unity/Debuff. Their buff is the NPC pet one.
White Dragon: You'll never get one so it doesn't matter. ^_^
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What Priests get, What Bishops get.
Priests get:
-lev11-20 rapid healing: You should not need any heal higher than 10, if that.
-lev6-10 ressurection: Best res, equilivant to druid and breeder's pet res.
-mass healing: Heals every party member, but all aggro goes to you.
-mass restoration: Restoration on every party member, good in a bad situation and doesn't attract aggro.
-3 additional levels of stun mace: Stun mace rarely works.
-10 additional levels of weapon mastery: Good for mace clerics.
-MP regen buff: Nice addition for skill spammers.
-HP regen buff: Decent but not needed.
-Mass buffs: Useless now, override normal buffs.
-A spell that sacrifices all their mp: Only good in sieges or in a REALLY bad situtuation.
Bishops get:
-Additional levels of Earth Spear: More damage.
-Additional levels of Frost Spear: Reduces more attack speed and more damage.
-Additional levels of Acid Spray: Improves the debuff... very nice.
-Additional levels of Acid Swamp: Does not improve the DoT by much.
-Additional levels of Frozen Snare: Does not improve the DoT by much.
-Semi-spammable spell that reduces movement speed: More damage, and another spell to spam.
-Sealing spell: Good for crowd-control.
-AoE stun: Decent spell but it only lasts about two seconds.
-AoE movement decrease: DoT sucks but good in sieges.
-AoE sealing: Awesome in sieges and in parties, seal lasts about fifteen seconds from what I recall.
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Soloing/Farming as a Bishop:
Quick bar- STAFF
F1: Soul chip/ Luna chip
F2: Creature Attack.
F3: Energy Beat. (I use lev1)
F4: Cold Bolt
F5: Pick up (Unless you have a loot pet like me. Hehe)
-If you get into a bad situation, don't forget your stuns (Earth Spear, Frozen Snare, Divine Nova), seals (Rock Pin and Snowslide), or your movement debuffs (Acid Swamp, Cold Bolt, and Earthquake)
-Debuff the bosses: Frost Spear, Flash, Acid Spray. Use your DoT spells too; Frozen Snare, Acid Swamp, and Cold Bolt.
Quick bar - MACE
F1: Force chip/ Luna chip.
F2: Joint attack
F3: Energy beat (If I have to pull. Acid Spray if I don't)
F4: Acid Spray (If I have to pull, lev3 restoration or rapid if I don't)
F5: Pick up
-You can choose whether or not to use stun mace or smite, I never get the timing on smite right and stun mace never stuns for me.
-If you get into a bad situation, don't forget your stuns (Earth Spear, Frozen Snare, Divine Nova), seals (Rock Pin and Snowslide), or your movement debuffs (Acid Swamp, Cold Bolt, and Earthquake)
-Debuff the bosses: Frost Spear, Flash, Acid Spray. Use your DoT spells too; Frozen Snare, Acid Swamp, and Cold Bolt.
~~~
PvP Spells:
Rock Pin/Frozen Snare/Earth Spear: use this on an opponent to opponent to give yourself time to heal yourself. Though with Frozen Snare, it merely stops them in their place; they can still use ranged attacks. And Rock Pin is a seal, not a stun, so if you attack back, they will be unsealed.
Cold Bolt/Acid Swamp: Running is essential to cleric pvping, and you can use this to slow down your opponent so you can heal yourself.
Frost Spear: Slows down the attack speed of your opponent. Do not spam this uselessly or you will find yourself running out of mana fast, only use if the opponent is closing in or about to use a stun. Good against bowfighters, don't bother with magic dd's.
Acid Spray: Unless you’re a melee bishop or have a melee pet, not very useful.
Snowslide: Very useful on pet classes. Use this to seal their pets, and just pump out spells one after the other on the pet class, or if you prefer to take out the pets first, the pets. This is a GREAT spell to use in sieges, as is your other AoE’s.
