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Spell Singer Advice
Re: Spell Singer Advice
hm... taming with a SS? do they get the same lvl as a breeder in taming?
cuz if so, then i´m not quite sure if ill stay with my breeder though... cuz i like the twin axes thing of the SS and i only play the breeder cuz of the taming lvl, to make money and happy people lateron ^^
cuz if so, then i´m not quite sure if ill stay with my breeder though... cuz i like the twin axes thing of the SS and i only play the breeder cuz of the taming lvl, to make money and happy people lateron ^^
- taishidaioh
- Poultry
- Posts: 1
- Joined: August 16th, 2006, 8:51 am
Re: Spell Singer Advice
Yes all pet classes get the improved taming feature. The only major perk spellsinger losses is their double pet time is smaller than the other two, but their other stuff is realllly great so it makes up for it.
- ylathan
- Lydian
- Posts: 264
- Joined: August 10th, 2007, 3:08 pm
Re: Spell Singer Advice
dudeimdude wrote:About solo in dungeon its wayy easy if u got a right pet lol im lvl 45 and i can solo a dirt you know why? lvl 76 skeleton is the reason and it doesnt pay much just makes everything a lot easyer
Sorry but theres nothing special about that, i rolled a cleric and was soloing all the small bosses in moon when i got around their lvl's using a lvl 61 orc with no ob i assume a huna could do it too but it might be harder with their weaker heals
- fionnmaccumhaill
- Genie
- Posts: 1184
- Joined: March 24th, 2007, 11:39 am
Re: Spell Singer Advice
lvl 21 huna + 60+10 skelly works very well vs tranq ^_^
if no ksing pker comes around that is
if no ksing pker comes around that is

- redcarp
- Yeti
- Posts: 201
- Joined: June 25th, 2007, 6:09 am
- Location: outerspace
Re: Spell Singer Advice
Wow this is really confusing.... At the first page they're talking about restoring purifying water, crossbows, later they talk about fire attack support and stuff.. is this a different version of Rappelz or something?
- woahwowyeah
- Poultry
- Posts: 1
- Joined: December 18th, 2007, 2:30 pm
Re: Spell Singer Advice
In a sense yes, look at the post dates, the original post is from a while ago, and they have released many updates/changes since then =P
A lot of the older threads need to be pruned that relate to outdated information, it can be a bit confusing. Just look at the post date.
A lot of the older threads need to be pruned that relate to outdated information, it can be a bit confusing. Just look at the post date.
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killajoe83 - Wolf
- Posts: 150
- Joined: January 26th, 2008, 1:37 pm
Re: Spell Singer Advice
Just ignore anything posted before August 2007 which is when e4 came to the American servers.
Posts before that refer to epic 3 or test-server/korean epic 4 which had some slight differences to this current version.
Posts before that refer to epic 3 or test-server/korean epic 4 which had some slight differences to this current version.
- fionnmaccumhaill
- Genie
- Posts: 1184
- Joined: March 24th, 2007, 11:39 am
Re: Spell Singer Advice
Hi i have just started the game and ive been asking people what job i should be but can you tell me why this is a good job and if you can do you know how 2 change the screen from a full screen to a smaller size i dont think my computer can handle the large screen
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chamnov - Poultry
- Posts: 7
- Joined: October 25th, 2008, 5:52 am
Re: Spell Singer Advice
Welcome to Rappelz Chamnov!
1. Spell singer is a good class cause it can dual summon. It also is a good damage dealer. the downside to the spell singer is it lacks healing skills that the Breeder would have. (the Deva pet class.) another down side to the Spell SInger is the other two Breeder classes can have two pets summoned longer. but Spell singer does more damage himself.
Also i may not be the best to answer this I just have a low lvl SpS as an alt. lvl 40 i think. My main is a BHuna.
2. Press Alt + Z and click on option settings. at the top is a checkbox for windowed mode. u can also change the resolution to a smaller res. to do this i think you have to be in User Mode. (Its a drop down Menu also at the top)
Hope u have fun in Rappelz. If ur on Salamander Server Look me up. My name is Crazer
1. Spell singer is a good class cause it can dual summon. It also is a good damage dealer. the downside to the spell singer is it lacks healing skills that the Breeder would have. (the Deva pet class.) another down side to the Spell SInger is the other two Breeder classes can have two pets summoned longer. but Spell singer does more damage himself.
