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The Idea List! (Character limit, list carries on at 7th page

Have a suggestion to improve Rappelz? Post it here!
Topic locked
103 posts • Page 1 of 7 • 1, 2, 3, 4, 5 ... 7

Do you think these ideas should be added?

Yes, all of them!
13
24%
Yes, most of them!
29
53%
Yeah, half of them...
2
4%
Hmmm... Some of them...
11
20%
No! None of them!
0
No votes
 
Total votes : 55

The Idea List! (Character limit, list carries on at 7th page

Postby lemonz99 » Tue Sep 02, 2008 3:00 pm

[list]Key:
Text
Edit
Own Ideas
Contributers Ideas
Implemented

Okay... Looked over a few MMO's, most are free, some cost, but anyways... Those made me realise how much Rappelz is missing, Rappelz is good but gets boring very easily and there's not much to do -_-"
Soo... Instead of me posting in all these other topics like I always do, I've got a list of some shizzle ideas to put in here ;D

**Edit
If you get the impression that I have stolen any ideas, then I apologise and give credit in advance, just post your topic link in a reply and I'll put it up in a credit list... (Please make sure that your topic was made before this one).

Armory Ranking System - I and most of you are aware of the armory system, I think that's gonna be cool. But I think that they should make it so on some page, preferabley the home page, they'll display each server, each having its own list of the 10-20 highest players on it. I like that idea, just makes the game more competitive :P

Non-Server Restricted Warehouse - A good feature would be for a warehouse, where no matter what server players are on, they can access the same warehouse. People complain about switching servers etc... I think that having a warehouse that you can access on any server is easier to do and good enough :D

Pet Gear - Kind of an odd idea, but it'd make pets more unique and they'd look cooler also :P Now I'm not saying spam it out so pets get everything from helms to boots. But a good idea would be to make specific gear for specific pets such as helms, gloves / claw plates (depends really xP) and maybe some other types of armour players could think of. Weapons could also be implemented, but it would be difficult for all pets. So maybe for ones like sally's, kentas, hawkmen etc...

Ranked SS's - Add stamina savers for each rank, so that the higher the rank, the more stamina bonus they get. So for R2, they could have a little less % stamina bonus than what they get now, then R3 could be the same, then R4 could be a higher % and so on :P I noticed that the stamina savers aren't getting higher lvled people far, so ranked ss's would help :P

Money Makers - Before anyone gets thinking, he's gonna mention stuff from Runescape, I'm not 'cause that's for 5 year olds and 50 year old pedophiles who don't have any life at all xP I suggested this some where before, but anyways... Some of you may have completed quests where you have to mine something or collect things etc... I think that this should become something that players can do at anytime and recieve certain items depending on the target, then they can sell the items they collect. Such as mining, players could mine rocks to collect soul stones, rupee bags etc... Just sensible things to get out of a rock xD For each rock type, you can have a soul stone type with it. For the lower lvled soul stones, they can be put in rocks near low lvled mobs. For higher lvled soul stones, they can be put in rocks near high lvled mobs. This can also be implemented into other things like herb collecting, tool collecting and what ever else you can think of.

More combinations - It would be good to have more combination types for players to use their items with. I suggest strike / defence cubes, something like 5 R2 defence cubes make 1 R3 defence cube. Or combining 5 lvl 20 soul stones of the same type together would make a lvl 40 soul stone of that type. Soul chips could be combined, they could even add more items into the game with an introduction to the feature xP

In-Game Report Feature - Allow players to type "/report name" to send an abuse report of another person in-game. Everyone knows that Rappelz has its annoying spammers, this could help with getting rid of them or just make it so they appear less often. I thought of making it so if a certain amount of people reported a certain person then they would be sent to the abyss, but a group of people could do that to a random person for fun xD

Group Duelling - Allow party duels in the duel arena or a special arena, I would prefer it to be in all the normal arenas for easier access xP Party duels would be alot more fun than normal duels, because in some duels, you fight someone and they have their annoying friend healing them where you can't do anything about that. But if it was a party duel, then you could go beat the **** outta the person healing them xP This could also lead to more guild fights too without the consequences, so people could watch guilds battle it out. I don't see guild fights happen, so it'd be fun to see xD

Lak Trading - Allow players to trade their lak for a better variety of things rather than them thinking. "WOW, full lak, now I'll go trade that for 250k and start saving up for an evo3 kenta!" People like their soul chips, some people don't, so it'd be nice to let players trade their lak for something better such as strike / defence cubes or soul stones, maybe even timed items such as cloaks or event items. Just something better for players to do with lak :P

Lak Storing - Sorry for not checking who, but in another topic, an idea was mentioned about being able to store lak in the warehouse. I think that's a cool idea, +1 to that :D

Enchanted Armour Glows - I think that having the kinda firey glow to armour would look stupid xP So I think that it'd be a good idea to make armour so when you get it to +5 or over. A pattern will glow on the armour somewhere. The pattern could depend on the race, job type, rank or maybe each armour type could have its own pattern, the pattern could glow on the shoulders, chest, back, arms, legs, where ever. But I think that this would make players look more unique and look cooler too ;P I don't think that it'd be a good idea to add it to other armour items such as boots, gloves, possibley helms though... o.O

MORE EVENTS!! - Events just rarely happen on the USA servers, I think that the Christmas In July event we just had simply blew and was a desperate attempt of an event -_-" I think that more events should be added even if they're events which are quests that are available for a limited time, or if they celebrate anything reasonable. I also think that events a year later should vary too... So make the certain event different each year, including different items, different objective etc... The best looking event I came across was the Halloween event, but I missed that :( But anyways, more events would be appreciated.

More Mounts - The current dinosaur I get to ride around on bores me to tears and makes any person look like a noob. Sure, people can get their Lydians to ride around on, but alot of people can't get hold of Gpotatoes, I tried once. Epic Fail! A couple of hours later a recieve a refund notice... I think that alot more mounts should be added and at least 2 more for people to buy with in-game money without going to the hv... You could add a horse mount, a unicorn mount, a boar mount, also stuff that's mythical, such as the new Qilin. Which sucks more, 'cause it's only for 120+ players and yet again it's cash shop, no one knows if it's for hidden village yet. More mounts would be nice ;P

Pet Mounts - Make it so that players can ride their pets at a certain evolution. On the control window, I've seen the button to ride a summoned creature, I never sussed what that was for. So I think it'd be good to be able to use your pets as mounts. Like pantera's, cerburus's, just reasonable pets to ride xP

Improved Servers - The Rappelz servers are crappy at the moment, there have been so many complaints about lag, disconnections etc... For lower end computers, lag is a big problem. I have a laptop with 512mb memory (RAM) and 1.60GHz processor, I know, it's the biggest piece of crap that ever hit earth, but I still wanna be able to play Rappelz on it hassle free... In dungeons, there's lag, lag in towns especially with the option selected to view people inside villages. I get lagged to death when people spam spells. Just pure hell really -_-" I played WoW for 2 months and quit it. But in the time I played it, I learnt how much the servers we have suck! On WoW, despite how vast the game map and population is and how detailed it can be with the objects, it doesn't lag... Before I started it I was expecting hell from it, but I was wrong. I'm not saying that Rappelz should be the exact same, but I'm sure that they can do something to improve the servers. Apparently in Part 2 there are gonna be server improvements. I'm hoping that these are to fix lag, rather than just disconnections. It's fine having no disconnections, but lag's the bigger problem, I hope that's fixed...

