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[Guide] to New Skills for Arimateia

Read game guides created by your fellow Rappelz players.
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1 post • Page 1 of 1

[Guide] to New Skills for Arimateia

Postby marriene » Tue Jan 13, 2009 7:56 pm

Introduction
Although there are several topics posted in the Pets forum, I'm posting here that a better and more clearly consistent with those that already exist in the forum. This topic is about the flying skills of the Pets, although others put the majority of the skills described are still with the old names, since the season was still in force the update of episode 4, now already in episode 6 the names are all right and consistent with the game. This tree of skills consistent with most classes Breeders Soul, Battle Summoners and Evokers for Pets to be more media, but also serves for other classes since most of the game, the player will raise his level and the Pets Dungeons facilitating better in combat and the evolution of both. The player flies a review of their abilities and Pets decide whether or not resset or continue with the current. I am posting here a tree of skills to the evolution 3.

Evolution:
You can move your pets at level 50 for the Evo 2 and level 100 in Evo 3, which is not recommended to do since their Pets earn a total of 25 extra points for use in developing the skills if you level up to 115. Evolving the Pets to Level 60 that earn 10 extra points to distribute on abilities. Pets moving the 115 to the level that wins 15 extra points to distribute on abilities.
Once your Pet reaches the level 60 +10 you need to go to the NPC of Pets for their 2 evolution. If you are not up to the NPC when your Pets achieve this level they will not gain more levels, it is worth also 115 pro level. The Pets is a maximum of 170. Pet for your experience and need to earn your level is 1 level higher than the level of Pet otherwise not won this level. I am posting here a tree of skills that goes up to level 115.

note : please note that were not included the ability to attack at 95, by JP to spend 2 points for each level, and that when the Pet reach this level you can use these points in other skills, leaving the ability to be active later, besides which are skills that takes 3 minutes to return to active I think the use of them are unnecessary when the level 95 Pet.

Pantera: Tier 1 Melee Damage Dealer
Tameable: Opuds and Panteras of Level 5~30.
Pet Overview
Basic creature that specializes in physical attack ability. This pet boasts strength and a speed debuff. It has the ability to stun or blind an opponent and has a buff skill which increases the P.Atk of the summoner and itself.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Scratch Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Bloody Crush Lv 1-5 = 5
Lv 40 Card Ability: Strength Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Pantera Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 60 Scratch Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Bloody Crush Lv 6-10 = 5
Lv 90 Card Ability: P. Atk. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Pantera Blast Lv 1-5 = 0
Lv 95 Unity: Pantera Lv 6-10 = 10
Lv 100 Creation: Pantera Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 110 Scratch Lv 11-15 = 5
JP spent up to level 115 is 116. Remaining 24 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Poultry: Tier 1 Melee
Tameable: Roosters of Level 5~30.
Pet Overview
Basic creature that specializes in accurate physical attacks. This pet boasts dexterity and an accuracy debuff. It has the ability to stun or blind an opponent and has a buff skill which increases the Accuracy of the summoner and itself.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Peck Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Poultry Crow Lv 1-5 = 5
Lv 40 Card Ability: Dexterity Lv 1 = 2
Lv 40 Vital Unit: Hunter Costume Lv 1 = 2
Lv 45 Unity: Poultry Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 60 Peck Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Poultry Crow Lv 6-10 = 5
Lv 90 Card Ability: P. Acc. Lv 1 = 2
Lv 90 Fighter Unit: Dirk Lv 1 = 2
Lv 90 Unity: Poultry Lv 6-10 = 10
Lv 95 Poultry Blast Lv 1-5 = 0
Lv 100 Creation: Poultry Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 110 Peck Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Dirk (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Hunter (look leaves the update of the DEF armor in at least +5).