Also i may not be the best to answer this I just have a low lvl SpS as an alt. lvl 40 i think. My main is a BHuna.
2. Press Alt + Z and click on option settings. at the top is a checkbox for windowed mode. u can also change the resolution to a smaller res. to do this i think you have to be in User Mode. (Its a drop down Menu also at the top)
Hope u have fun in Rappelz. If ur on Salamander Server Look me up. My name is Crazer

MiniCity
Best Tank Pet
beaniron3857 wrote:My account. Having it altered or tampered with against my will is infringement upon MY RIGHTS.
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cravoker - Death Tyrant
- Posts: 3353
- Joined: June 1st, 2007, 1:36 am
Re: Spell Singer Advice
ylathan wrote:Yes all pet classes get the improved taming feature. The only major perk spellsinger losses is their double pet time is smaller than the other two, but their other stuff is realllly great so it makes up for it.Well, this is right and wrong, in essence. While an Evoker can't summon 2 pets constantly, Evokers summon 2 pets for... as I've seen in vids, 178 seconds. But, the buff for the dual summoning has a 5 min cd.
'nuff said.
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littlebdog3 - Octopus
- Posts: 78
- Joined: December 21st, 2008, 9:14 am
Re: Spell Singer Advice
Here is how Dual Summoning works on the three breeder classes. For this example, I'm using level 10 skill on a Evoker level 100 as the standard.
1. Battle Summoner and Soul Breeder can have two pets out for 120 seconds. Since the cool down on "Summon Creature" is one minute, this means that these two classes can consistently have two creatures out at the same time. Their Dual Summon skill is a passive skill.
2. Evoker uses an active Dual Summon skill, meaning it requires you to activate it and it has a cool down of 5 minutes. In order to keep two pets out for a long time, I use a +3 Summon Creature and a +3 Dual Summon cards. The +3 Summon creature card decreases the cool down, while the +3 Dual Summon card increases the duration of the "buff". Now, when I summon a second creature it can be out for 110 seconds. However, because of the cool down (SC) and time of the buff (DS), I must recall one creature when the timer hits 58 ~ 56 seconds. At this time, the summon creature skill is ready, and the dual summon buff is still active. I summon my second creature again...but this time it is out for the full 110 seconds. So, in total I have two pets out for a total of 150 seconds. However, by the time the 150 seconds is up, the Dual Summon skill now has 2.5 minutes left before I can use it again.
Although we don't get the nice dual summon skills of the other two pet classes, we are more of the hybrid fighter/summoner class. Unlike the other two classes, our Fighter Combat skills increases our P-att when equiped with swords or axes. More specifically, other Evoker skills can only be used with dual or 2h axes. Oddly, we don't get any dual or 2h Sword skills...hmm. Anyways, the other two pet classes are more magic in nature. Their weapon mastery skills enhance dirks, staffs, and maces. This is not to say they can't pack a punch with those weapons, only that their P-att isn't "naturally" equal to the Evoker class. Their M-att and weapon buffs help increase the P-att traits of their weapons.
I want to caveat the next statement by saying my opinion is merely that...an opinion and doesn't mean everyone is subject to the following:
In the end, it all comes down to how you want to fight. Personally, I see the Breeders as the pet use class. Meaning, their pets primarily do the heavy work and the Breeder can sit back and watch if they want. The Battle Summoner is dependent on his/her pet and benefits the most when the pet is equal or higher level than he/she. Both the BS and pet must fight. Unless the pet is a high level pet and takes aggro, the BS can wind up hurt (yes...I also have a BS). The evoker can fight with a lower level or equal pet and do some damage. However, the Evoker will produce most of the damage to the mob. Not saying the Evoker is less "squishy" than the other two, but their damage over time rate is better (not including the pet).