CTF (Capture The Flag) - Add a mini-game for people to play, divide a certain amount of players into two teams. Then each team has a side with their own flag, they have to defend their own flags and try to capture the others and bring it back to their base. Then the first team with a certain amount of points wins. You could also have different arenas for different lvls, similar as there is for dungeons like lm1 / lm2. You could have the 10 lvls spacing such as an arena for lvls 20-30, 30-40, 40-50 etc... All the way to the max lvl... So you could call each arena, CTF1, CTF2, CTF3 etc... For simplicity in adding this, make each arena the same, only with lvl limits. Then make a lobby somewhere in the game, players go there... Then there's an npc for each lvl range. Such as 20-30 NPC, 30-40 NPC etc... (I'm getting annoying with that, so I'm gonna stop xD) Each event could be held each 30-60 minutes, or yet again preferabley straight after the previous game has ended. But the time limit would be more stable. Back to the actual mini-game, after each game, the winning team recieves a prize such as lak or cash (yet again depending on lvls). I've gone on about this feature for alot of time, I need it added xD

Improved Walls - A cause to alot of lag, some players may know that the walls are not solid on Rappelz, because you can see mobs / players / npc's names through them. This also means that that object has loaded up and causes more memory usage on your computer. If the walls were solid, it'd make the game alot less laggy :P

Glitches - Ditch 'em...

Guild Ranks - Allow people to assign their guild members to different rankings. Such as certain ranks that are able to recruit more members, or ranks that are just normal, or ranks that are limited to something such as guild chat for instance...

Guild Warehouse - Add a new feature to the warehouse keeper so you can access a guild warehouse, where players can store things available to their fellow guild members. Alot of people have suggested this, it's a good idea ;P

Parchments - No one's probably ever thought of this one probably because it's pointless, but I think it'd be a fun thing for players to do xP Allow players to buy parchments from the merchant, when they use the parchment, it opens a dialog to write a custom message in it... Then they can confirm that and it make the message. Then when it's double clicked after that, a dialog opens with the message written in... This is a stupid idea, but it'd be funny xD So players could just write messages and drop them on the ground for other players to find. Or they could come to some use and give someone information that they'd need. Also make it so that the dialog contains the creators name, so if it's offensive, go beat up the guy who wrote it xP

Water Effects - When you run through water on Rappelz, it looks dodgey, there's no splashing effect or ripples and the sound simply seems dodgey if you're running through deep water. It sounds like you're running through a puddle xP It'd be cool to see some water effects such as splashing or rippeling implemented. And get a better water noise too xP Also, not trying to ruin anyones fun, but it'd be more realistic to make players move slower through deep water o.o

**New Idea
Drag Movement
- I got to thinking... People don't like the click to move, people want the WASD movement instead... Well, I also read that it'd be too much fuss to implement, which I've heard from players and GM's themselves... So why not add a feature being... If you hold down the left button, your character will follow the point, but you can simply just drag it along xP Of course, this still doesn't match up to peoples "need" for WASD movement, but it's a decent substitute I think xP

**New Idea
Allow Others To View Your Lvl & Info
- People are on two sides about this... Alot of people wanna be able to see others lvls, the rest wanna keep their info private for safety reasons... Well give the players an option to allow others to view their info... Such as have a little button / tab like thing which you can click to toggle it on and off... So players can have their lvls visible when they want :D Maybe you could put it in the control part (where the emotes are etc...). That way you could have a shortcut for it to type in so it's even easier, such as "/infoon & /infooff"... I think this would be a fair alternative to having either info not shown at all or info shown all the time... (By the way, I have a thing for my alternative solutions to everyones problems xP)
Hope that all wasn't that confusing, kinda tired at the moment ;P

**Edit
Two new ideas, I would have added them sooner, but I had troubles logging into the forums -,-

**New Idea
Branded Pet Cards
- I think that it would be a decent idea to be able to brand a pet card with its tamers name... Such as when someone tames a pet, at the bottom of the card info, it could say...
Tamed By: Whoever tamed it
Maybe for anyone who wouldn't want that, there could be a dialog box come up before they tame it asking "Do you want to brand this card?" with the option of yes or no...
I think that this would be nice for the people who tame it, because if they sell it at a later time... They probably wouldn't be able to recognize the pet they once tamed, because someone had changed its name... You probably wouldn't agree with that idea, but I think it's nice for the tamers in the game ;P

**New Idea
Human Mobs
- Now... I've never seen a human mob on Rappelz, you'd probably expect to see some bandits, pirates (in the mood of national talk like a pirate day xD), thugs or something like that... This would be an easy idea for new mobs, because it's gotta be hard to think up completely new mobs and then make completely new models and textures etc... So I think that more areas could be added into the game for human mobs to be added ;P

**New Idea
Post Office (Idea from gsedziwoj)
- A feature could be added where you could send money, items or other things to other players. Such as a post office or two added in every town, where people could go to, select, then get some kinda dialog box come up similar to the combination box only with more slots and a money slot. Then when they press confirm, they'll be asked for the name of the person they want to send it to, then off it goes to the other person :P Then sometime later, they check their mail box, and they have 1 message, they open it, drag the items out into their inventory or press some kinda "Collect" button, and they have it :D With this feature, there would be no need for a situation like "Oh, just wait until I'm out of this DP, then I'll come get the item off of you". Instead the situation can be, "Okay, I'll send the item to you by post so you can collect it when you stop DPing" ;P

**New Idea
Improved Boss Drops (Idea from gsedziwoj)
- When you kill a boss, there could be alot better drops from it, such as good gear, cubes, cards, scrolls etc... ;P I'm not sure about the boss drops myself, but I'm following gsedziwoj on this one :P Also, we need better drops from dungeon mini-bosses such as Tranq in M1 / M2 or Burzom in LM1 / LM2, those kinda mini-bosses if you know what I mean :P