Tortus: Tier 1 Melee Tank
Tameable: Rock Turtles of Level 5~30.
Pet Overview
The Tortus is one of the three most common pets on Rappelz. While being one of the most common, it boasts high defense and health, because of this it is a popular tanking pet. This pet also has a buff skill which increases the P. Def of the user and itself.
Skill:
Lv 1 Awakening: P. Def. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Turtle's Teeth Lv 1-5 = 5
Lv 15 Threatening Essence Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Angry Shell Lv 1-5 = 5
Lv 40 Card Ability: Vitality Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Tortus Lv 1-5 = 10
Lv 50 Awakening: P. Def. Lv 1-10 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Turtle's Teeth Lv 6-10 = 5
Lv 65 Threatening Essence Lv 1-5 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Angry Shell Lv 6-10 = 5
Lv 90 Card Ability: P. Def. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Tortus Blast Lv 1-5 = 0
Lv 95 Unity: Tortus Lv 1-5 = 10
Lv 100 Creation: Tortus Potion Lv 1 = 2
Lv 100 Awakening: P. Def. Lv 21-30 = 10
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Turtle's Teeth Lv 11-15 = 5
JP spent up to level 115 is 126. Remaining 14 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Blue Pixie: Tier 2 Ranged Healer
Tameable: Blue Fairy, Blue Crystal and Blue Crystal Fury.
Pet Overview
The Blue Pixie is one of the slightly less common pets in Rappelz, and the cousin of the Red Pixie. While the Red Pixie is adept at damaging opponents, the Blue Pixie concentrates on healing its owner with healing spells, similiar to those of the Cleric. Unlike the Cleric however, the Blue Pixie does not have any buffs. This is a popular choice amongst all classes, as it can restore health while the owner is hacking away at enemies.
Skill:
Lv 1 Awakening: M. Atk. Lv 1-10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Prayer Lv 1-5 = 5
Lv 15 *Shadow Illusion Lv 1-5 = 5
Lv 20 Celestial Prayer Lv 1-5 = 5
Lv 20 Bless the Soul Lv 1-5 = 5
Lv 30 Clarity Lv 1-5 = 5
Lv 40 Card Ability: Intelligence Lv 1 = 2
Lv 40 Genius Unit: Magician Costume Lv 1 = 2
Lv 45 Unity: Blue Pixie Lv 1-5 = 10
Lv 50 Awakening: M. Atk. Lv 11-20
Lv 51 Blessing of Intelligence (Basic) Lv 1-10 = 10
Lv 60 Prayer Lv 6-10 = 5
Lv 65 *Shadow Illusion Lv 6-10 = 5
Lv 70 Celestial Prayer Lv 6-10 = 5
Lv 70 Bless the Soul Lv 6-10 = 5
Lv 80 Clarity Lv 6-10 = 5
Lv 90 Card Ability: M. Atk. Lv 1 = 2
Lv 90 Wizard Unit: Mace and Staff Lv 1 = 2
Lv 90 Seraph's Call Lv 1-5 = 10
Lv 95 Unity: Blue Pixie Lv 6-10 = 10
Lv 100 Awakening: M. Atk. Lv 21-30
Lv 100 Creation: Blue Pixie Potion Lv 1 = 2
Lv 101 Blessing of Intelligence (Intermediate) Lv 1-10 = 10
Lv 110 Prayer Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 05 to be spent.

Note
*Blue pixie and known to die too when the User is using your pet's cure for healing the other members of the group. there is an option and that magic call (Shadow Illusion) magic that helps reduce the threat that the pet has a place where healing, her activity decreased when the MP, plus an excellent option that helps keep the pet alive depends on the User want to pet or not active it is this criterion

Combat Arms: 2 Handed Staff or Mace (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Magician or Summoner (look leaves the update of the DEF armor in at least +5).

Orc: Tier 2 Melee Damage Dealer and Secondary Tank
Tameable: Fierce Orc Juniors, Orcs and Orc Berserkers.
Pet Overview
This is one of the slightly rarer pets on Rappelz. It is also one of the more popular pets because of its high offensive and defensive abilities.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Triple Slash Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Focus Slash Lv 1-5 = 5
Lv 40 Card Ability: Strength, Vitality Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Orc Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Triple Slash Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 4
Lv 70 Focus Slash Lv 6-10 = 5
Lv 90 Card Ability: P. Atk., P. Def. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 95 Unity: Orc Lv 6-10 = 10
Lv 100 Creation: Orc Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Triple Slash Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Red Pixie: Tier 2 Ranged Damge Dealer
Tameable: Firefly, Small Firewing and Fierce Firewing.
Pet Overview
And a pet that has high power offensive attack. It has low defense and HP, but will deal tremendous damage to an opponent.
Skill:
Lv 1 Awakening: Awakening: M. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Twin Sphere Lv 1-5 = 5
Lv 15 *Shadow Illusion Lv 1-5 = 5
Lv 20 Bless the Soul Lv 1-5 = 5
Lv 30 Clarity Lv 1-5 = 5
Lv 40 Card Ability: Intelligence Lv 1 = 2
Lv 40 Genius Unit: Magician Costume Lv 1 = 2
Lv 45 Unity: Red Pixie Lv 1-5 = 10
Lv 50 Awakening: Awakening: M. Atk. Lv 11-20 = 10
Lv 51 Blessing of Intelligence (Basic) Lv 1-10 = 10
Lv 60 Twin Sphere Lv 6-10 = 5
Lv 65 *Shadow Illusion Lv 6-10 = 4
Lv 70 Bless the Soul Lv 6-10 = 5
Lv 70 Pixie Fireball Lv 6-10 = 5
Lv 80 Clarity Lv 6-10 = 5
Lv 90 Card Ability: M. Atk. Lv 1 = 2
Lv 90 Wizard Unit: Mace and Staff Lv 1 = 2
Lv 90 Blazing Flame Lv 1-5 = 0
Lv 95 Unity: Red Pixie Lv 6-10 = 10
Lv 100 Creation: Red Pixie Potion Lv 1 = 2
Lv 100 Awakening: Awakening: M. Atk. Lv 21-30 = 10
Lv 101 Blessing of Intelligence (Intermediate) Lv 1-10 = 10
Lv 110 Twin Sphere Lv 11-15 = 5
JP spent up to level 115 is 135. Remaining 05 to be spent.