I've easily survived non-dungeon mobs 10 to 15 levels higher than me with the Evoker and a pet 20 levels lower than me (not counting a Blue Pixie). However, on my Battle Summoner and under the same settings, mobs at that level tend to hurt me more...not because of the armor, but because it took longer to kill the mob, thus the mob had more time to do damage on me.
1. Battle Summoner and Soul Breeder can have two pets out for 120 seconds. Since the cool down on "Summon Creature" is one minute, this means that these two classes can consistently have two creatures out at the same time. Their Dual Summon skill is a passive skill.
2. Evoker uses an active Dual Summon skill, meaning it requires you to activate it and it has a cool down of 5 minutes. In order to keep two pets out for a long time, I use a +3 Summon Creature and a +3 Dual Summon cards. The +3 Summon creature card decreases the cool down, while the +3 Dual Summon card increases the duration of the "buff". Now, when I summon a second creature it can be out for 110 seconds. However, because of the cool down (SC) and time of the buff (DS), I must recall one creature when the timer hits 58 ~ 56 seconds. At this time, the summon creature skill is ready, and the dual summon buff is still active. I summon my second creature again...but this time it is out for the full 110 seconds. So, in total I have two pets out for a total of 150 seconds. However, by the time the 150 seconds is up, the Dual Summon skill now has 2.5 minutes left before I can use it again.
Although we don't get the nice dual summon skills of the other two pet classes, we are more of the hybrid fighter/summoner class. Unlike the other two classes, our Fighter Combat skills increases our P-att when equiped with swords or axes. More specifically, other Evoker skills can only be used with dual or 2h axes. Oddly, we don't get any dual or 2h Sword skills...hmm. Anyways, the other two pet classes are more magic in nature. Their weapon mastery skills enhance dirks, staffs, and maces. This is not to say they can't pack a punch with those weapons, only that their P-att isn't "naturally" equal to the Evoker class. Their M-att and weapon buffs help increase the P-att traits of their weapons.
I want to caveat the next statement by saying my opinion is merely that...an opinion and doesn't mean everyone is subject to the following:
In the end, it all comes down to how you want to fight. Personally, I see the Breeders as the pet use class. Meaning, their pets primarily do the heavy work and the Breeder can sit back and watch if they want. The Battle Summoner is dependent on his/her pet and benefits the most when the pet is equal or higher level than he/she. Both the BS and pet must fight. Unless the pet is a high level pet and takes aggro, the BS can wind up hurt (yes...I also have a BS). The evoker can fight with a lower level or equal pet and do some damage. However, the Evoker will produce most of the damage to the mob. Not saying the Evoker is less "squishy" than the other two, but their damage over time rate is better (not including the pet).
I've easily survived non-dungeon mobs 10 to 15 levels higher than me with the Evoker and a pet 20 levels lower than me (not counting a Blue Pixie). However, on my Battle Summoner and under the same settings, mobs at that level tend to hurt me more...not because of the armor, but because it took longer to kill the mob, thus the mob had more time to do damage on me.
FireBreeder: Evoker R5
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actoris - Tortus
- Posts: 14
- Joined: November 11th, 2008, 4:40 pm
Re: Spell Singer Advice
actoris wrote:Here is how Dual Summoning works on the three breeder classes. For this example, I'm using level 10 skill on a Evoker level 100 as the standard.
1. Battle Summoner and Soul Breeder can have two pets out for 120 seconds. Since the cool down on "Summon Creature" is one minute, this means that these two classes can consistently have two creatures out at the same time. Their Dual Summon skill is a passive skill.
It's actually 80 seconds at level 10 for SB and BS.
2. Evoker uses an active Dual Summon skill, meaning it requires you to activate it and it has a cool down of 5 minutes. In order to keep two pets out for a long time, I use a +3 Summon Creature and a +3 Dual Summon cards. The +3 Summon creature card decreases the cool down, while the +3 Dual Summon card increases the duration of the "buff". Now, when I summon a second creature it can be out for 110 seconds. However, because of the cool down (SC) and time of the buff (DS), I must recall one creature when the timer hits 58 ~ 56 seconds. At this time, the summon creature skill is ready, and the dual summon buff is still active. I summon my second creature again...but this time it is out for the full 110 seconds. So, in total I have two pets out for a total of 150 seconds. However, by the time the 150 seconds is up, the Dual Summon skill now has 2.5 minutes left before I can use it again.
