content
The Complete Fighter Guide
The Complete Fighter Guide
*UNDER CONSTRUCTION*
After a long break, I'll be re-writing the Complete Fighter Guide. I expect the process to take a month or so, given that I have almost no info on Fighters except through my own character. The original guide meant for Epic3 can still be found in my old guild forum at this url.
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CONTENTS
i) Introduction
ii) Fighter Styles
iii) Fighter Paths and Stats
iv) Fighter Skills
v) Champion
vi) Archer
i)Introduction
Why Fighter?
Just because. Have you ever been in a situation when you need a a key but have all but the one required to open the door? In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party. If you however had a Fighter, all your problems would be solved. The "swiss army knife" of the warrior classes, they neither specialise in something nor are in bad in anything.
What to expect if I choose Fighter?
To be brutally honest, expect dying a lot. Expect taking heavy hits, being unable to dodge them and praying that the Cleric on your party heals you fast enough. As a Fighter's strong stat is Strength, we lack defense. Our base Agility is not as high as a Strider's and our base Vitality is no where near a Holy Warrior's. Expect dishing out damage that exceed your own expectations and expect being the unsung hero in many DPs.
ii)Fighter Styles
Ok, you've convinced me. How should I play a Fighter then?
There are many ways to play a Fighter. You can be a tank, DD, puller for DPs, and a disabler, DD or tank in PvP. What you decide to be, however, is sometimes just a matter of switching some equips or rings; one of the Fighter's strengths: his customisability anytime, anywhere.
Tanks: The Meatshields
Some of you will probably be dying to tell me that I've contradicted myself by saying that Fighters take alot of damage and yet can tank. Well, save your skepticism and read through this section before making any further judgements.
I'd like to start off by saying, there are 2 things which constitute "tanking" in Rappelz.
The first being the ability to hold aggro or "hate" as some players from other MMOs might refer to it as. And the second: having sufficient defense or evasion to take a considerably small amount of damage compared to other classes (i.e. DMs, clerics)
Holding Aggro
Holding aggro is a simple matter of achieving a higher threat level on a mob than any other of the party members. Threat level is determined mostly by 2 things: Damage and skills.
Damage, from my knowledge, will inflict a small amount of threat proportional to the damage dealt. For example: 1200 damage dealth may achieve perhaps 120 threat.
Skills on the other hand may either gain a) a fixed amount of threat or b) threat based on a multiplier on damage dealt by the skill used.
To put it simply, holding aggro constitutes spamming skills that gain high threat levels and dealing enough damage to keep the monster your party is killing on you.
At this point of time, I'd like to add that there is another, simpler way of holding aggro without having to deal more damage or gain a higher threat than the other players in your party. Rather than explaining about this, the thread to read about the "1 minute rule" is here.
Credits to gahasa for the thread.
iii)Fighter Paths and Stats
What are Fighter Paths?
Fighter's expertise lie in their wide range of weapons and skills for individual weapons. As there are a total of 3 main weapon paths: 2H Axe, Dual axe and Bow, I will group the Fighter paths according to their weapon specialties.
Dual Axes and 2H Axes are different?
Yes, despite them both being meele weapons, I would have to say that they differ when it comes to playing style. 2H Axes for example, have high P. Atk and low attack speed. Dual Axes have low P. Atk and faster attack speed. Comapring the P. Atk of both weapons, Dual Axes have a high combined P. Atk (i.e. main hand + off hand). Do note that however, for Dual Axes, offhand damage is reduced by half for any upgrade, enchantment, or increase to Str. For a 2H Axe however, any increase to P. Atk be it a cube enhancement, upgrade or Str increase is fully "invested" into the weapon, similar for the main hand of the Dual Axes.
Also, Dual Axes are not as useful in PvP as a 2H Axe. The damage formula for PvP (this is just an example), discriminates against weapons with a low total P. Atk. For example if the P. Atk for my Dual Axes are 600 and 300 respectively and the P. Atk for my 2H Axe is 850, I would still do more damage with my 2H Axe as compared to my Dual Axes even with lower attack speed.
Why? Let's take a look at the PvP damage formula, while this may not be 100% accurate, it follows closely or is at least a theoretical model.
Notes: Info from skills taken from AlizarinHQ and my own experience. AlizarinHQ is an amazing site, I will ask them permission before stealing *ahem* borrowing images from them for skills XD
Request: Please donate to http://rappelz.spartancommand.net. They've been an amazing fan run effort to make the Rappelz community a better place, and deserve our thanks. If you can spend money on IS items, why not spend some on helping others who try to make Rappelz a more enjoyable experience?
After a long break, I'll be re-writing the Complete Fighter Guide. I expect the process to take a month or so, given that I have almost no info on Fighters except through my own character. The original guide meant for Epic3 can still be found in my old guild forum at this url.