Divine Nova: Useful on pet classes, but it’s a short stun. At least it gives you time to heal yourself. (If you manage to finish casting)
Shining Buster: Nice nuking spell, but only use it after you’ve stunned your opponent. If you get attacked, the spell is canceled. it costs a lot of mana too, so... better off as a finisher.
Heaven Spear: Don't bother with this; two energy beats is faster and costs less mana, and does the same amount of damage.
Energy Beat: Spaaaaam it.
Flash: Decreases opponent’s accuracy. Don't spam this uselessly or you'll find yourself running out of mana, only use when the opponenet is closing in or about to use a stun. Good on bowfighters, don't even bother using this on magic dd's.
Shining Cross: It’s an AoE, so it’s an ok spell, but useless if you’re dueling with no pets.
Divine Shield: If you use a shield for pvp, this is great for when the opponent uses some skill like Mental Concentration, Cry of Arrows, or Recklessness of Thunder. At the time they cast it and you don't have a stun/seal/debuff on cooldown, either run or pop this. Decreases the damage taken.
~~~
Jobs that Bishops can perform in a DP:
Crowd Control- When things get out of hand and too many mobs have been pulled, this is where you put Divine Nova and Snowslide to use. Earth Spear, Frozen Snare, and Rock Pin come in handy as well.
Healer- Obviously, you ARE a cleric after all. There are many healing guides out there for clerics, so I won’t elaborate too much.
-Low level heals are best, DO NOT SPAM high level spells. I use lev1, lev3, and lev5 restoration and rapid healing. Whether you use rapid healing or healing is your choice.
-Sit in between heals when you need mana. I cannot stress this enough.
-Buff everyone, including pets. More damage= More EXP = Happy party. If you're new to solo healing it's okay if you want to conserve your mana , if that is the case just buff the pets with str and vit. (int for pixies) I would not suggest doing an ?? boss to start the party if you are not used to solo healing. And don't be afraid to ask for a scroll every now and then, you'll get used to it eventually.
-Remind everyone to pop quick/wind/spell pots.
-Always ask to have the party leader. Not only can the dd's see your hp/mp easier but if someone is harassing you or leeching, /pkick. If I've asked someone three times for them to rebuff and they still haven't (and buffs are gone) I have no problems kicking them to make them pay attention. If they realize a while later that they've been soloing their ss for the past fifteen minutes, that's their problem.
-Ask if they have a bottle before ressing. Do not res if there is a breeder (for pets), druid, or priest in the party, their res is better than yours.
-It's understandable if you don't want to die, and the rest of the party should be watching you, but don't be an ass and hurt the party or another dp member attempting to save your own life. The party comes first. If you die, you might be mad (especially if the party sucks) but suck it up and ask for a res politely. Sometimes one of the dp members may even give you a bottle. =P If it happens more than once however, you need to tell the tank/puller/whoever what they're doing wrong.
-Pick up drops when you don't need to sit. (If there is no lootpet)
-Take advantage of your pet, let it dd! If it has a seal or stun, use it. If it can heal, let it heal! Not using your pet makes you look lazy.
-If the party knows what they're doing and is stable, you can whip out your mace or energy beat and dd while dishing out low level heals. Obviously... don't attack the unchipped mobs, and remember, you're the cleric... if the party suddenly becomes unstable, switch back to your staff and heal. Never forget your first job as healer. If dding gets to be too much, just go back to healing.
-Always bring enough pots, scrolls, and drinks. If you run out for whatever reason (This is another reason you should have party leader) you can turn drops on self and pick up the pots and scrolls on the ground. Warn the party before you do this however, and make sure you turn it back to Random. I would also suggest keeping restoration scrolls and food on you. The restoration scrolls can be a nice boost while killing the boss or your heal/restoration is on cd. They can save lives. @__@
-This is more for higher leveled parties, but still good to know. If the pet class in the party dual summmons, ask them if they randomly summon pets or if they keep one main pet out. If they keep a main pet out make sure you know it's name and type so you find it when it's rebuffing time. Their main pet is NOT the one on the quickbar.
