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The Complete Fighter Guide

Discuss the Fighter, Kahuna, Spell Singer and their advanced classes here.

Re: The Complete Fighter Guide

Postby lucidblade » October 10th, 2007, 8:19 am

dashrandom wrote:Do you have statistics on HW's and Fighter's stats in making that claim? It would be extremely useful to me, as a basis of comparision.

Btw, thank you for the constructive criticism. Yes, I know I've been away a long time, but that doesn't mean I'm completely ignorant, lucid ^^

Based on what I've seen, HWs seem to get hit for close to 200+ or less damage by mobs at the Carni spot. Fighters, however, can take up to 400+ damage (sometimes 300+ depending on equips and stones). I've taken equips into consideration and it does seem like HWs possess superior defense (No, it is not based on a single HW and my Fighter alone ^^).

I know it may not sound nice to hear that your own class has poor defense, but it does seem to be the case here.

As for me knowing nothing about either class after E4, I would say, don't be so quick to judge. I've never revealed how many characters I have, nor what level are they. Considering that I wrote the original E3 guide when I was in my low 50s and there were already R4 Fighters in the game, judging a person's knowledge of a class just by their level alone is kind of shallow don't you think?


viewtopic.php?f=2&t=551133&st=0&sk=t&sd=a&hilit=champion+vs+soldier

This was a screen shot taken by a player comparing the base stats of a soldier vs a champion the lvl 101 champion had higher base str (expected) and highter vit (not so expected) than the soldier, but even if the 103 char was unobed and the 101 champ was obed this would mean that if the ob increase was removed from the equation there stats would be nearly identical. Since in epic 3 the stat system was drastically revamped spiracle vitality is no longer useless. the +23 or +26 vitality from spiracle vitality tips the tide giving the champion more def int he end. Hws have no buff that increases vit only a buff that artificially increases there hp but no def. If im not mistakes 1 vit= 2 defense so +26 vit would be +52 defense and in the same sense it adds about 750-800 hp. In my opinion +1,200 hp and 0 def is about as good good as +52 defense and +750 hp. The small increase deva warrior armor has over gaia warrior armor isn't enough to cancel out the difference.

The reason fighters may seem to get hit harder is that most fighters concentrate on there damage output and less on there defense. But someone who is a hw will tend to invest in higher upped armor, 2x vit rings, lair vit stones, and belted turtle and so forth.

And about you being lvl 65 and all it wasn't me being shallow its me being real. Hws get there hp boost early and its good from the very beginning (seen some hws with +600 def before r3). But champions get the high lvl version of spiracle vitality much later (30 j lvl i think) than hws get there hp buff. At lvl 65 your spiracle vitality is probably lvl 3 which somewhat stunts your ability as a tanking class. By the time you get it to lvl 6, which is around the time you hit r4 youll notice a big difference.

And finally, someone of your knowledge of rappelz could realize that in epic 3 you could max all your fighter skills by lvl 55 so making an epic 3 guide at 5x is probable. But since epic 4 skill trees have j lvl requirements and much higher skill cost so you have to actually experience it at a high lvl. So i suggestion further research from higher lvl champions (im 94)
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Re: The Complete Fighter Guide

Postby dashrandom » October 11th, 2007, 3:39 am

Thank you for the screenshot :D

Do note that this is still a "Fighter" guide and still under construction.

I've not gone so far to think about champs and soldiers yet, but isn't a Knight the tanking class of the HW 2nd job and not the Soldier? I suppose there would be differences in stats of both classes. Comparing Soldiers with Fighters seems fair, since they both seem similiar, but when you think of one more as a tanking class then the other and expect to see a large difference, that's when you kill the comparision. I bet most Assassins my level are better tanks than me and based on stats alone, you would never guess it. Moreover, I've merely started re-writing and your bashing me based on my first few statements :lol:

In the past, everyone called me a noob for using a 2H sword in E3. After I stated the facts in my guide, they all shut up and started using swords too.

As for the me not knowing about the difference between a high level Champ and a low level one, I'll agree. I'm no where near there yet, as I've stated in the guide, "prepare to die alot". This would be true if you're still level 50 or 60ish, still trying to grind your way up to R4, when your stats aren't at their prime yet.

If you wouldn't mind collaborating with me for information on high level Champions, your credits would be on my guide as well ^^
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Re: The Complete Fighter Guide

Postby lucidblade » October 12th, 2007, 5:30 pm

dashrandom wrote:*UNDER CONSTRUCTION*


Why Fighter?
Just because. Have you ever been in a situation when you need a a key but have all but the one required to open the door? In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party. If you however had a Fighter, all your problems would be solved. The "swiss army knife" of the warrior classes, they neither specialise in something nor are in bad in anything.