*Note
The magic (Shadow Illusion) and the best magic to use if you want to keep Red Pixie alive, to be the pet of the most aggressive game she lives constantly being attacked at the discretion of the player or not spend JP pet that I recommend.

Combat Arms: 2 Handed Staff or Mace (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Magician or Summoner (look leaves the update of the DEF armor in at least +5).

Siren: Tier 2 Ranged Crowd Control
Tameable: Siren Child, Wandering Siren Child and Fierce Siren Child.
Pet Overview
The Siren is one of the less common of the available pets in Rappelz. It's abilities include Debuff spells and skills to trap an enemy.
Skill:
Lv 1 Awakening: M. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Painful Noise Lv 1-5 = 5
Lv 20 Bless the Soul Lv 1-5 = 5
Lv 20 Lyrics of Frustration Lv 1-5 = 5
Lv 40 Card Ability: Dexterity, Wisdom Lv 1 = 2
Lv 40 Genius Unit: Magician Costume Lv 1 = 2
Lv 45 Unity: Siren Lv 1-5 = 10
Lv 50 Awakening: M. Atk. Lv 11-20 = 10
Lv 51 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 51 Blessing of Wisdom (Basic) Lv 1-10 = 10
Lv 60 Painful Noise Lv 6-10 = 5
Lv 70 Bless the Soul Lv 6-10 = 5
Lv 70 Lyrics of Frustration Lv 6-10 = 5
Lv 90 Card Ability: P. Acc., M. Acc. Lv 1 = 2
Lv 90 Wizard Unit: Mace and Staff Lv 1 = 2
Lv 90 Painful Aria Lv 1-5 = 0
Lv 95 Unity: Siren Lv 6-10 = 10
Lv 100 Awakening: M. Atk. Lv 21-30 = 10
Lv 100 Creation: Siren Potion Lv 1 = 2
Lv 101 Blessing of Dexterity (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Wisdom (Intermediate Lv 1-10 = 10
Lv 110 Painful Noise Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Bow, Crossbow, 2 Handed Staff or Mace (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Magician ou Summoner (look leaves the update of the DEF armor in at least +5).

Skeleton: Tier 2 Melee Debuffer
Tameable: Bone Destroyer, Bone Warrior and Toxic Avenger Warrior.
Pet Overview
The main strength of the Skeleton is its high attack speed. It eventually gains a passive to increase its critical rate when equipped with a dirk.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Skeleton Fury Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Chaos Crash Lv 1-5 = 5
Lv 40 Card Ability: Agility Lv 1 = 2
Lv 40 Vital Unit: Hunter Costume Lv 1= 2
Lv 45 Unity: Skeleton Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 60 Skeleton Fury Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Chaos Crash Lv 6-10 = 5
Lv 90 Card Ability: P. Atk. Spd. Lv 1 = 2
Lv 90 Fighter Unit: Dirk Lv 1 = 2
Lv 90 Corrupt Strike Lv 1-5 = 0
Lv 95 Unity: Skeleton Lv 6-10 = 10
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 100 Creation: Skeleton Potion Lv 1 = 2
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Dexterity (Intermediate) Lv 1-10 = 10
Lv 110 Skeleton Fury Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Dirk (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Hunter (look leaves the update of the DEF armor in at least +5).