Buffs- Who gets what?
Holy Warrior: Vit, Str, Int, Wis, Weapon, Armor.
Cleric: Vit, Int, Armor.
Breeder: Vit, Str, Weapon, Armor.
Strider: Vit, Str, Weapon, Armor.
Dark Magician: Vit, Int, Wis, Weapon, Armor.
Sorcerer: Vit, Str, Weapon, Armor.
Fighter: Vit, Str, Weapon, Armor.
Kahuna: Vit, Str, Int, Weapon, Armor.
Spellsinger: Vit, Str, Weapon, Armor.
~ADDITIONAL BUFFS~
Strength + Shining Weapon (For Clerics and DM'S): If there is a second cleric in the party dding with mace, this goes to them. If the DM is using a dagger, this goes to them as well.
Intelligence: (For Warrior and Pet Class) If they use a lot of mana and spam skills.
Wisdom: (For all classes) Makes their skills land more and this is a must for parties starting off by killing an ?? boss or if you're in Temple of the Ancients.
Buffs- What about the pets?
Tortus, Pantera, Poultry, Yeti, Orc, Hawk, Salamander, Skeleton, Kenta Vit, Armor, Str, Weapon.
Red Pixie: Vit, Armor, Str, Weapon, Int.
Blue Pixie: Vit, Armor, Int.
Siren: Vit, Armor, Str, Weapon, Wis.
~ADDITIONAL BUFFS~
Wisdom: For parties starting off or ending with killing an ?? boss or low level pets.
Puller- You can use energy beat lev1 or a bow to pull. This is a good job for a bishop because we're ranged. There isn't much to pulling, it really depends on the spot you're dping at. The first few minutes of killing should be when you determine the killspeed. If the party is lowlevel or kills slowly, you should start bringing in another batch when there is 1-2 mobs left. If the party is high level or kills fast, you should start bringing in another batch when 2-3 mobs are left. Some places you don't need to pull much at all because of the spawn, so be familiar with your surroundings. And in ToTA, you really have to be careful. Usually it's one mob at a time and sealing adds.
DD- Bishops are pretty good damage dealers, especially with magic. Between dding and using crowd control, it can take up a bit of mana but you should always at LEAST have 50% of your mana at all times. If there's a bad situation, you need the mp for helping the main cleric out or if the main cleric dc's. You can't just tab f1 the whole time, you have to pay attention, because if you're full mp and the party's in trouble, the main cleric will not like you. ~__~ And for the love of all that is holy, please don't break seals.
~~~
Will be edited as I see fit, but for now, enjoy. Bish pride!
Last edited by duckmuffin on January 13th, 2009, 9:22 pm, edited 12 times in total.
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duckmuffin - Orc
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- Joined: July 3rd, 2007, 11:22 pm
Re: Bishop Guide
The spear and especially coldbolt cards are quite nice as well. My +2 coldbolt adds about 400 damage chipped at level 70, not sure if it scales or it's a flat increase though. +2 earth spear adds about 250 damage chipped, and the stun never seems to fail anymore.
The pixies, once you get them to 85, make by far the best belt pet for bishop, as it gives 10% int and 5% matk, before that I use poultry level 40.
Acid spray has one use in pvp even for spell casting bishop, it has a long duration dot, so it keeps sins from hiding.
The pixies, once you get them to 85, make by far the best belt pet for bishop, as it gives 10% int and 5% matk, before that I use poultry level 40.
Acid spray has one use in pvp even for spell casting bishop, it has a long duration dot, so it keeps sins from hiding.
- kelvara
- Poultry
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Re: Bishop Guide
THE best guide iv read on these boards by FAR, Amazing. truly.
Xalos - 6x Priest
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- xeries25
- Octopus
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Re: Bishop Guide
You probably never have played as a priest or haven't played one long enough not to make a biased guide. In the end the game will still be balanced out regardless.

