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Priest: Staff vs Mace
30 posts • Page 2 of 2 • 1, 2
Re: Priest: Staff vs Mace
waif wrote:najevi wrote:Thank you for that important gem of advice. I'll have to experiment and see if that is why I thought certain spells appeared not to land successfully.slayeroflord wrote:... And spells get interrupted if u get hit while casting.
It would appear that the spear spells don't have casting delay. energy beat does.
viewtopic.php?f=21&t=933282&st=0&sk=t&sd=a&start=15#p5465436
Both Spears and EnergyBeat have casting time. If im not wrong, the only instant skill a cleric has is restoration (not sure about divine shield). But energy beat's casting time is like... 0.3~0.5s?
- slayeroflord
- Pantera
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Re: Priest: Staff vs Mace
acid spray is also instant.
never really noticed if energy beat delayed, but yeah, the spears can be delayed and shining buster can be interrupted/cancelled
never really noticed if energy beat delayed, but yeah, the spears can be delayed and shining buster can be interrupted/cancelled
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esti23 - Pantera
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Re: Priest: Staff vs Mace
I don't think earth spear can be delayed, but it does get interrupted when you get stunned or something like that.
iSanctuary,12x Priest on Tanda
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isanctuary - Red Pixie
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Re: Priest: Staff vs Mace
isanctuary wrote:I don't think earth spear can be delayed, but it does get interrupted when you get stunned or something like that.
^^
i think you're right. perhaps the reason why i thought that they can be delayed is because of my own impatience when i'm casting it when i happen to be in a tight spot. i'll remember to check it out next time
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esti23 - Pantera
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Re: Priest: Staff vs Mace
Priests dont need more use Mace, only Staff, better for farm too.. Energy Beat!
I kill 150 mobs with 2hits if dont miss becouse my lvl..
I kill 150 mobs with 2hits if dont miss becouse my lvl..
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galegotm - Tortus
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Re: Priest: Staff vs Mace
I'm using mace+shield in dp. It makes me feel safer 
Level of healing is not calculated in 3m.attk=1 heal equation.
Lvl1 healing with stafff gives me +83 healing.
Lvl10 healing with staff gives +83 too...
While in dp lots of healing with +83 makes a big difference, but it should be better if Lvl of healing added to calculation.
I'm going to try dp with staff, maybe i will leave my shield
Level of healing is not calculated in 3m.attk=1 heal equation.
Lvl1 healing with stafff gives me +83 healing.
Lvl10 healing with staff gives +83 too...
While in dp lots of healing with +83 makes a big difference, but it should be better if Lvl of healing added to calculation.
I'm going to try dp with staff, maybe i will leave my shield
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hgenc - Tortus
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Re: Priest: Staff vs Mace
After experimenting a lot these past few days, I am now certain that simple Energy Beat spamming with 2h staff does much more damage than Acid Spray + 2h mace bashing. Not to mention that you begin attacking from a distance. It's even more precious in PvP, since most classes lack in the MDef department. So put your maces away people and bring those staves back.
Btw, with all do respect, it is criminally wrong to show up in a dp with a 1h mace+shield for healing. I tried to explain the same thing to another priest in one of my DPs the other day and he got pissed and deserted the DP without warning. Went right into my black list naturally, but let me explain myself. Take healing for example. At any level it's (...)+0.3MAtk. On my char, a 2h staff has 3-4 times the MAtk of a 1h mace. That's 2-3 times the amount of HP healed, not +83. Besides, the difference was very noticeable from a practical side too, if you are willing to take my word for it. I was the one keeping the regens on and the party's main buffer and my mp was always higher than his, even though we healed the same (or maybe he healed a bit less, since after he left the party we carried on with me solo-healing, buffing etc and his absence didn't cause much trouble). One could always argue that the other priest was a n00b that only used rapid heals and drained his mana that way, but I still ask priests that show up on my DPs to use a staff if they have a 1h mace out. That said, a 1h mace+shield or 1h staff+shield is always valuable for running through dungeons, waiting for party to take aggro off you etc.
Btw, with all do respect, it is criminally wrong to show up in a dp with a 1h mace+shield for healing. I tried to explain the same thing to another priest in one of my DPs the other day and he got pissed and deserted the DP without warning. Went right into my black list naturally, but let me explain myself. Take healing for example. At any level it's (...)+0.3MAtk. On my char, a 2h staff has 3-4 times the MAtk of a 1h mace. That's 2-3 times the amount of HP healed, not +83. Besides, the difference was very noticeable from a practical side too, if you are willing to take my word for it. I was the one keeping the regens on and the party's main buffer and my mp was always higher than his, even though we healed the same (or maybe he healed a bit less, since after he left the party we carried on with me solo-healing, buffing etc and his absence didn't cause much trouble). One could always argue that the other priest was a n00b that only used rapid heals and drained his mana that way, but I still ask priests that show up on my DPs to use a staff if they have a 1h mace out. That said, a 1h mace+shield or 1h staff+shield is always valuable for running through dungeons, waiting for party to take aggro off you etc.
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quantumreality - Yeti
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Re: Priest: Staff vs Mace
It's not entirely bad to heal with a 1h mace/shield even in this epic. Unless you're a crappy healer you can still keep the party alive easily without any issues. I use a 2h staff now but i used a r5 1h mace before cause it looks cool to me 
“Wise men speak because they have something to say; Fools because they have to say something.” ~Plato
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alastriana - Ifrit
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Re: Priest: Staff vs Mace
But shouldn't one switch to 2h staff if they're having mana issues? And before r4 healers have serious mana problems in e5. Simple as it may sound, there are very few healers out there who are actually half-way decent with managing their mp/staggering buffs/working the right lv of heals. Adding a 1h mace on top is not helping.