Wolf: Tier 2 Melee
Tameable: Wolfs in Isle of training
Pet Overview
A basic creature that specializes in agility and physical attacks.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Piercing Fangs Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Gauging Bite Lv 1-5 = 5
Lv 40 Card Ability: Agility Lv 1 = 2
Lv 40 Vital Unit: Hunter Costume Lv 1 = 2
Lv 45 Unity: Wolf Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Agility (Basic) Lv 1-10 = 10
Lv 60 Piercing Fangs Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Gauging Bite Lv 6-10 = 5
Lv 90 Card Ability: Evasion 5% = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Shreddering Fangs Lv 1-5 = 0
Lv 95 Unity: Wolf Lv 6-10 = 10
Lv 100 Creation: Wolf Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Agility (Intermediate) Lv 1-10 = 10
Lv 110 Piercing Fangs Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Dirk (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Hunter (look leaves the update of the DEF armor in at least +5).

Yeti: Tier 2 Melee Tank
Tameable: Hungry Hairy Eye, Great Hairy Eye and Yeti Berk.
Pet Overview
The Yeti is the primary Tier 2 tanking pet, with high attack and defense power. Its main abilities include a defense buff for summoner and pet, a charging stun, and a defense debuff. It is usful for many classes but tanks will find that the Unity is a great help when they are the only tank and the party lacks other tanking pets.
Skill:
Lv 1 Awakening: P. Def. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Imprinting of Threat Lv 1-5 = 5
Lv 15 Threatening Essence Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Focused Blow Lv 1-5 = 5
Lv 30 Meditation Lv 1-5 = 5
Lv 40 Card Ability: Vitality Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Yeti Lv 1-5 = 10
Lv 50 Awakening: P. Def. Lv 11-20 - 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Imprinting of Threat Lv 6-10 = 5
Lv 65 Threatening Essence Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Focused Blow Lv 6-10 = 5
Lv 80 Meditation Lv 6-10 = 5
Lv 90 Card Ability: P. Def. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Yeti Slam Lv 1-5 = 0
Lv 95 Unity: Yeti Lv 6-10 = 10
Lv 100 Awakening: P. Def. Lv 21-30 = 10
Lv 100 Creation: Yeti Potion Lv 1 = 2
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Imprinting of Threat Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Hawkman: Tier 3 Melee Tank
Tameable: Fierce Dark Wing and Valtan Guard.
Pet Overview
It is also one of the more popular pets because of its high offensive and defensive abilities.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Triple Slash Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Power Slash Lv 1-5 = 5
Lv 40 Card Ability: Strength, Vitality Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Hawkman Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Triple Slash Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Power Slash Lv 6-10 = 5
Lv 90 Card Ability: P. Atk, P. Def Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Hawkman Blast Lv 1-5 = 0
Lv 95 Unity: Hawkman Lv 6-10 = 10
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 100 Creation: Hawkman Potion Lv 1 = 2
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Triple Slash Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Salamader: Tier 3 Melee Debuffer
Tameable: Fierce Kias, Berserk Petit Salamander and Angry Arowana.
Pet Overview
Appearing as a red lizard on legs, it is a hybrid magic user/melee attacker. It's most apparent downside is an extreme lack of defense capabilities combined with the lack of a threat reduction skill.
Skill:
Lv 1 Awakening: Atk Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Flame Slayer Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Flame Blow Lv 1-5 = 5
Lv 40 Card Ability: Strength, Intelligence Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Salamander Lv 1-5 = 10
Lv 50 Awakening: Atk Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Intelligence (Basic) Lv 1-10 = 10
Lv 60 Flame Slayer Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Flame Blow Lv 6-10 = 5
Lv 90 Card Ability: P. Atk., M. Atk. Lv 1 = 2
Lv 90 Fighter Unit: Mace Lv 1 = 2
Lv 90 Salamander Blast Lv 1-5 = 0
Lv 95 Unity: Salamander Lv 6-10 = 10
Lv 100 Awakening: Atk Lv 21-30 = 10
Lv 100 Creation: Salamander Potion Lv 1 = 2
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Intelligence (Intermediate) Lv 1-10 = 10
Lv 110 Flame Slayer Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mace (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Harpy: Tier 3 Ranged Crowd Control
Tameable: Shadowtracers and Darktracers.
Pet Overview
Specializes in accurate physical attacks. This pet boasts dexterity and an accuracy debuff. It has the ability to stun or blind an opponent and has a buff skill which increases the Accuracy of the summoner and itself.
Skill:
Lv 1 Awakening: Atk Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Twin Shot Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Crippling Arrow Lv 1 = 5
Lv 40 Card Ability: Dexterity Lv 1 = 2
Lv 40 Vital Unit: Hunter Costume Lv 1 = 2
Lv 45 Unity: Harpy Lv 1-5 = 10
Lv 50 Awakening: Atk Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 60 Twin Shot Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Crippling Arrow Lv 6-10 = 5
Lv 90 Card Ability: P. Atk Spd Lv 1= 2
Lv 90 Hunter Unit: Ranged Weapon Lv 1 = 2
Lv 90 Triple Shot Lv 1-5 = 0
Lv 95 Unity: Harpy Lv 6-10 = 10
Lv 100 Awakening: Atk Lv 21-30 = 10
Lv 100 Creation: Harpy Potion Lv 1 = 2
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Dexterity (Intermediate) Lv 1-10 = 10
Lv 110 Twin Shot Lv 11-15 = 5

JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Bow, Crossbow (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Hunter (look leaves the update of the DEF armor in at least +5).

Angel:Tier 4 Ranged Healer
Tameable: Lafutel, Cursed Angel and Forgotten Fantasy.
Pet Overview
An Angel is best described as a hybrid tanker and healer. Hypothetically speaking it is a cross between the yeti and the red pixie. This is derived primarily from its unity stats (level 10 unity: +161 m.atk and + 161 p.def). However in terms of its skill set it is often compared to a blue pixie because of it being able to heal players. Compared to the blue pixie an angel possesses greater physical defense, and some better healing capabilities (though some builds would grant a blue pixie better healing if the angel is built more as a tank). There haven't been any direct comparisons of its tanking capabilities when compared to a yeti. Though its unity and healing abilities are brilliant assets for offensive spell casters, they are often overlooked, simply because the chances for taming an angel are far lower (which also yields a heftier price tag). Also, often people saving for angels end up investing in White Dragons which give similar unity (p.def and m.atk) but better stats (level 10 unity: +301 p.def and m.atk)
Skill
Lv 1 Awakening: M. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Gracious Light Lv 1-5 = 5
Lv 20 Bless the Soul Lv 1-5 = 5
Lv 20 Light of Punishment Lv 1-5 = 5
Lv 40 Card Ability: Vitality, Intelligence Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Angel Lv 1-5 = 10
Lv 50 Awakening: M. Atk. Lv 11-20 = 10
Lv 51 Blessing of Intelligence (Basic) Lv 1-10 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Gracious Light Lv 6-10 = 5
Lv 70 Bless the Soul Lv 6-10 = 5
Lv 70 Light of Punishment Lv 6-10 = 5
Lv 90 Card Ability: P. Def., M. Atk. Lv 1 = 2
Lv 90 Wizard Unit: Mace and Staff Lv 1 = 2
Lv 90 Angel Blast Lv 1-5 = 0
Lv 95 Unity: Angel Lv 6-10 = 10
Lv 100 Creation: Angel Potion Lv 1 = 2
Lv 100 Awakening: M. Atk. Lv 21-30 = 10
Lv 101 Blessing of Intelligence (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Vitality (Intermediate) Lv 1-1 = 10
Lv 110 Gracious Light Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: 2 Handed Staff or Mace (Look for weapons that have less negative status in P. ATK, improves the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Kentaurus: Tier 4 Melee Damage Dealer
Tameable: Kenta Pony, Crude Wild Hoof and Fierce Aris.
Pet Overview
It is also one of the more popular pets because of its high offensive and defensive abilities.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Continuous Attack Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Kentauros Strike Lv 1-5 = 5
Lv 40 Card Ability: Strength Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Kentauros Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Continuous Attack Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Kentauros Strike Lv 6-10 = 5
Lv 90 Card Ability: P. Atk. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Kentauros Blast Lv 1-5 = 0
Lv 95 Unity: Kentauros Lv 6-10 = 10
Lv 100 Creation: Kentauros Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Continuous Attack Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Cerberus: Tier 5 Melee Damage Dealer
Tameable: Young Hellhounds, Hellhounds and Vile Hellhounds.
Pet Overview
The Cerberus pet was introduced with the Epic 5 Update. It is the second most rare pet in the game. It specializes in physical attack and physical accuracy. An empty card of it can only be found in the Temple of the Ancients dungeon or bought in a player shop.
Skill:
Lv 1 Awakening: P. Atk. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Bite Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Outrageous Blow Lv 1-5 = 5
Lv 40 Card Ability: Strength, Dexterity Lv 1 = 2
Lv 40 Vital/Gracious Unit: Warrior Lv 1 = 2
Lv 45 Unity: Cerberus Lv 1-5 = 10
Lv 50 Awakening: P. Atk. Lv 11-20 = 10
Lv 51 Blessing of Strength (Basic) Lv 1-10 = 10
Lv 51 Blessing of Dexterity (Basic) Lv 1-10 = 10
Lv 60 Bite Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Outrageous Blow Lv 6-10 = 5
Lv 90 Card Ability: P. Atk. P. Acc. Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Cerberus Blast Lv 1-5 = 0
Lv 95 Unity: Cerberus Lv 6-10 = 10
Lv 100 Creation: Cerberus Potion Lv 1 = 2
Lv 100 Awakening: P. Atk. Lv 21-30 = 10
Lv 101 Blessing of Strength (Intermediate) Lv 1-10 = 10
Lv 101 Blessing of Dexterity (Intermediate) Lv 1-10 = 10
Lv 110 Bite Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Gnoll: Tier 4 Melee Tank
Tameable: Gnoll Savage, Gnoll Raider and Chief Makrul.
Pet Overview
Gnoll is a creature focused on blocking attacks.
Skill:
Lv 1 Awakening: P. Def. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Whirling Strike Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 15 Threatening Essence Lv 1-5 = 5
Lv 20 Reflecting Shield Lv 1-5 = 5
Lv 30 Meditation Lv 1-5 = 5
Lv 40 Card Ability: Vitality Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Gnoll Lv 1-5 = 10
Lv 50 Awakening: P. Def. Lv 11-20 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Whirling Strike Lv 6-10 = 5
Lv 65 Threatening Essence Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Reflecting Shield Lv 6-10 = 5
Lv 80 Meditation Lv 6-10 = 5
Lv 90 Card Ability: Block Rate Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Rapid Strikes Lv 1-5 = 0
Lv 95 Unity: Gnoll Lv 6-10 = 10
Lv 100 Awakening: P. Def. Lv 21-30 = 10
Lv 100 Creation: Gnoll Potion Lv 1 = 2
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Whirling Strike Lv 11-15 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).