- lutherman13
- Pantera
- Posts: 36
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Re: Bishop Guide
I'd love to know where you're getting these ideas from...
The guide I made is a 'bishop' guide, not a 'cleric' guide. Now if I had made a cleric guide and went ranting about how bishops are the best and anyone who chooses priest is an idiot, that would be biased.
I NEVER said priests suck. They have their purpose, but I'm tired of people accusing bishops of being a suckier healing class. You have it easy; you don't have to prove it to people that your class is GOOD.
Oh, btw, I have played priest. But I much prefer bishop, a lot more fun IMO.
Thanks for the comments. ^_^
The guide I made is a 'bishop' guide, not a 'cleric' guide. Now if I had made a cleric guide and went ranting about how bishops are the best and anyone who chooses priest is an idiot, that would be biased.
I NEVER said priests suck. They have their purpose, but I'm tired of people accusing bishops of being a suckier healing class. You have it easy; you don't have to prove it to people that your class is GOOD.
Oh, btw, I have played priest. But I much prefer bishop, a lot more fun IMO.
Thanks for the comments. ^_^
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duckmuffin - Orc
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Re: Bishop Guide
first off, speaking as a priest who duos/trios quite a bit with my husband and another friend (soldier and assassin respectively), i give intelligence buff to everyone. why? cos soldiers and knights especially have to skill spam, thus using more mp and its beneficial. if assassins, or any other class uses skills a lot, then they would also benefit from int. the only times i don't give it, is when i'm in a bad party, and i keep running low. i also give strength to almost everyone (except magicians, unless i know they melee), cos even if they don't take part in slicing and dicing away at monsters, they could benefit from being able to hold more things. i know i myself benefit from that, cos 50% of my weight is holding teas (minimum 45 teas at a time), not including blue/spell/wind potions, scrolls, pet equips, and the many return scrolls i'll be getting from the party 
i met a low level healer in moonlight a few weeks ago, while randomly buffing there, who asked me why i carried a mace. i explained why (better for soloing, etc etc), and she told me that she thinks priests should only use staffs and bishops should only use maces, which i thought was quite amusing.
i met a low level healer in moonlight a few weeks ago, while randomly buffing there, who asked me why i carried a mace. i explained why (better for soloing, etc etc), and she told me that she thinks priests should only use staffs and bishops should only use maces, which i thought was quite amusing.
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reikoko - Ifrit
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Re: Bishop Guide
nice guide ashey xD very very good i'd have to say
and reikoko she added in that she gives int buffs in dps to those who spam skills
and reikoko she added in that she gives int buffs in dps to those who spam skills
Waht Choo Tokkin Bout Willis?!
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virentche - Tortus
- Posts: 11
- Joined: June 13th, 2006, 11:49 pm
Re: Bishop Guide
Same goes for wis buff - all debuffers (icnluding soldiers) should get it. It's must for hunas and dms, no matter what weapon they use.
Also known as ventur
- pozaros
- Salamander
- Posts: 530
- Joined: April 4th, 2007, 8:24 am
Re: Bishop Guide
Lol... might as well buff everyone with everything. 
I just listed the important buffs; if you want to throw in wis that's okay, but it's not VITAL to the party's success. And you see a party member class walking slowly, yes, give them str buff, if they don't already have it.
I just listed the important buffs; if you want to throw in wis that's okay, but it's not VITAL to the party's success. And you see a party member class walking slowly, yes, give them str buff, if they don't already have it.
