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Rappelz Aggro System

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Re: Rappelz Aggro System

Postby aaltsaccount » June 2nd, 2009, 5:34 am

It won't get aggro if i attack him with dusk wtf don't you understand ~.~"
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Re: Rappelz Aggro System

Postby cammy537 » June 16th, 2009, 11:34 am

Nice thread. A few things I've found:


AOE linked threat

Concept: AOEs are known to make an absolute crap-load of threat. This is demonstrated to great effect in the Temple of Ancients where most mobs will link to every mob of their type.

Rule: AOELinkedThreat = BaseValue * SkillThreatModifier * NumberOfLinkedMobs

    Example:
    You cause 100 AOE threat to Mob A, B, C, and D.
    A gets 100 extra from B, C, D. (400%)
    B gets 100 extra from A, C, D. (400%)
    C gets 100 extra from A, B, D. (400%)
    D gets 100 extra from A, B, C. (400%)


AOE Heals

Concept: AOE heals are even worse with linked mobs. Every SB who has spent any time in TOA knows that Celestial Sanctuary is a good way to produce (almost) irrevocable threat when used with a lot of linked mobs around.

Rule: AOEHealLinkThreat = BaseValue * SkillThreatModifier * NumberOfHealedTargets * NumberOfMobsLinkedToHealedTarget

    Example: Let's use the previous example of mobs A, B, C, and D linking threat. Let's say there are 4 attacking pets in the group, and each has hit one of the mobs (we can call them Pets 1, 2, 3, 4 so they don't get mixed up with the mob letters.) Due to linked threat, all 4 pets have aggro to all 4 mobs.

    So, when a Breeder heals all 4 pets with Celestial Sanctuary, the following happens:
    Mob A gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob B gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob C gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob D gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)

    Then the fun happens:
    Mob A links 400% threat each from mobs B, C and D. (1600%)
    Mob B links 400% threat each from mobs A, C and D. (1600%)
    Mob C links 400% threat each from mobs A, B and D. (1600%)
    Mob D links 400% threat each from mobs A, B and C. (1600%)

    So you get 1600% threat to all four mobs. 4 Pets Healed x 4 Linked Mobs x Threat modifier is final threat per mob. 8 Pets x 4 Linked Mobs x 200% threat modifier could wind up with 6400% threat.

Useful Application: Angels tanking. Throw on a threat increase modifier and have the angel hit each enemy once. Then proceed to have her heal herself while everything sticks like glue. Broken, but I've still yet to see someone use this build.
Last edited by cammy537 on June 17th, 2009, 7:02 am, edited 1 time in total.
Like many other players, I've been hacked. All my pets are gone. No one else IRL uses my computer. I scan for viruses. Cheers Rappelz. It's been fun. Thanks everyone for a great time. 5/20/2011.
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Re: Rappelz Aggro System

Postby mayito9999 » June 17th, 2009, 4:55 am

After reading this topic I can't wait to get to Knight 7 more levels. Awesome topic kuddos and many thanks.
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Re: Rappelz Aggro System

Postby squonky » July 12th, 2009, 12:05 am

maltesefalcon wrote:One thing about the one minute rule: You don't have to do something to generate threat after one minute to take aggro. The first time I did soulseeker, I used one scroll on the healer while the tank was taking aggro, then one minute later, without attacking anything or using scrolls I had aggro.



Something very interesting about this. I saw a HW tanking the first boss in moon. His pet was about to die, I used a lvl 4 scroll on him. I watched and then all of a sudden the boss came after me. I was like huh? The dude was almost totally dead from the HWs pet and him yet here comes the boss.
robertthebard wrote:can someone explain to me how an R3/4 'sin has a higher crit ratio than a full ob'd 'sin? Understand that it was ob'd when I rebirthed from BS, at R6.
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Re: Rappelz Aggro System

Postby sshadess » July 12th, 2009, 12:43 am

cammy537 wrote:Nice thread. A few things I've found:


AOE linked threat

Concept: AOEs are known to make an absolute crap-load of threat. This is demonstrated to great effect in the Temple of Ancients where most mobs will link to every mob of their type.

Rule: AOELinkedThreat = BaseValue * SkillThreatModifier * NumberOfLinkedMobs

    Example:
    You cause 100 AOE threat to Mob A, B, C, and D.
    A gets 100 extra from B, C, D. (400%)
    B gets 100 extra from A, C, D. (400%)
    C gets 100 extra from A, B, D. (400%)
    D gets 100 extra from A, B, C. (400%)


AOE Heals

Concept: AOE heals are even worse with linked mobs. Every SB who has spent any time in TOA knows that Celestial Sanctuary is a good way to produce (almost) irrevocable threat when used with a lot of linked mobs around.

Rule: AOEHealLinkThreat = BaseValue * SkillThreatModifier * NumberOfHealedTargets * NumberOfMobsLinkedToHealedTarget

    Example: Let's use the previous example of mobs A, B, C, and D linking threat. Let's say there are 4 attacking pets in the group, and each has hit one of the mobs (we can call them Pets 1, 2, 3, 4 so they don't get mixed up with the mob letters.) Due to linked threat, all 4 pets have aggro to all 4 mobs.