-----------------------------------------------------------------------------
CONTENTS
i) Introduction
ii) Fighter Styles
iii) Fighter Paths and Stats
iv) Fighter Skills
v) Champion
vi) Archer
i)Introduction
Why Fighter?
Just because. Have you ever been in a situation when you need a a key but have all but the one required to open the door? In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party. If you however had a Fighter, all your problems would be solved. The "swiss army knife" of the warrior classes, they neither specialise in something nor are in bad in anything.
What to expect if I choose Fighter?
To be brutally honest, expect dying a lot. Expect taking heavy hits, being unable to dodge them and praying that the Cleric on your party heals you fast enough. As a Fighter's strong stat is Strength, we lack defense. Our base Agility is not as high as a Strider's and our base Vitality is no where near a Holy Warrior's. Expect dishing out damage that exceed your own expectations and expect being the unsung hero in many DPs.
ii)Fighter Styles
Ok, you've convinced me. How should I play a Fighter then?
There are many ways to play a Fighter. You can be a tank, DD, puller for DPs, and a disabler, DD or tank in PvP. What you decide to be, however, is sometimes just a matter of switching some equips or rings; one of the Fighter's strengths: his customisability anytime, anywhere.
Tanks: The Meatshields
Some of you will probably be dying to tell me that I've contradicted myself by saying that Fighters take alot of damage and yet can tank. Well, save your skepticism and read through this section before making any further judgements.
I'd like to start off by saying, there are 2 things which constitute "tanking" in Rappelz.
The first being the ability to hold aggro or "hate" as some players from other MMOs might refer to it as. And the second: having sufficient defense or evasion to take a considerably small amount of damage compared to other classes (i.e. DMs, clerics)
Holding Aggro
Holding aggro is a simple matter of achieving a higher threat level on a mob than any other of the party members. Threat level is determined mostly by 2 things: Damage and skills.
Damage, from my knowledge, will inflict a small amount of threat proportional to the damage dealt. For example: 1200 damage dealth may achieve perhaps 120 threat.
Skills on the other hand may either gain a) a fixed amount of threat or b) threat based on a multiplier on damage dealt by the skill used.
To put it simply, holding aggro constitutes spamming skills that gain high threat levels and dealing enough damage to keep the monster your party is killing on you.
At this point of time, I'd like to add that there is another, simpler way of holding aggro without having to deal more damage or gain a higher threat than the other players in your party. Rather than explaining about this, the thread to read about the "1 minute rule" is here.
Credits to gahasa for the thread.
iii)Fighter Paths and Stats
What are Fighter Paths?
Fighter's expertise lie in their wide range of weapons and skills for individual weapons. As there are a total of 3 main weapon paths: 2H Axe, Dual axe and Bow, I will group the Fighter paths according to their weapon specialties.
Dual Axes and 2H Axes are different?
Yes, despite them both being meele weapons, I would have to say that they differ when it comes to playing style. 2H Axes for example, have high P. Atk and low attack speed. Dual Axes have low P. Atk and faster attack speed. Comapring the P. Atk of both weapons, Dual Axes have a high combined P. Atk (i.e. main hand + off hand). Do note that however, for Dual Axes, offhand damage is reduced by half for any upgrade, enchantment, or increase to Str. For a 2H Axe however, any increase to P. Atk be it a cube enhancement, upgrade or Str increase is fully "invested" into the weapon, similar for the main hand of the Dual Axes.
Also, Dual Axes are not as useful in PvP as a 2H Axe. The damage formula for PvP (this is just an example), discriminates against weapons with a low total P. Atk. For example if the P. Atk for my Dual Axes are 600 and 300 respectively and the P. Atk for my 2H Axe is 850, I would still do more damage with my 2H Axe as compared to my Dual Axes even with lower attack speed.
Why? Let's take a look at the PvP damage formula, while this may not be 100% accurate, it follows closely or is at least a theoretical model.
Notes: Info from skills taken from AlizarinHQ and my own experience. AlizarinHQ is an amazing site, I will ask them permission before stealing *ahem* borrowing images from them for skills XD
Request: Please donate to http://rappelz.spartancommand.net. They've been an amazing fan run effort to make the Rappelz community a better place, and deserve our thanks. If you can spend money on IS items, why not spend some on helping others who try to make Rappelz a more enjoyable experience?
Last edited by dashrandom on November 20th, 2007, 10:40 pm, edited 28 times in total.
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
With the release of Epic 4 I will require help on writing a new guide.