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duckmuffin - Orc
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- Joined: July 3rd, 2007, 11:22 pm
Re: Bishop Guide
It is vital for party's survival. Imagine those situations with 4+ mobs and then imagine 3 of them sleeping/freezed/petrified/stunned. Now imagine how everyone is happy because thay did not die in that so called tight spot lol The thing is that you can cast almoust every buff (don't cast int on ppl who don't use their skills - usually Assassins, Champions, sometimes pet classes, same goes for wis) on everybody. The secret is NOT to do this at once. Try to rebuff like 2 ppl, wait like 5 mins for more mana/pot and buff the other 2, etc. When your mana is nearly full buff the one who has the least time left on his buffs... Having to buff 8 ppl with just 3 buffs can be MP-expensive (iirc 250 mp per lv 10 buff). And belive me, it's nice to have that MP regen buff even when you're (well, not you - you are bishop
) the only cleric in dp - it gives more than it takes, at least at lv1+2
(+111 mp recov) I keep every player and evo 2 pet buffed with str, vit, shining weapon and armor, int and wis for tank, dm, huna and me (earth spear). RP gets int and wis too, BP only int, Orc, skell andsiren wis - stun and debuffs respectively. Sometimes I cast vit/sa on evo1 pets standing by the wall (if there are some). Ask ppl how many times did I suck at DP, the name is SunshinePL, Yeti. And I'm using orc with poultry belted 
Also known as ventur
- pozaros
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Re: Bishop Guide
Nice guide =)
Personally when I'm farming I like to go:
Chip
Spear (depending on cooldown & difficulty of mob, Heaven's Spear/Flash/Frost Spear for low lvl, Cold Bolt/Earth Spear for high lvl.)
Send in the Red Pixie
EB spam
Dead
I'm 69 right now and I've been killing 80+ at PP doing this.
Oh yeah I use a straight up int/agi build too. Seems to be working alright.
Personally when I'm farming I like to go:
Chip
Spear (depending on cooldown & difficulty of mob, Heaven's Spear/Flash/Frost Spear for low lvl, Cold Bolt/Earth Spear for high lvl.)
Send in the Red Pixie
EB spam
Dead
I'm 69 right now and I've been killing 80+ at PP doing this.
Oh yeah I use a straight up int/agi build too. Seems to be working alright.
- nehmi
- Poultry
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Re: Bishop Guide
Wonderful guide!
I have a 9x bishop and have come to mostly the same conclusions as you.
Comment on Healing:
(i think particularly clerics and noob bishops would b better starting here).
1) Rapid heal is gonna be your bread and butter
2) Restoration next most used
3) Heal used least - mp cost high / cast time slow
Obviously duckmuffin knows how to heal well using mainly restoration but most of us use heals in the order above. Do yourself a favor and get/make the best rapid heal card you can. I know r4 clerics who use rapid heal as thier main spell and dont have even +1 rapid heal (or +1 restore).... they are outa manna in the 1st few min then i wind up doing all the buffing and 80% of the heals. I can tell you that with lvl1+3 rapid heal i can heal about 1100 hps at the cost of 85 mps/cast. I do have a r4 mp necklase and bpix on belt and int/vit build. I never have to sit and never run out of mps. I can spam heal the full hour and use tea and scrolls/pots to recover without problem. I use maybe 65% rapid heal 30% restore 5% heal. Restore is VERY helpful for ppl taking damage at the time (sins hunas tanks etc) and on soft classes (casters) - restore then spam rapid heals - restore to cancel out damage being taken atm - rheal to fill em back up. If someones about to die --- 1) restore 2) rapid heal a few 3) heal if necessary. I dont use a bpix anymore, but when i did i found bpix restore + cleric restore stacked quite nicely.
I have a 9x bishop and have come to mostly the same conclusions as you.
Comment on Healing:
(i think particularly clerics and noob bishops would b better starting here).