    So, when a Breeder heals all 4 pets with Celestial Sanctuary, the following happens:
    Mob A gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob B gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob C gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)
    Mob D gets threat to the Breeder from Pet 1, 2, 3, 4. (400%)

    Then the fun happens:
    Mob A links 400% threat each from mobs B, C and D. (1600%)
    Mob B links 400% threat each from mobs A, C and D. (1600%)
    Mob C links 400% threat each from mobs A, B and D. (1600%)
    Mob D links 400% threat each from mobs A, B and C. (1600%)

    So you get 1600% threat to all four mobs. 4 Pets Healed x 4 Linked Mobs x Threat modifier is final threat per mob. 8 Pets x 4 Linked Mobs x 200% threat modifier could wind up with 6400% threat.

Useful Application: Angels tanking. Throw on a threat increase modifier and have the angel hit each enemy once. Then proceed to have her heal herself while everything sticks like glue. Broken, but I've still yet to see someone use this build.


I had been meaning to add this to the guide for a while. Hard to get the motivation to edit a guide once it feels sort of finished...

I probably should have asked permission first, but I didn't think you would mind. This is now incorporated into the guide as a subsection. I prefer not to do it as a quote if that's alright with you. It just looks terrible in other guides that do it that way. Instead, I made some minor format changes and then blended it in with the rest of the guide to keep it easy to read. Obviously, it is credited.

Let me know if you'd like there to be any changes (formatting or content) or if you prefer that it not be included directly in the guide like this.
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Re: Rappelz Aggro System

Postby mathiascronqvist » July 12th, 2009, 6:34 pm

squonky wrote:
maltesefalcon wrote:One thing about the one minute rule: You don't have to do something to generate threat after one minute to take aggro. The first time I did soulseeker, I used one scroll on the healer while the tank was taking aggro, then one minute later, without attacking anything or using scrolls I had aggro.



Something very interesting about this. I saw a HW tanking the first boss in moon. His pet was about to die, I used a lvl 4 scroll on him. I watched and then all of a sudden the boss came after me. I was like huh? The dude was almost totally dead from the HWs pet and him yet here comes the boss.

Hope you learned something.
You just witnessed the 1-minute rule in action.
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Re: Rappelz Aggro System

Postby squonky » July 14th, 2009, 3:34 pm

Yeah I did learn quite a bit from that but it wasn't my boss. I had to end up fighting and it wasn't in moon it was in LM. I just hope they learned that when tanking a boss and asking for help they're going to have to deal with the repercussions of asking for help such as me getting exp.
robertthebard wrote:can someone explain to me how an R3/4 'sin has a higher crit ratio than a full ob'd 'sin? Understand that it was ob'd when I rebirthed from BS, at R6.
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Re: Rappelz Aggro System

Postby cammy537 » August 21st, 2009, 11:01 am

sshadess wrote:I had been meaning to add this to the guide for a while. Hard to get the motivation to edit a guide once it feels sort of finished...

I probably should have asked permission first, but I didn't think you would mind. This is now incorporated into the guide as a subsection. I prefer not to do it as a quote if that's alright with you. It just looks terrible in other guides that do it that way. Instead, I made some minor format changes and then blended it in with the rest of the guide to keep it easy to read. Obviously, it is credited.

Let me know if you'd like there to be any changes (formatting or content) or if you prefer that it not be included directly in the guide like this.


That's good with me. However you want to use it is fine.
Like many other players, I've been hacked. All my pets are gone. No one else IRL uses my computer. I scan for viruses. Cheers Rappelz. It's been fun. Thanks everyone for a great time. 5/20/2011.
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Re: Rappelz Aggro System

Postby coeurdebach » September 26th, 2009, 11:25 am

mathiascronqvist wrote:
squonky wrote:
maltesefalcon wrote:One thing about the one minute rule: You don't have to do something to generate threat after one minute to take aggro. The first time I did soulseeker, I used one scroll on the healer while the tank was taking aggro, then one minute later, without attacking anything or using scrolls I had aggro.



Something very interesting about this. I saw a HW tanking the first boss in moon. His pet was about to die, I used a lvl 4 scroll on him. I watched and then all of a sudden the boss came after me. I was like huh? The dude was almost totally dead from the HWs pet and him yet here comes the boss.

Hope you learned something.
You just witnessed the 1-minute rule in action.


Help me understand this then...
Was this:
sshadess wrote:The Linking System
1. Aggressive.
If a monster has a red name, it is aggressive. If it has a white name, it is not. Being aggressive means that when a player moves within aggro range, the mob will automatically aggro the player. The aggro range of pets is shorter than the aggro range of players. If multiple players or pets are within aggro range of the mob and no threat is produced against the mob, the mob will generally attack the closest target.