Although we don't get the nice dual summon skills of the other two pet classes, we are more of the hybrid fighter/summoner class. Unlike the other two classes, our Fighter Combat skills increases our P-att when equiped with swords or axes. More specifically, other Evoker skills can only be used with dual or 2h axes. Oddly, we don't get any dual or 2h Sword skills...hmm. Anyways, the other two pet classes are more magic in nature. Their weapon mastery skills enhance dirks, staffs, and maces. This is not to say they can't pack a punch with those weapons, only that their P-att isn't "naturally" equal to the Evoker class. Their M-att and weapon buffs help increase the P-att traits of their weapons.
The sword in the fighter weapon mastery skill is a leftover from e3. Gaia fighters can't use swords for any skills either.
I want to caveat the next statement by saying my opinion is merely that...an opinion and doesn't mean everyone is subject to the following:
In the end, it all comes down to how you want to fight. Personally, I see the Breeders as the pet use class. Meaning, their pets primarily do the heavy work and the Breeder can sit back and watch if they want. The Battle Summoner is dependent on his/her pet and benefits the most when the pet is equal or higher level than he/she. Both the BS and pet must fight. Unless the pet is a high level pet and takes aggro, the BS can wind up hurt (yes...I also have a BS). The evoker can fight with a lower level or equal pet and do some damage. However, the Evoker will produce most of the damage to the mob. Not saying the Evoker is less "squishy" than the other two, but their damage over time rate is better (not including the pet).
In E5P2 the other two summoners got a huge boost with their spam spell (EB or FA). They have stronger pets, and constantly have 2 out at a time. For the same pet, it will hit harder on a SB/BS and they can have a BP out full time to heal any damage. Evokers don't do more damage than the other two pet classes unless they're buffed by the other two pet classes.
I've easily survived non-dungeon mobs 10 to 15 levels higher than me with the Evoker and a pet 20 levels lower than me (not counting a Blue Pixie). However, on my Battle Summoner and under the same settings, mobs at that level tend to hurt me more...not because of the armor, but because it took longer to kill the mob, thus the mob had more time to do damage on me.
A 2h Staff BS or SB will compete quite well with an Evoker in the field. The huge thing in the field is RANGE. They kill stuff before it even reaches them, meaning they don't have to worry about healing at all. Both other classes also have self heals which Evokers lack.
The other pet classes are just as tough as Evokers, the reason that Evokers can tank and the others can't is due to the difference between their weapons damage and pet damage. Evokers have a higher percentage of weapon based damage, the other summoners have more pet based damage which spreads the aggro to the pets. Mobs focus more on Evokers. The overall pet+weapon damage is very similar.
In overall damage, Evoker+2pets > BS/SB+2 pets > Evoker+1pet. It averages out to about the same in an hours dp.
Self buffed, Evokers are less powerful than the other 2 classes. In a DP with every buff available, the Evoker is more powerful. They're the opposite of Breeders there. Breeders start out quite strong and don't gain so much from full buffs. Battle Summoners are in the middle there.
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ironash - Ifrit
- Posts: 1521
- Joined: September 16th, 2007, 1:47 pm
Re: Spell Singer Advice
but pets are weaker then other too classes and evokers have angers which does alotta damage
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jamiiiiieeee - Yeti
- Posts: 245
- Joined: June 3rd, 2007, 3:53 am
Re: Spell Singer Advice
You are wrong...Holy warriors could wear hunter armor:-)
- slayers95
- Poultry
- Posts: 3
- Joined: July 24th, 2009, 11:59 pm
Re: Spell Singer Advice
evokers are amazing dp (fully buffed wise) but if you wanna go farming i'd choose the other two petclasses just because their ranged attacks obliterate everything before the char is even touched like one of the people before me said, personally i love my evoker cause you dont need something like a hawk/rp in a dp to be a big dd. but if i did have a hawk i'd go bs all the way xD
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pillsagain - Ice Maiden
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