**New Idea
Customize Friends List (Idea from gsedziwoj)
- Some or most of you will know about chat tabs in the game such as "Whole, General, Party, Guild, Ad"... You can customize though, you can choose what sections of chat come through in that particular tab, you can even change the name of that tab :P It'd be a good idea to make it so you can do the same to your friends list, it'd be best to add another tab onto your friends list for that. Such as "Friends, Blocked, Guild, Custom Tab", make it so you can customise all of the tabs, but still have the custom tab at the end ;P For some of you who may not understand why this is a good idea, allow me to explain :D
Some of you may get people who want to buy something off of you, but at a later time 'cause they don't have the right money yet... You have to remember their name so you can contact them later to check if they have enough money yet... If you put them in your friends list, you could just forget who they are and what they wanted, and delete them... With the custom tab, you can change the name to "Clients", and add them to that list... That way, you know that you need them added because they're selling something to you or buying it from you...
Alternatively, you might find a group of people that will dp together all the time... Such as if you're all lvl 50, and you get a good dp with them, you all might agree to dp another time together aswell ;P So in that case, you can change your custom tab to "DP" and add those people to that list so you can contact them at the later time and you'll know the reason why they're there.
Those are two examples of why this could come to some use ;P

**New Idea
Teleporting To Dungeons (Idea from seikuu)
- Make a feature so you can teleport to dungeons or so people can summon you to dungeons providing they're there... Or, you could make it so you can teleport / be summoned to certain controllers when you're in the dungeon by speaking to the dungeon manager ;P

**New Idea
Change Characters Looks (Idea from seikuu)
- Make a feature where you can re-customize your characters looks, also add a better variety of features to choose from such as hair colour, hair styles, facial details etc... To make this fair, make it so that doing this costs rupees, or it's a one-time thing only, or so it's something like a scroll / tag you can use once to change your characters looks. Then when you use it, it can take your character to the customization screen and you can redesign your looks :P (Good for cash shop with the tag / scroll thing, but make it tradable among players xP).

**New Idea
GM Events (Idea from seikuu)
- The GM's can start hosting events again, where a GM could create a shop somewhere on the map and they sell stuff to players, but the players have to find out the location first... Or a GM could drop an empty or tamed pet card / other item on the ground somewhere on the map and a player has to find it :P
Thank you very much for adding this :D

**New Idea
Party Creation System (Idea from seikuu)
- A feature that allows a party leader to set options such as the lvl range permitted, how many party members they want and what job types. Then after that's done, players can go to maybe an NPC or something else in a village or dungeon and track the details of a party to join...
So if Bob the party leader creates a party and customizes it using the NPC & other item in the village or dungeon, with a lvl range of 50-60, and he wants 2 priests, 2 champions, 2 soldiers & 2 Chaos Mages, so Cedric the soldier goes to the NPC / other thing in town to check if there are any DP's going on... He comes across Bob's party, reads the details and he finds out that he's allowed to join! So he pm's Bob, tells him his lvl & job type and gets an invite!
Something like that anyways, don't mind the random names xP

**New Idea
Good / Interesting Quests (Idea from seikuu)
- As alot of you already know, tonnes and tonnes of the quests on Rappelz are extremely boring, and usually, the rewards aren't really worth it anyway... So it'd be nice to have some quests where you don't just have to keep killing mobs, how about some more collecting quests, more travelling / exploring quests, more talking to NPC quests, quests where you have to take items to another NPC, quests where you recieve an item when you accept which you have to take to a schrine somewhere near mobs... Just interesting quests ;P

**New Idea
Witch Storyline Event (Idea from seikuu)
- Put Rappelz on its own storyline, make events that include the witch told about in the storyline... Add witches minions into the game into a certain place of the map or in all places (if in all places, then make the lvls match the mobs in each place). But make it so you have to be within 5 lvls range of the minion to recieve a point for killing it. Or alternatively you can collect tokens from the minions and save them up... Then you go to an NPC or something in town and if you have enough kills / tokens then you can trade it for something like a limited item, event item or something cool ;P
Thanks for this, not the exact event, but close enough ;D

**New Idea
Character Name Change
- I think it'd be good to add some kinda card / scroll / tag into the game (which you can buy from the cash shop / other people) that's a single-use item which allows you to change your name. If people can have rebirth scrolls, then I don't see any harm in being able to change your name xP

**New Idea
More Decorative Pets
- I think that the two new decorative pets coming out in Part II are kinda lousy... I woulda thought that the new ones would at least be animate objects instead of a heart and toy pirate ship o.O It'd be cool to add a decorative pet like a little monkey with one of those red hats (xD) or a squirrel, or little lizard type thing :P

**New Idea
More buffs (Idea from pleaseinsertname)
- It would be cool to add more buffs for the magician classes such as dexterity, agility & luck. Some classes have the dexterity and agility buffs, but other magician types could have them too :P

**New Idea
Longer-Timed Mounts (Idea from pleaseinsertname)
- You all know that mounts are sold from NPC's, the time that they last isn't the best thing ever. So it'd be cool to add another one of each, but instead of such a short time, why not have a longer timed version, but it just costs more... For example, the ornithio, it lasts 3-5 hours (can't remember xD), and that costs 1100R... So why not sell one from the NPC that's 10-100k that lasts 24 hours. Of course they would still sell the mounts that last 3-5 hours and cost 1100R, but they could sell the better-timed mounts too :P

**New Idea
Set Server Prices (Idea from pleaseinsertname)
- You all know about the crazy price changes on the servers, for example, Tanda's recently raised the price of it's SS's from 1mil to roughly 1.2 - 1.4mil, which pretty much sucks... It would be a good idea to set prices for items on every server, I also think that the sale price for some items should be increased when you sell them to NPC's :P

**New Idea
Improved Auction House (Idea from pleaseinsertname)
- It would good to improve the auction house system, which is kinda dodgey at the moment. The search engine needs a little tweaking, because at the moment, it only finds items that you type in with the exact name with capital letters etc... The name has to be perfect for it to show up any results, it'd be nice to be able to simply type them in with just lowercase... It'd also be good to have a high priority section, which people could select to register their items in, such as with a tick box, but with that, they have to put in more deposit than what they usually would to normally register it. So aswell as their item being displayed in its normal section, it would also be displayed in the high priority section. This is for people who really wanna sell their stuff I guess ;P