List of things required:
Hosting site for pictures
Help with collecting a list of all the skill images
Help with collecting the description of skills
Do not fret. Melee and Hybrid fighters still pwn
List of things required:
Hosting site for pictures
Help with collecting a list of all the skill images
Help with collecting the description of skills
Do not fret. Melee and Hybrid fighters still pwn
Last edited by dashrandom on July 29th, 2007, 1:52 am, edited 5 times in total.
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
omisago wrote:Wow nice guide
Being a lvl 55 hybrid fighter I agree with everything you said except the part were you said axe had the fastest attack speed of all 2 handed weps.
Other then that great job
I meant the weapon itself, not counting passive increases @_@
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
dashrandom wrote:omisago wrote:Wow nice guide
Being a lvl 55 hybrid fighter I agree with everything you said except the part were you said axe had the fastest attack speed of all 2 handed weps.
Other then that great job
I meant the weapon itself, not counting passive increases @_@
also not true
r3 axe = -21 aspd
r3 2hsword = -15 aspd
i like to add that the axe fighter benefits greatly from percentual p.atk increases like cleric buff and blaze revelation.
-

scotty7 - Cerberus
- Posts: 1089
- Joined: November 15th, 2006, 2:16 pm
Oops. Dammit, i didn't see the minus sign. I took the values from morgheda.net as the absolute values -.- will edit the guide accordingly.
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
Dual Wield
PLEASE NOTE: Dual Wield is strongly not recommended. I have maxed it out myself but I find it to be the worst of all the weapons I have now. A Breeder friend of mine outdamages me using her +6 Spear when I Dual Wield but cannot maintain aggro when I pull out Sword/Shield and use Assassin Hands
Pros: Average attack speed, average damage
Cons: Expensive, NOT WORTH CUBING/UPRADING (ESPECIALLY the offhand weapon)
oh man, you're so right^^
the second weapon makes around 3/5 of the dmg... but i cubed and upgraded it though... its expensive but every-dmg point counts
but dual-wield is'nt that bad, i hope there are some good skills afer 2nd class transfer...
- haldur
- Wolf
- Posts: 185
- Joined: October 21st, 2006, 10:07 am
haldur wrote:Dual Wield
PLEASE NOTE: Dual Wield is strongly not recommended. I have maxed it out myself but I find it to be the worst of all the weapons I have now. A Breeder friend of mine outdamages me using her +6 Spear when I Dual Wield but cannot maintain aggro when I pull out Sword/Shield and use Assassin Hands
Pros: Average attack speed, average damage
Cons: Expensive, NOT WORTH CUBING/UPRADING (ESPECIALLY the offhand weapon)
oh man, you're so right^^
the second weapon makes around 3/5 of the dmg... but i cubed and upgraded it though... its expensive but every-dmg point counts![]()
but dual-wield is'nt that bad, i hope there are some good skills afer 2nd class transfer...
You forgot to mention accuracy gained from Rings/Gloves is halved as well
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
A realy well done guide, big thanks to the creator. I wish i had read it earlier.
I am a Duelwield fighter. Does that mean i should go for sword/shield or 2h sword so stand later a chance? i am currently lvl 41.
I am a Duelwield fighter. Does that mean i should go for sword/shield or 2h sword so stand later a chance? i am currently lvl 41.
- windofpain
- Pantera
- Posts: 30
- Joined: December 30th, 2005, 10:30 am
Well, since you have invested JP in Dual Wield already, I would recommend going for sword/shield since the active skills for Dual Wield apply to Sword/Shield as well.
You may also want to get a 2H sword for the Log Split. The choice is yours
(you don't have to learn the passives for 2H sword since you have Dual Wield to attack mobs with)
You may also want to get a 2H sword for the Log Split. The choice is yours
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
I'm waiting for Morgheda's Fansite to come up with the details on all cards before I do that. Unless someone would gladly give me info on what every single card does, the guide is finished for the time being.
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
First off great guide dash ^^ i currently have a lv53 spear fighter and finally when people tell me BRC is superior to WC ill direct them to your guide. You should add the cooldown time between the two as well, WC only has a 60second recharge compared to BRC's 90seconds. Also, lv5 mental concentration last for 60seconds and not 55(which i love because with my WC card i can use it twice while under mental, if i use it fast)
- darkdragonchaos
- Octopus
- Posts: 63
- Joined: March 27th, 2006, 3:26 pm
Thanks for the compliments and correcting me @_@
I'll add the thing about the cooldown later as well. Can't believe I left it out >_>
I'll add the thing about the cooldown later as well. Can't believe I left it out >_>
- dashrandom
- Death Tyrant
- Posts: 3400
- Joined: November 18th, 2006, 8:35 pm
np dash ^^ what makes a great guide is reader imput and you did do a great job at compiling data and comparing skills =)
- darkdragonchaos
- Octopus
- Posts: 63
- Joined: March 27th, 2006, 3:26 pm
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