1) Rapid heal is gonna be your bread and butter
2) Restoration next most used
3) Heal used least - mp cost high / cast time slow
Obviously duckmuffin knows how to heal well using mainly restoration but most of us use heals in the order above. Do yourself a favor and get/make the best rapid heal card you can. I know r4 clerics who use rapid heal as thier main spell and dont have even +1 rapid heal (or +1 restore).... they are outa manna in the 1st few min then i wind up doing all the buffing and 80% of the heals. I can tell you that with lvl1+3 rapid heal i can heal about 1100 hps at the cost of 85 mps/cast. I do have a r4 mp necklase and bpix on belt and int/vit build. I never have to sit and never run out of mps. I can spam heal the full hour and use tea and scrolls/pots to recover without problem. I use maybe 65% rapid heal 30% restore 5% heal. Restore is VERY helpful for ppl taking damage at the time (sins hunas tanks etc) and on soft classes (casters) - restore then spam rapid heals - restore to cancel out damage being taken atm - rheal to fill em back up. If someones about to die --- 1) restore 2) rapid heal a few 3) heal if necessary. I dont use a bpix anymore, but when i did i found bpix restore + cleric restore stacked quite nicely.
- sukilee
- Octopus
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Re: Bishop Guide
As mentioned before, wis buff is a must for hunas (especially druids) and dm's. I hate it when there is an inexperienced cleric in my party whom I have to continuously bug for my wis buff. Maybe you should update your guide to include this so there will be less of those people running around. ^^
Thank you for this guide, my cleric alt is soon to become a bishop, it is going to be very useful to him. ;)
Thank you for this guide, my cleric alt is soon to become a bishop, it is going to be very useful to him. ;)
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drennan - Rappelz User
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Re: Bishop Guide
yes... edited, forgot to add in hunas for wis buff, though must hunas I know (with the exception of one lovely druid) don't use mp at all except for buffing. -__-
um... lol. I'm not gonna get on you for buffing people with wisdom, because no buff is really useless. But seriously... have you ever heard of a party dying because they didn't have wisdom buff? ;P And most champs and evokers I know love having the int buff for debuffs. and Breeders should ALWAYS have int buff; they are pet clerics after all.
If a dp is good, I won't hesitate to give people or pets an extra buff or two to increase killspeed. But what I've listed for buffs is the core buffs everyone needs; if you want to give whomever a wis buff and the pets the shining buffs, I'm not gonna stop you. That's your way of playing and I respect it, as you should respect mine.
Meh, I've never liked rapid heal that much, but I know a lot of clerics who adore it. Whether you use rapid healing or restoration, doesn't matter, as long as the job's getting done and you aren't wasting your mp or catching aggro.
Thank you for the comments~
um... lol. I'm not gonna get on you for buffing people with wisdom, because no buff is really useless. But seriously... have you ever heard of a party dying because they didn't have wisdom buff? ;P And most champs and evokers I know love having the int buff for debuffs. and Breeders should ALWAYS have int buff; they are pet clerics after all.
If a dp is good, I won't hesitate to give people or pets an extra buff or two to increase killspeed. But what I've listed for buffs is the core buffs everyone needs; if you want to give whomever a wis buff and the pets the shining buffs, I'm not gonna stop you. That's your way of playing and I respect it, as you should respect mine.
Meh, I've never liked rapid heal that much, but I know a lot of clerics who adore it. Whether you use rapid healing or restoration, doesn't matter, as long as the job's getting done and you aren't wasting your mp or catching aggro.
Thank you for the comments~
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duckmuffin - Orc
- Posts: 129
- Joined: July 3rd, 2007, 11:22 pm
Re: Bishop Guide
As to rapid heal vs restoration - IMO RH will give more HP with the same MP cost. Restoration is our emergency skill - instant heal + some HoT, but it's expensive. It's a nice skill in quads/trios, beacuse you cast it (instant) and you can fight while the guy is healing. Restoration lv 6+1 will give the same HP as RH lv 1+2 or even less, but the cost is like 500MP vs 300MP... When I see that troubles are just behind the corner I: stand up, (sometimes drink spell pot) cast restoration lv 6+1 on tank, repeatedly spam lv 1+2 rapid followed by regular heal lv 1+1 (it's just a bit slower than RH - which is on cooldown btw - so it's faster to cast it than wait for RH), followed by few red srcolls - my next heal spell lol. And there's usually that grocery MP item and blue pot between those spells too 
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