Followed by
sshadess wrote:One Minute Rule: A character or pet does anything that causes threat to a mob. For one minute, the character or pet does nothing that causes threat to the same mob. After that one minute, they again do something that causes threat to the same mob. After this, they have the aggro of that mob regardless of how much threat they have dealt until 1. the mob dies, 2. the player/pet dies, 3. the player/pet logs or is recalled, 4. someone else uses the one minute rule. The classic example is a blue pixie which casts a heal spell every once in a while. The one minute rule also seems to have a strange effect on the threat variables kept by the mob as often times after the player/pet with aggro dies, the next target of the mob seems random as if threat had been reset. (If anyone has tested this more recently, please comment on whether this is still the case. This may have been a bug that has since been fixed.)


Is the mere presence in the agro range for one minute followed by some sort of aggro generating action, such as healing or buffing or scrolling, enacting the one minute rule?

Is this what likely happened to maltesefalcon and squonky?

Thus, if a high level pet user went into agro range of a boss and waited a minute before healing his HLP he would get unstealable aggro? Therefore the pet user should attack during that minute, stay our of aggro range, or heal in under a minute?

Clarification would be appreciated as I am trying to understand.
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Re: Rappelz Aggro System

Postby mathiascronqvist » September 26th, 2009, 11:39 am

I witnessed it in a painful way on my CM some time ago. There was a breeder soloing Crypt, so I passed by, buffed him, his orc and slapped Weakness Skin on Crypt. Then I continued in my merry way, to where I thought was far enough to stay out of aggro and not KS.
A minute later, a very angry Crypt comes by and splattered me all over the dungeon walls followed by a very confused Breeder.
What this means is your very presence will trigger the 1 min rule.
EDIT: I didn't really answer the question. Yes. Once you do anything (especially true with bosses) thatwill aggro, don't stop for over a minute. If a pixie heals you, have her attack the boss after that, otherwise, you're looking at a soon to be corpse pixie.
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Re: Rappelz Aggro System

Postby arkadia » September 26th, 2009, 11:55 am

Well, saying that your very presence will trigger the 1 min rule is not all that true.

You need to generate threat for it to fall on the 1 min rule. If you just walk next to an aggressive mob, and it starts chasing you just because you were in range, that alone isn't enough for you to fall on the 1 min rule.

mathiascronqvist wrote:I witnessed it in a painful way on my CM some time ago. There was a breeder soloing Crypt, so I passed by, buffed him, his orc and slapped Weakness Skin on Crypt. Then I continued in my merry way, to where I thought was far enough to stay out of aggro and not KS.
A minute later, a very angry Crypt comes by and splattered me all over the dungeon walls followed by a very confused Breeder.
What this means is your very presence will trigger the 1 min rule.
EDIT: I didn't really answer the question. Yes. Once you do anything (especially true with bosses) thatwill aggro, don't stop for over a minute. If a pixie heals you, have her attack the boss after that, otherwise, you're looking at a soon to be corpse pixie.


This happened because you buffed him and used weakness skin, both of which produced threat on crypt.
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Re: Rappelz Aggro System

Postby mathiascronqvist » September 26th, 2009, 1:25 pm

arkadia wrote:Well, saying that your very presence will trigger the 1 min rule is not all that true.

You need to generate threat for it to fall on the 1 min rule. If you just walk next to an aggressive mob, and it starts chasing you just because you were in range, that alone isn't enough for you to fall on the 1 min rule.

mathiascronqvist wrote:I witnessed it in a painful way on my CM some time ago. There was a breeder soloing Crypt, so I passed by, buffed him, his orc and slapped Weakness Skin on Crypt. Then I continued in my merry way, to where I thought was far enough to stay out of aggro and not KS.
A minute later, a very angry Crypt comes by and splattered me all over the dungeon walls followed by a very confused Breeder.
What this means is your very presence will trigger the 1 min rule.
EDIT: I didn't really answer the question. Yes. Once you do anything (especially true with bosses) thatwill aggro, don't stop for over a minute. If a pixie heals you, have her attack the boss after that, otherwise, you're looking at a soon to be corpse pixie.


This happened because you buffed him and used weakness skin, both of which produced threat on crypt.

Oh I got that, What I meant is that you don't need to aggro again after the minute. Your being there will suffice.
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Re: Rappelz Aggro System

Postby roxelanedorilis » September 29th, 2009, 9:34 am

Tks very much about that posting!

My husband and me started our char as him HW and me as cleric. We are still pretty new, having just reach our 2nd job, him as soldier and me as bishop. Even not being the 2 "pure" styles if I can say so, we often play as the poles of a dp, and reading that guide has been a VERY big learning for us both. Even if I know that this guide was mostly turn toward tanking, healers benefit a lot from it too.

If I might suggest, it would be a good idea to add the parts on how to avoid a bp diying each time she tries to heal after the first one, by attacking the mob to avoid being hit by the one minute rule. Same apply for healer if able too, of course.

I also think that the little trick of using a SH as puller and enabling the healer to heal him without threat generation is very usefull too.

Being quite new to Rappelz, as I don't play as much as some, I find all those guides very usefull. Many thanks to take the time to do them.
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Re: Rappelz Aggro System

Postby drdankness » December 20th, 2010, 2:06 pm

Seriously people should make this a required read -______-
I see R6s that don't know jack about the aggro system in this game.
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