**New Idea
Improved login & disconnection feature
- I think it'd be a good idea to add a tick box on the log on menu asking "Remember ID?", like on alot of online games, on the log on screen, it will ask that with a tick box, it'd be good to add that to Rappelz so it could remember the previously entered username, and it would allow people to log on quicker :P Also, when there are server disconnections, it'd be cool if you weren't just kicked straight off the game, 'cause that's really, really annoying... I know that it does that incase there are updates, so my solution to that is... When there are updates, have a different disconnection system that will kick them straight off the game, which GM's or who ever's monitoring at the time will have to activate... And set all other disconnections to send the player to the log on screen. This would annoy people alot less, because it's alot of fuss having to start the game up all over again, especially with lovely hackshield that takes its time loading -.-

**New Idea
WASD Movement (Idea from pleaseinsertname)
- It would be cool to have WASD movement / arrow key movement added. But make it optional, because alot of people prefer the click to move system, everyone else wants WASD. So it was added and made optional, it would keep everyone happy xP

**New Idea
Earn gPotatoes In-Game (Idea from pleaseinsertname)
- Some quests could be added to the game, in which the rewards are a small amount of gPotatoes, not a huge amount because this would dominate the profit the devs make from the game. But players could earn small amounts from each quest and keep saving up until they get enough to buy something from the cash shop. This would be good for the players who can't buy gPotatoes or people who have bought before and have some left over, so they could add to their remaining gPotatoes...

**New Idea
Increased JP For R3+ (Idea from pleaseinsertname)
- It'd be nice to make lvl 50+ mobs give more JP from their kills. The JP they currently give is too low for the job level requirements... So if the JP rate for 50+ monsters, this would help R3+ players alot :D

**New Idea
Weekly Duel Event (Idea from pleaseinsertname)
- A weekly event (such as sieges for example) for duelling would be cool. Such as where players around the same lvl sign up to duel each other some time before the event. It could be a 1v1 duel or a 2v2 or even more maybe, then when the event starts, each player gets an announcement of when their duel is, if one of the contenders don't attend within 5 minutes, the player(s) from the other side (if they even attended xP) win that match automatically... For more interest, players can view the upcoming duels and place bets of their choice on them, then if they win, they will recieve double the money they gave in, or maybe their same money back and a prize to add to it. Of course, to stop money making schemes, a lvl limit could be put on each duel such as 5 or 10 lvls difference, if any higher / lower, then you can't compete. I think that this is a good idea :P

**Fun Idea
Rupee Spammer PK Event (Fun idea from pleaseinsertname)
- I thought this idea was funny, so I chose to add it as a fun idea xP What if GM's would gather the names of rupee spammers that are currently around and make it so that anyone can PK those spammers. Then without telling players their locations, the players could then go out searching for the rupee spammers and PK them, after being PKed, the GM's could then log them off and ban them (since they can still talk when dead).

**New Idea
More Emotes
- I think it'd be sweet to have some more emotes added into the game, because at the moment, they're kinda boring xP Maybe a few more emotes for each race and gender, but make 'em good. I think that'd keep people happy :P

**New Idea
New Race(s)
- Now... This has crossed my mind a few times, and now I've just remembered it, so I'm gonna put it in the list before I forget it again xD It would be cool to add one or two elf races into the game. When you think about it, elves wouldn't be very hard to implement into the game, you mostly have to change their ears, then of course give them a unique look as every race has, then tah dah! You have a new race or two... If elves were added, it'd be cool for them to start off on islands :D It's a little less cheesier than adding a slab of land onto the mainland xP I know that islands are now going into fashion, but no one minds (I don't think o.O). But anyways, you could maybe have angelic elves and demonic elves, of course they would have better names, but these are examples... Such as the Deva & Asura thing only with elves. I was thinking about more races that could be added that weren't human, but I couldn't really think of any suitable ones, maybe you guys have some suggestions? :P

**New Idea
Improved Boss Drop System (Idea from seikuu)
- When bosses die, they sometimes drop cubes, if there's more than one cube, when it's picked up, they all go to one person. Preferabley, the loot / drop system could be updated so cubes / scrolls / potions are shared out among players instead of the whole load going to just one person. This would make alot more people happy :P

**New Idea
Rupees For Soul-Power Recharge (Idea from seikuu)
- The system of recharging soul-power could be updated, so that instead of just lak, players could pay rupees to recharge their soul power. Because sometimes you get the situation where you spend all of your lak on chips / rupees and forget about your soul-power... So then sometime later after fighting, and you've only gained very little lak, your soul-power runs out. So in that situation, you don't have enough lak to recharge your gear, but you have plenty of money still. That was an example, so that's why it'd be good to implement this :D

**New Idea
Properly Minimize Party Window (Idea from seikuu)
- You can minimize the party window, so it's not so much of a mess... But when you move the window somewhere, it maximizes again which is very annoying. Please fix this / implement this, this maybe classed as more of a glitch, but it's still worth putting in ;P

**New Idea
LFDP List NPC (Idea from seikuu)
- A new NPC could be added into each dungeon & town. This NPC will allow people to leave a post which consists of their character details (lvl, job type, name etc...), then that'll be added to the list. Then someone from a DP or someone starting one can go over to that NPC in a dungeon, and look through the list for suitable members. Then they can pm any person they find that can join the DP and there you have it, an easier way of finding DP's without the constant posting in ad / shout mode -.- Also, next to each persons post in the list on the NPC, it could display it they're online or not, or alternatively, when that person logs off the post would be deleted from the list, then they could add another when they log on again...

**New Idea
More Tab Settings (Idea from deadeye101)
- More tab key settings should be added into the game, because at the moment on the options menu, the only choice for your tab key setting is to select mobs... More options could be added such as select party members, select NPC's, select players etc... This could help clerics, it could help people find NPC's or players who might be hiding xP

**New Idea
Pet Skill Cards (Idea from seikuu)
- It'd be cool if pet skill cards were added, players already have them for their avatars skills. But if pets had them, it could greatly increase pets power, give players more things to collect / buy and make the pet more unique :P

**New Idea
Improved Character Selection Menu
- Now, we all know how the character selection screen is... It displays each of your characters lvls, job lvls, names & a preview of it... I think it'd be pretty cool to improve the selection menu so you could view these details on each character... Lvl, job lvl, name, preview, guild (including icon), hp, mp, current location & job icon. The hp / mp part would be handy for people who are about to log back on from logging in a dungeon or other place. So they know if they died, or if they're really low on hp... The location part could help players who can't remember where they last put their character, so for this... If you logged off on that character in North Horizon (as said on the mini-map), on the character selection screen, it would say 'North Horizon'... I think it'd be cool to add the guild feature, where it would display the guild icon and name on the character tab. This would decorate the tab and also allow you to check if you've been kicked from the guild (xD). The job icon would also decorate the tab more, it could be placed next to the guild icon or something ;P Anyways, I think this would make the character selection look better, not in the preview, but the actual menu displaying your characters :P