Dude wut?? false..false...false....false. Lol

Thats all wrong.. fighters not specialize in anything?? Uhmm lets see they specialize in 2h axes,long bows, and dual axes (no class use any of those weapons better). And according to another passage in this rubbish fighters have extremely low vitality compared to hws, so isn't that something that fighters are bad at according to your post.
("something nor are in bad in anything")

And... your sentences don't even make any sense there are typos left and right. You've broken every grammatical error in the English language.

"In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party." (massive run on sentence and makes no sense)

"The "swiss army knife" of the warrior classes, they neither specialize in something nor are in bad in anything."
(that sentence just plain makes no sense)

I say you delete this entire post, start from scratch, and get info from people who know what they are talking about....
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Re: The Complete Fighter Guide

Postby dashrandom » October 12th, 2007, 5:50 pm

lucidblade wrote:
dashrandom wrote:*UNDER CONSTRUCTION*


Why Fighter?
Just because. Have you ever been in a situation when you need a a key but have all but the one required to open the door? In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party. If you however had a Fighter, all your problems would be solved. The "swiss army knife" of the warrior classes, they neither specialise in something nor are in bad in anything.



Dude wut?? false..false...false....false. Lol

Thats all wrong.. fighters not specialize in anything?? Uhmm lets see they specialize in 2h axes,long bows, and dual axes (no class use any of those weapons better). And according to another passage in this rubbish fighters have extremely low vitality compared to hws, so isn't that something that fighters are bad at according to your post.
("something nor are in bad in anything")

And... your sentences don't even make any sense there are typos left and right. You've broken every grammatical error in the English language.

"In Rappelz, such a situation can probably be translated into being in a DP when you need a puller but only DDs apply to join your party." (massive run on sentence and makes no sense)

"The "swiss army knife" of the warrior classes, they neither specialize in something nor are in bad in anything."
(that sentence just plain makes no sense)

I say you delete this entire post, start from scratch, and get info from people who know what they are talking about....


To be honest, I'm getting a little sick and tired of you trying to flame my guide at every single opportunity. Everyone's entitled to their own opinion but you're just being retarded by insisting that I know nothing and you know everything.

To be brutally honest, I think the E3 players would probably know a whole lot less about the changes in classes compared to new players. New players start from stratch. They build their characters levelling up in the NEW dungeon environments, with non-unlimited MP clerics, with armour and weaps which are much less upgraded (considering that equips can break at +1 now) and more useful pets.

Oh I'm high level and thus more experienced than you and know exactly what I'm talking about while you don't doesn't apply here, I'm sorry, lucid.

I take the time I could be using to play Rappelz to write a guide to benefit the whole community, I don't need someone who only wants to flame to tell me what to do.

I have a better suggestion for you. Since you're so experienced, write your own fighter guide.
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Re: The Complete Fighter Guide

Postby polymoos » October 16th, 2007, 9:06 am

lucidblade wrote:I say you delete this entire post, start from scratch, and get info from people who know what they are talking about....


What a douche.

dashrandom wrote:Oh I'm high level and thus more experienced than you and know exactly what I'm talking about while you don't doesn't apply here, I'm sorry, lucid.

I take the time I could be using to play Rappelz to write a guide to benefit the whole community, I don't need someone who only wants to flame to tell me what to do.

I have a better suggestion for you. Since you're so experienced, write your own fighter guide.


Well said.
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Re: The Complete Fighter Guide

Postby lordmayhem » October 20th, 2007, 11:48 am

i'm not giving either lucid or dash props or flame but to try and get this back on topic lets end your argument at anyone from european decent are notorious for "my way is right yours is wrong" no matter what facts or opinions exist.

now if only i had a question or statement to put it back on topic. :?
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Re: The Complete Fighter Guide

Postby vaultese » November 8th, 2007, 1:26 am

I've got a question to put the topic back on track. When's the guide going to be finished? I was hoping to see some really useful information about fighters, like skills, skill levels, 2h or dual axes, pets, where to level, and what not.
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Re: The Complete Fighter Guide

Postby dashrandom » November 20th, 2007, 10:43 pm

Sorry, been really busy recently :/ Updated some stuff today, will continue when I have time.
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Re: The Complete Fighter Guide

Postby fuerian » January 9th, 2008, 3:30 pm

What to expect if I choose Fighter?
To be brutally honest, expect dying a lot. Expect taking heavy hits, being unable to dodge them and praying that the Cleric on your party heals you fast enough. As a Fighter's strong stat is Strength, we lack defense. Our base Agility is not as high as a Strider's and our base Vitality is no where near a Holy Warrior's. Expect dishing out damage that exceed your own expectations and expect being the unsung hero in many DPs.