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quantumreality - Yeti
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Re: Priest: Staff vs Mace
i use a 1h mace and shield
breakdown as to why:
i solo, farm field bosses and in dungeons.
Conserves mp, i'm always at full mp, after rebuffs, me and pet 5 min or so later back up to full. (mp regen toggle)
Shield gives me 2 options to reduce or nullify incoming damage, block and perfect block. Watched staff wielders/ 2h mace wielders get hit with bad spawns around them, or draw more ag than they intended...never goes well for them at all.
If i need that extra mp...it's always there for any emergency.
ex:
mentioned in another thread healing a knight that was getting pounded by bears, i of course got all of them. Getting hit so much restoration which is insta cast in most cases stalled halfway for 4 secs or so, canceled it, used divine shield, killed a few more and tried casting resto again, succeeded and proceeded to wipe out the rest of the bears. A staff wielder would have died, no question. dodge, block, and perfect block were what kept me alive.
Can only give 1h mace perspective, it's worked for her throughout though. Efficiently. Kill speed is fast, can take on any mob that she can hit. Can handle multiple aggro with little trouble.
if interested tanker/melee priest build, 1 lair int, 5 vit/6 agi 1 int/wis ring (xtra m.acc for debuffs), 1 vit ring.
breakdown as to why:
i solo, farm field bosses and in dungeons.
Conserves mp, i'm always at full mp, after rebuffs, me and pet 5 min or so later back up to full. (mp regen toggle)
Shield gives me 2 options to reduce or nullify incoming damage, block and perfect block. Watched staff wielders/ 2h mace wielders get hit with bad spawns around them, or draw more ag than they intended...never goes well for them at all.
If i need that extra mp...it's always there for any emergency.
ex:
mentioned in another thread healing a knight that was getting pounded by bears, i of course got all of them. Getting hit so much restoration which is insta cast in most cases stalled halfway for 4 secs or so, canceled it, used divine shield, killed a few more and tried casting resto again, succeeded and proceeded to wipe out the rest of the bears. A staff wielder would have died, no question. dodge, block, and perfect block were what kept me alive.
Can only give 1h mace perspective, it's worked for her throughout though. Efficiently. Kill speed is fast, can take on any mob that she can hit. Can handle multiple aggro with little trouble.
if interested tanker/melee priest build, 1 lair int, 5 vit/6 agi 1 int/wis ring (xtra m.acc for debuffs), 1 vit ring.
Last edited by arcmagusx on October 24th, 2008, 10:19 am, edited 1 time in total.
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arcmagusx - Siren
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Re: Priest: Staff vs Mace
For the most part, 1h staff/2h staff would be ideal for healing and dding now. Our mace damage just kinda sucks compared to even lvl 1 energy beat. Main thing that's annoying with using a staff to dd is that you can't tab+f1 like you can with a mace
Using lvl 1 energy beat does not drain your mp that much, your mp will regen faster than you spam eb.
I did fine being pounded by bears with a 2h staff. Just run around with resto on yourself, don't stand there and get hit.
I really don't think a melee priest build works too well cause mace damage is just dismal. In pvp, i was hitting ppl for 46 damage with 1h mace.
Using lvl 1 energy beat does not drain your mp that much, your mp will regen faster than you spam eb.
I did fine being pounded by bears with a 2h staff. Just run around with resto on yourself, don't stand there and get hit.
I really don't think a melee priest build works too well cause mace damage is just dismal. In pvp, i was hitting ppl for 46 damage with 1h mace.
“Wise men speak because they have something to say; Fools because they have to say something.” ~Plato
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alastriana - Ifrit
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Re: Priest: Staff vs Mace
I went with the 1h staff/shield when I had a hissyfit after a particularly stupid dp where i ended up being the tank even though I stuck to low heals and tried to time them well, guess some people are just giant targets. This was back in my r3 times and I have still stuck to it(90 something now), that little piece of shiny godly steel saves my ass to often to just let it go.
There is always that one agrochain that slips by both the tank and the dds, and then it just makes my pants tighten up when I see that guard perfect.
There is always that one agrochain that slips by both the tank and the dds, and then it just makes my pants tighten up when I see that guard perfect.
Everything above is true, below you will find nothing but lies.
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mooglifier - Lydian
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Re: Priest: Staff vs Mace
Hmmm I did 1h staff/shield for purely pvp purposes. If I only dped, I would still say go with the 2h staff.
“Wise men speak because they have something to say; Fools because they have to say something.” ~Plato
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alastriana - Ifrit
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Re: Priest: Staff vs Mace
mooglifier wrote:I went with the 1h staff/shield when I had a hissyfit after a particularly stupid dp where i ended up being the tank even though I stuck to low heals and tried to time them well, guess some people are just giant targets. This was back in my r3 times and I have still stuck to it(90 something now), that little piece of shiny godly steel saves my ass to often to just let it go.
There is always that one agrochain that slips by both the tank and the dds, and then it just makes my pants tighten up when I see that guard perfect.
I stand by the opinion that you do your party a dis-service to NOT use a 2H staff when DP'ing. For the occasional mob that 'slips by' it's not worth the loss in m.atk. That m.atk makes a big difference in healing ability, and mana conservation.

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brootforce - Death Tyrant
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Re: Priest: Staff vs Mace
I noticed i do more damage with energy beat (using staff) than just with regular attacks with a mace(around 2x). i personally think just ditch the mace and use a staff now that damage has been uped + your heals will be higher 
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roflberry - Red Pixie
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