**New Idea
Trade Professions (Idea from magnum_opus)
- Trade skills could be added, such as mining, crafting, collecting etc... Each player gets a chance to pick their profession by going to an NPC in a town. Then once they've picked a profession, they can go mine / craft / collect away, their ability to do this will improve with their rank, so R2's can collect lvl 20 or 40 objects, R3's can collect lvl 60 objects, R4's can collect lvl 80 objects etc... etc... The mining would involve collecting soul stones or maybe other objects that could be implemented which can be used for selling or socketing... Crafting could involve the combination window, so a better selection of combinations are available to them, and collecting could involve collecting herbs, tools and other random objects that can be spread out across the game. This would be a more stable version of the money makers idea above ;P

**New Idea
Trade Enchanting
- I think that it'd be cool to add a feature with the trade window, where there was an extra slot added on each side, which were for enchanting... One player could put their chosen piece of gear in the slot, and then the other player could put the right cube in their side, then they could press a button saying something like 'Enchant', and they both have to agree of course ;P Such as the final decision feature already in the trade function. Then when enchanted, it uses the other players (cube users) chance of enchanting it, so people could get lvl 120's to enchant their R2 gear with alot less chance of failing it. (As far as I've been told, the higher lvl you are compared to the gear you're enchanting, the more chance it has of successfully enchanting it).

**New Idea
Factions (Idea from seikuu)
- A factions system could be added with a number of factions (depending on the server limits). Each faction would have a limit to how many players can join, how many people from one guild can join (for example, no more than 50 people from the JimJengal guild) aswell as a limit to how many people from one race can join. Each faction would be automatically run by the game, for more stability and no unfairness to fellow players... Each player has the chance to sign up once every month, how ever, if someone stays in their faction during this time, they will simply stay in. Players would have the ability to leave factions, but there would be a toll of not being able to join a faction for 21 days (3 weeks). Each town would have an NPC for each faction, if you're not in a faction and are eligable to join one, then you will be given a quest which will allow you to enter the faction once completed. How ever, if you're in a faction, then you can go to the correct NPC and you can recieve a quests to complete for faction points as rewards. Each week, new quests will be entered or simply repeated as an alternative, once you complete all the quests on the list for that week, you can't do anymore and have to stick with the faction points you recieved and wait until next weeks quests. You can donate your faction points to an NPC or shrine, which would increase your morality (just like the altar's in each town) aswell as add to your factions total points. The faction with the most points at the end of each month will gain a bonus for each of its members such as 5% extra exp or jp from each kill, the faction would keep that bonus until a different faction wins the place, then they would get the bonus instead. If you don't want to donate your faction points, then you can spend them items such as a timed cloaks, accessories, gear etc... Which would represent your faction and give a bonus, so if you bought a cloak, it would have the guilds colours and logo on, if you bought an accessory (ring, necklace or earrings) then it could give you an aura which would be like a mild self buff (not too good, but still decent) which other players could view when they select you. You could get gear such as a decorative items, players could collect a full set to show off their faction aswell as maybe getting a bonus ;P Each NPC that gives quests and sells / buys things could possess a reputation function. If a player from a faction completes a quest for an NPC, it would increase the NPC's reputation with that players faction. The faction with the highest reputation with an NPC will receive bonus quests (which could give faction points) and discounts (so the prices of items they sell would be decreased by a certain % and they would buy your items for more). A faction could take over that NPC's reputation at anytime, but it's all a matter of working for it ;P Make the feature so that players from one faction can't see the amount of faction points that the opposing factions possess. This way, it'd add more desperation to complete quests and tension for when the winning faction is announced each month. A faction chat tab could be added, similar to guild chat, only for every person in one faction. Also make it so that when you select someone, it will show their faction icon (just like their job type icon displayed). Also, if a player PK's another player from their own faction, then they will recieve a penalty worse than wrath, but maybe for not as long, how ever, the penalty would increase in lvls just like wrath if you repeat the same action. If a player in a faction abuses others in their own faction such as when chatting, then they could be reported (maybe through contacting the GM's) and then they would be kicked from that faction and receive a penalty where they cannot join another faction for a month or maybe more (if you're evil >:P)
Great idea seikuu, thanks for submitting ;) If I wrote something that wasn't suppost to be there, or forgot to add something, then please let me know :P
Original topic link: http://rappelz-forum.gpotato.com/viewtopic.php?f=27&t=932362&sid=805b8c05fcca8711ea319c4c91f378a1

**New Idea
More Colour Coded Mobs (Idea from magnum_opus)
- You all know that when you're doing a quest where you have to kill a certain number of different mobs (typically), that they can sometimes be very hard to find or pick out which ones are which. It'd be cool if when you had a quest that needed certain mobs, their names would appear in blue text for the time you needed them. Once you didn't need that mob anymore, its name would go back to its normal colour. Of course the name would only appear blue to you or possibley even party if someone was helping you :P But this is a very good idea for people doing quests :D

**New Idea
Animation For Teleporting
- You all know that when someone teleports, they just simply appear, bang, they're there! I think it'd be cool to add an animation when you teleport or after teleporting, your character is lowered quickly from some beam, a beam similar to the one placed next to every hidden village teleporter... It might add more lag to the place if loads of people teleport, but it's understandable. The beam could raise someone up into the air and then they disappear with the beam when they teleport somewhere, and when someone teleports, a beam lowers and they lower down after it and the beam disappears. I can't exactly describe how it'd work, but it would make teleporting look pretty cool ;P

**New Idea
Day & Night Modes
- I was thinking about this a little earlier, wouldn't it be cool to add a day / night time feature to Rappelz? :P At a certain time the sky box could transist into a night time look, making everything dark, make it so the player can still see, but not as clearly. This would call for a new lighting system also, where lamps could be added in certain places on the lamps, if not lamps, then lanterns, candles, pyre sticks (I think they're called that, they're sticks with fire on the end), just plain fires etc... Things like that, light could come from the moon, loads of things really. But a lighting system in the night feature would look really cool :P The lighting system could be used when people cast spells, it could be used as buffs / potion effects, so players emit light around them etc... It'd make the game look much better, instead of... Sunny, clear, dim, dull, raining etc... Just the boring old things... Of course, for more variety, different effects could be added for night time, such as rain, snow, some nights darker than others. Anyways, tell me what you think of the idea ;P

**New Idea
Improved Merchant (Idea from deadeye101)
- DP's can sometimes fail, or pretty much quite often fail because the healers die followed by everyone else because they have no one else to heal them. The healers die because the aggro they pull when healing people or sometimes they run out of mana so they can't heal people so everyone dies. Things such as mana and restoration scrolls should be added to the merchant. So people can stock up on those before they go into a DP and then everything can run alot smoother with a decreased amount of deaths.