Mystic Koala: Tier 5 Melee Tank
Tameable: A Mystic Koala card can be bought at a Gen Point Vendor for 1,000,000 Gen Points. There is also a small chance to receive one from a Bear King's Gift Box or Prince Gift Box. It is the only pet that doesn't require taming.
Pet Overview
The Mystic Koala is a unique pet with high defense power and special buffs.
Skill:
Lv 1 Awakening: P. Def. Lv 1-10 = 10
Lv 1 Creature Item Expert Lv 1 = 1
Lv 10 Full Swing Lv 1-5 = 5
Lv 15 Threatening Essence Lv 1-5 = 5
Lv 20 Bless the Body Lv 1-5 = 5
Lv 20 Dice Shock Lv 1-5 = 5
Lv 40 Card Ability: Luck Lv 1 = 2
Lv 40 Vital Unit: Warrior Costume Lv 1 = 2
Lv 45 Unity: Mystic Koala Lv 1-5 = 10
Lv 50 Awakening: P. Def. Lv 11-20 = 10
Lv 51 Blessing of Vitality (Basic) Lv 1-10 = 10
Lv 60 Full Swing Lv 6-10 = 5
Lv 65 Threatening Essence Lv 6-10 = 5
Lv 70 Bless the Body Lv 6-10 = 5
Lv 70 Dice Shock Lv 6-10 = 5
Lv 90 Card Ability: Crit. Rate Lv 1 = 2
Lv 90 Fighter Unit: Melee Weapon Lv 1 = 2
Lv 90 Fortune Clover Lv 1-5 = 10
Lv 95 Unity: Mystic Koala Lv 6-10 = 10
Lv 100 Awakening: P. Def. Lv 21-30 = 10
Lv 100 Creation: Mystic Koala Potion Lv 1 = 2
Lv 101 Blessing of Vitality (Intermediate) Lv 1-10 = 10
Lv 110 Full Swing Lv 11-15 = 5
JP spent up to level 115 is 136. Remaining 04 to be spent.

Combat Arms: Mellee (Look for weapons that have less negative status in P. ATK, improve the speed of the attack).
Armor: Warrior (look leaves the update of the DEF armor in at least +5).
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marriene
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Joined: Fri Jan 04, 2008 2:17 am
Location: Brazil
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