ARE YOU FLIPIN STUPID WE HAVE SUPER HIGH DEF VITA AND STR
MY HP(VITALITY) IS HIER THAN MY FREINDS LVL 52 HW AND MY DEF IS HIER!!!!! AND IM LVL 44
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Re: The Complete Fighter Guide

Postby totalmadness » January 18th, 2008, 8:24 am

In one way or the other i do agree with xxhasxx (not the part where he says
ARE YOU FLIPIN STUPID
)

but our vit certainly is near tht of a HW, and/or that of a soldier/knight when becomes a champ ^^ (well that is me being a 6x champ comparing with my friends who are soldier/knights).

I know it may not sound nice to hear that your own class has poor defense, but it does seem to be the case here.


I disagree here too xD. We champs are probably the best tanks just after the knights (since those guys have more defense related skills and a shield). The soldiers are probably similar to us in tanking at lvls 50-70ish, but once we got out vit buff to max (+24) we get abt 720 hp AND 48 pdef.
Furthermore we can easily hold aggro, since we hit more damage then those guys and/or knights (whether it be 2h axe or dual axes).
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Re: The Complete Fighter Guide

Postby totemoitai » January 23rd, 2008, 11:13 am

What is the best for PvE? A pair of axes(dualwielding) or a 2h axe?
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Re: The Complete Fighter Guide

Postby brennon181 » February 4th, 2008, 9:20 pm

OK for my part A Figther own everything! Why? We take an exemple take the figther R2 lvl 30 The figther can master duel wield who will give to the figther accuracy and speed attack . 2. you can boost your skill mental buff who boost your hit critical taht good for duelaxe ;) 3. you can boost the power of your axe with one of the first R2 class skil.4. you can master a skill who give a lot of damage and stunt your enemy what the in this attack is when he's stunt you can heal yourself without potion that incredible its very nice 5. think about a Soldier with the best armor Duelaxe master(Accuracy and speed attack) mental buff master(Boost greatfully the critical strike) 2 skill who give the power to stunt and give a lot of damage.An skill who boost the powe of your duelaxe. An skill to heal yourself. and 2 duelaxe lvl10 enchanted to the max and all the gear masterred to the max.and with lvl 80. Srry but in my book of mine that OWN!!! now you tell me yeah but you can dodge that not true.srry guys but im now lvl 31 and i figth enemy lvl 41 and i doge a lot of time.how i do this its simple i minimise my weigth on my char.With all that migthy power you dont think an Soldier can own all Class? Maybe its just good for PVM but im sure in PVP its good to.well its my opinion :P
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Re: The Complete Fighter Guide

Postby brennon181 » February 4th, 2008, 9:25 pm

oh and i forgot for the magical attack maybe a sorcerer can beat a soldier but what is the max damage a sorcerer can do Versus The high Hp you can have on a soldier. And if your soldier are in party with a Holy warrior.......Welll.........GG!
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Re: The Complete Fighter Guide

Postby totalmadness » February 10th, 2008, 3:29 am

to answer your question lady mordeth; both weps are good for PvE xD.

The 2h axe is more effective in producing MEGA amount of damage in a certain period of time this is very useful when fighting *, **, and ?? mobs. This is so because your hits are much harder with a 2h (e.g. in combo with mental conc and fighter axe skill), as a champ you have more heavy damage hitting skills with the 2h, and dont forget you hit more damage with the other skills too. ---->hence this is useful when u are either tanking or you simply want to beat the crap out of those mobs :)

The dual axe is producing more damage overtime, this is very practical for farming or simply killing mobs faster when you are with a dp in a fast room :) . This is also more practical when you are tanking in a dp which is simply killing mobs fast to get exp an jp, as it produces a lil more aggro when not using too many DOT skills.

In conclusion: Either with 2h axe and/or dual axe, we own as fighters/champs xD... If your money resources allow, get both 2h axe and dual axes like me :), then you are equipped with the best stuff for each situation^^
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Re: The Complete Fighter Guide

Postby keisinger » February 12th, 2008, 2:42 pm

Quick question.

If you go split-style fighter (2H Axe and Duals) can you hotkey your One-handed axes to two F-keys and equip both of them by pressing them? Or will it only equip the mainhand that way?

I'm level 50 and have been considering it for a while.
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