**New Idea
Improvement to Guild Warehouse Idea (From xusorcim)
- Adding onto the guild warehouse feature... It could be made unstable from people having the ability to remove other peoples items from the warehouse and therefore stealing. So, the people who put the items in should be able to tag / brand the item so that only they can take it out again. It could be optional to tag / brand it or not for when they wanna give the item to someone in the guild. But if it's branded, then only the person who put it in can take it out again. This would result in a more stable guild warehouse feature, thanks for the add xusor ;P

**New Idea
More Variety of Armour & Weapons
- Sure, at the moment there are quite a few different types of armour and weapons, but instead of just simply building on ranks constantly, why not add more types? I'm talking about different types of weapons such as halberds, whips, hammers, throwing weapons etc... I thought of more at one point but can't remember too many of them at the moment xP As for armour, they could finally split the armour up into different parts such as... Helmet, shoulders, torso, bracers, gloves, belt, leggings & boots. Those are just basic, I won't go into detail with cloaks / masks etc... People could look more unique, for R4+ items it would make everything more challenging to get, but they could increase the drop rate for those certain items I guess ;P

**New Idea
More Camera Views (Idea from swarth)
- More camera view modes could be added to suit different players, there are players that like first person views, people might like the camera angle like the camera on Diablo & Diablo II, so maybe more modes could be implemented... Such as a first person view or a fixed camera angle that's slightly zoomed out at an angle. People who are new to Rappelz may be used to other types of cameras and take a liking to the camera angles on previous games they've played, so might prefer the same camera mode on Rappelz. Maybe even older players could prefer different camera angles...

**New Idea
Graphic Improvements (Idea from swarth)
- Alot of you know that Rappelz lacks alot of detail in the shading of the scenery and even avatars / mobs... Once the servers are improved for better performance, shaders could be added to the game to make the player feel more "inside the game" and make the game look more realistic overall. If you don't know what I mean by shaders, look at games on the Xbox 360 or PS3 which have very detailed graphics. I don't mean the super graphics, but the shaders would be nice ;P

**New Idea
Improvement to Day / Night System (From magnum_opus)
- If you've read the day / night idea above then read this as an add on. When it's night time, mobs strength or hp, or a different start (maybe depending on which mob) could be increased. Aswell as the mobs becoming stronger at that time, they could also give more xp / jp too. With the mobs becoming stronger, it would give players more fear in the game. So instead of people being afraid of the dark in real life, they also can be on Rappelz xD Of course this probably wouldn't count for dungeon mobs, but ones on the outside then yeah... Also in the day time, some mobs could possibley be strengthened, such as the salamander becoming stronger in day light kinda thing... Also, so that people in different time zones don't become frustrated with the day / night mob feature, the times could be balanced out so all players get a chance to play in day time before night time.

**New Idea
Improvements For Event Dungeon(s)
- Since my first run in the Ursa Caverns, I got an idea for the overall system of the event dungeons. Over time, more and more event dungeons could be added for players to run through and attempt to complete. Different dungeons could have different targets to reach or maybe different objectives such as kill the boss in a certain amount of time or find the trophey or something ;P Also, we know that you get Gen Points from the Ursa Caverns, so the other dungeons could have their own unique type of points. Different types of points will allow you to buy different types of items than you usually would with the other types such as Gen, so each currency of point is unique in some way. I also have suggestions of what can be available for when you can spend the points...
SS's for 10,000 points, chips for 1 point each (depending on rank), feathers for 1000 points, each type will be available but 1 feather is 1000 points. Rupee's, maybe 10,000k for 100 points. Timed suits for 5000 points, cat, bear, cow or panda costumes could be available. These are just some simple suggestions ;P As the dungeon objectives get harder, the prizes could become greater, such as... Ursa, kill 3000 mobs, basic amount of points. Find the flag and kill 2500 mobs, a better amount of points. Find and kill the boss, an even better amount of points. Kill 1000 mobs, find the flag and kill the boss for even more points. As each objective gets harder, the players could recieve increased time too I guess, unless proven that it's possible with 24 minutes :P Tell me what you think of the idea ;D

**New Idea
Improved Scenery (Idea from rahkshi)
- It'd be cool to get some more scenery in Rappelz to make it look less dull... Alot of the game is scenery which consists of fields, random trees and just about mostly that... So more simple things could be added to improve the scenery and give the game a more interesting look, such as tall grass, random grave stones or shrines or rocks, more ground textures etc... Just these simple things and providing that they're spread out in the right places would give the game a better look :P Such as in the harvesting fields in the Laksy area (can't recall the proper name xP), there's tall grass there. why not put some of that in places, the grave stones in the Cemetary of Wolha, can't we yoink some of those and put them in other places? New textures and scenery was added in the pixies area in Laksy and Lizardmans Habitat in part 1 of Epic V... So why not change the looks of places gradually so everywhere looks unique? ;P

**New Idea
More Race Suggestions (Idea from rahkshi)
- Aswell as just elves, more human type races could be added such as dwarves, if the races are more human-like, then they would be easier to implement, just simple changes in the armour and weapons. Even things could be added like orcs, goblins or half-orcs, as long as they have human similarities then they're easier to implement :P

**New Idea
Night-Time Witch Event (Idea from rahkshi)
- If the day / night system is every implemented, then it's an opportunity for events to be added :D So at night time, in a certain place each time, or random places in fact to add a bigger challenge, the so-called witch from the so-called storyline of Rappelz (xP) could spawn. The witch probably shouldn't be able to be approached, so it can stay in a place like in the air or places people can't reach. Then it can summon mobs like followers, the mobs can start off as lower lvls then the lvl will increase with each wave. Each mob can be like dungeon mobs for the challenge ;P This could happen at night time every day or weekly or every fortnight :D Each time the witch spawns, a server announcement can be made to give a riddle to the players as to where its location is. So it doesn't say the exact location of where the witch is but gives a clue ;P Then loads of the players from the server can rush to that location and kill the witches mobs. Then possibly, after all of the waves have gone, the witch can drop tonnes of random loot, some can be good, some can be crappy... Well anyways, that can drop in random places across the area and make sure that it isn't restricted to the players that killed certain mobs. Just so that anyone can pick up the loot, the witch could spawn maybe two or three times in one night or just the once. But this would be a pretty cool event for players ;D
Thanks for adding this, not permanent but good enough ;P

**New Idea
New Interface
- When Part II came along, a new login screen with a new interface was introduced. But the only bad thing is that the interface is only for the login screen... My idea was that that interface was going to be introduced throughout the entire game, it'd make the game look alot better in my personal opinion ;P

**New Idea
More Achievements
- On the gPotato website, players can spend pChips that they've earned through the games they've been playing from Shot Online to Rappelz. I would like to see more achievements implemented such as killing bosses such as [*] [**] & [??] etc... When players reach a certain amount of Gen Points from the Ursa Caverns, they can get an achievement, when completing certain quests, if your guild win a siege etc... Just things like that would make it easier to earn pChips as an alternative to always making new characters. It'd also be good to see more things to be able to spend the pChips on 'cause at the moment, you probably know that there isn't much :o

**New Idea
Server Select Chat
- You all may have noticed that there is one un-used window on the server select screen... You have the side bar with the list of servers, the window with news and updates, then the empty window above it. So my idea was to change that window into a global chat box where anyone on the server select screen can talk to each other. Of course for this, the menu would need a work around to re-size and move the windows to fit accordingly. One thing I would fear with this feature are spammers, the annoying spammers... Maybe there could be some way to fix that such as if the same thing is repeated a certain amount of times in a certain space of time then you'll be logged out. It could work like that possibley ;P Anyways, just thought I'd add this because it'd be a good way for players from different servers to meet and socialize :D

**New Idea
Disconnection Compensation (Idea from syndanta)
- People get disconnected from the server, if they're in a DP, they usually die... If they're on SS, something happens and it's wasted when they come back on. So after a full server disconnection / all server disconnection, it would be nice if all players were treated with something to get them back to their normal self such as a Fairy's God Mother Bottle, an SS and Pet Resurrection Spellbook. All can be timed for a short while and can be non-tradeable or non-warehouse(able o.O). So this isn't a way to make money, and if it's timed, then they can't use them for future preferences, so this just supplies them so that they can revive themselves, revive their pets and not lose out on their SS when disconnected half way through a DP. A very good idea if you ask me ;P
Original Topic Link: viewtopic.php?f=45&t=935331

**New Idea
Event Title Screens
- You all know that at the moment, the title screen / background is a dragon flying... I think it'd be cool and get people in the mood more if that was changed for events for the period of time that the event's in :P Such as when it's halloween, a halloween themed picture could be there instead, not a cheesey screenshot of in-game or quick sketch, something pretty good, but they can re-use the same picture each year if they want. Same for the Christmas events, easter events, valentines events etc... This would add a cool touch to the game on events :P

**New Idea
Changed Death Toll
- Dying on Rappelz can be a real drag sometimes, you're about to lvl or just lvled and then bang, you're dead. You're either another 4% away from lvling or just been de-lvled -.- So maybe the toll could be changed, I was thinking that the toll could be where you're placed somewhere (a place that could be added for this feature) which would be a big empty room. Then you have to find your way out of there, maybe there could be a challenge to complete before you can get out such as a puzzle, maze etc... Then once you finally reach the end, there are two portals which one can take you back to your checkpointed village or one can take you back to the place you just died without any xp loss at all... If you think that this would dominate Fairy's God Mother Bottles or clerics, then that's the reason for the challenge inside the room being hard. So if they wanna get all their xp back, then they gotta work for it. How I think it would be fair with this system, would be that when they die, they can go through the challenge, get brought back to life by a cleric / res scroll with a decreased xp toll or simply go back to the village with a decreased toll... Maybe it could take away half of the current toll (roughly 2%), or maybe 1%, possibley the toll could be taking away a certain amount of money from you, maybe taking away a certain amount of JP etc... A changed system of toll would make alot more people happy :P

**New Idea
New Continent (Idea from esmier)
- When people get to R4 / R5, they've most likely explored every part of the mainland and any other part of Rappelz. It'd be cool to have a completely new continent, maybe not as big as the current mainland, but still quite big ;P The new continent could only be accessible by lvl 80+ or 100+ people to guarantee less deaths and gives everyone something to fight for, so if they wanna get there, they're gonna have to lvl for it :D A new mainland would be an opportunity for brand new mobs, new dungeons, new quests, new villages, new NPC's, new things to do, new races etc... For the races, there could be a certain part of that mainland where the low lvled new races would stay, or maybe there wouldn't have to be a lvl limit to that mainland. There could also be a training spot for low lvled players on the new race if needed. If this was added, it'd be an awesome feeling of finally hitting lvl 100 and finally being able to venture onto the new mainland that you've never seen before! The new mainland could have completely new landscapes with new environments, completely different looking dungeons and never before seen mobs :P Cool idea ;D

**New Idea
More Challenging Skill System (Idea from seikuu)
- It would be cool to add a more challenging skill system, such as... You need a spellbook or card even that drop from monsters which allow you to cast a certain spell. They could be single-use or permanent, depends really... This could be implemented for the supposed 3rd jobs that are going to be added, maybe not all of the skills in the 3rd jobs but possibley some. The skills that require scrolls / cards could be skills that are strong, which to make it more fair, the player would have to gain something before they can use the skill. Maybe the skill scrolls / cards don't have to be dependant on races and job types, but could be used by anyone, therefore being fair to have them as single-use items. So you could have an Assassin healing other people if they have a scroll, you could have Champions buffing people etc... But if it was to be kept on the realistic side, then probably best to have the scroll skills dependant on job types :P

**New Idea
Cross-Class 3rd Jobs (Idea from pearldrums)
- Instead of having 3rd jobs as a simple advancement of the previous classes, it could contain more depth as in... If someone was an archer, they could get a choice of 2 advancements, an archer with low defence and high attack, or high defence and low attack, or there could be a 3rd one with balanced defence and attack. There could even be more than 3 with combinations such as high magic attack and low physical defence etc... This would make PvP so much more challenging and make more opportunities for DP's such as... "We need a tank with high magic defence", or something like that ;P

Message to Rappelz devs & GM's - You gotta admit, some of these ideas aren't that hard to implement xP
Thanks! :D

Lemonz
Tanda Server FTW!
Last edited by lemonz99 on Sun Dec 21, 2008 4:00 pm, edited 49 times in total.
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Tue Sep 02, 2008 4:56 pm

Pet Mounts so that you own a mount that is like 1M Rupees is cool, but Dragon Pet is Mount at lvl 145-150, its stupid at the level of it..... I prefer having a Stallion ride my Soldier places *Pulls in a Ferari...* heck yeah baby, 0-300 movement speed in 3.3 Seconds.
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Re: Lemonz has some ideas for Rappelz! :D

Postby lemonz99 » Wed Sep 03, 2008 4:50 pm

thomashero77 wrote:Pet Mounts so that you own a mount that is like 1M Rupees is cool, but Dragon Pet is Mount at lvl 145-150, its stupid at the level of it..... I prefer having a Stallion ride my Soldier places *Pulls in a Ferari...* heck yeah baby, 0-300 movement speed in 3.3 Seconds.


Hah xP Yeah, heard about the dragon mount thing at a high lvl... Never actually seen it or heard that much about it. I also heard that it was only for GM's o.O Is the dragon mount the white dragon pet or something else? Just wondering xP
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Wed Sep 03, 2008 5:16 pm

just WD.
forget GMs and their WDs, *Waxes Ferari* this is Savior7 The Soldier Only... 3000 Movement Speed.... 500 White Dragon Power... man... this thing can tear the dungeon apart... ran into betryal, I jumped 7 lvls from lvl 73 lol. hit r4 rather fast with a ferari but it was totaled and costst 300M to get repaired. MAN!
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Re: Lemonz has some ideas for Rappelz! :D

Postby endgamecutter » Fri Sep 05, 2008 3:57 am

i like the idea of a server warehouse, i could finally see a more stable enviroment then the constant crashes of tanda.
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Re: Lemonz has some ideas for Rappelz! :D

Postby bloodtied » Sat Sep 06, 2008 9:01 pm

lemonz99 wrote:Armory Ranking System - I and most of you are aware of the armory system, I think that's gonna be cool. But I think that they should make it so on some page, preferabley the home page, they'll display each server, each having its own list of the 10-20 highest players on it. I like that idea, just makes the game more competitive :P

highest lvl players? that would suck lol all 10/20 will be 150. something like that wouldnt rly work unless there was a arena ranking system or something. but doubt it wil work

lemonz99 wrote:Non-Server Restricted Warehouse - A good feature would be for a warehouse, where no matter what server players are on, they can access the same warehouse. People complain about switching servers etc... I think that having a warehouse that you can access on any server is easier to do and good enough :D
servers are completly independant and not linked so rly doubt u could do that

lemonz99 wrote:Pet Gear - Kind of an odd idea, but it'd make pets more unique and they'd look cooler also :P Now I'm not saying spam it out so pets get everything from helms to boots. But a good idea would be to make specific gear for specific pets such as helms, gloves / claw plates (depends really xP) and maybe some other types of armour players could think of. Weapons could also be implemented, but it would be difficult for all pets. So maybe for ones like sally's, kentas, hawkmen etc...
it would add to the customisation for visible pet armor but weps naaa. most pets alrdy have visible weapons so :P

lemonz99 wrote:Ranked SS's - Add stamina savers for each rank, so that the higher the rank, the more stamina bonus they get. So for R2, they could have a little less % stamina bonus than what they get now, then R3 could be the same, then R4 could be a higher % and so on :P I noticed that the stamina savers aren't getting higher lvled people far, so ranked ss's would help :P
u always get double exp lolz. as u get higher the mobs give u higher exp. if like r5's got like 3 times exp there would be no challenge in getting R6 = boring

lemonz99 wrote:Money Makers - Before anyone gets thinking, he's gonna mention stuff from Runescape, I'm not 'cause that's for 5 year olds and 50 year old pedophiles who don't have any life at all xP I suggested this some where before, but anyways... Some of you may have completed quests where you have to mine something or collect things etc... I think that this should become something that players can do at anytime and recieve certain items depending on the target, then they can sell the items they collect. Such as mining, players could mine rocks to collect soul stones, rupee bags etc... Just sensible things to get out of a rock xD For each rock type, you can have a soul stone type with it. For the lower lvled soul stones, they can be put in rocks near low lvled mobs. For higher lvled soul stones, they can be put in rocks near high lvled mobs. This can also be implemented into other things like herb collecting, tool collecting and what ever else you can think of.
if u mined soulstones then that would suck economy will suffer. if everyone has soulstones they want then y bother selling them or anything. less challenge. alot of these sugestions are just making rappelz easier :?

lemonz99 wrote:More combinations - It would be good to have more combination types for players to use their items with. I suggest strike / defence cubes, something like 5 R2 defence cubes make 1 R3 defence cube. Or combining 5 lvl 20 soul stones of the same type together would make a lvl 40 soul stone of that type. Soul chips could be combined, they could even add more items into the game with an introduction to the feature xP
see above - sorta same thing

lemonz99 wrote:In-Game Report Feature - Allow players to type "/report name" to send an abuse report of another person in-game. Everyone knows that Rappelz has its annoying spammers, this could help with getting rid of them or just make it so they appear less often. I thought of making it so if a certain amount of people reported a certain person then they would be sent to the abyss, but a group of people could do that to a random person for fun xD
lolz people would abuse this and use it inapropiately and people will use it for things like getting pked :evil:

lemonz99 wrote:Group Duelling - Allow party duels in the duel arena or a special arena, I would prefer it to be in all the normal arenas for easier access xP Party duels would be alot more fun than normal duels, because in some duels, you fight someone and they have their annoying friend healing them where you can't do anything about that. But if it was a party duel, then you could go beat the **** outta the person healing them xP This could also lead to more guild fights too without the consequences, so people could watch guilds battle it out. I don't see guild fights happen, so it'd be fun to see xD
team arena battles would be nice as for guild we alrdy have it , its called seige...

lemonz99 wrote:Lak Trading - Allow players to trade their lak for a better variety of things rather than them thinking. "WOW, full lak, now I'll go trade that for 250k and start saving up for an evo3 kenta!" People like their soul chips, some people don't, so it'd be nice to let players trade their lak for something better such as strike / defence cubes or soul stones, maybe even timed items such as cloaks or event items. Just something better for players to do with lak :P
if ur solely relying on laks for all ur money then thats a little sad. trading laks for cloaks and cubes is taking fun out of saving/farming/dping.

lemonz99 wrote:Lak Storing - Sorry for not checking who, but in another topic, an idea was mentioned about being able to store lak in the warehouse. I think that's a cool idea, +1 to that :D
for what? :shock:

lemonz99 wrote:Enchanted Armour Glows - I think that having the kinda firey glow to armour would look stupid xP So I think that it'd be a good idea to make armour so when you get it to +5 or over. A pattern will glow on the armour somewhere. The pattern could depend on the race, job type, rank or maybe each armour type could have its own pattern, the pattern could glow on the shoulders, chest, back, arms, legs, where ever. But I think that this would make players look more unique and look cooler too ;P I don't think that it'd be a good idea to add it to other armour items such as boots, gloves, possibley helms though... o.O
nice customisation but they would require total redesign of all armor. dont see that happening. just a glow would be fine

lemonz99 wrote:MORE EVENTS!! - Events just rarely happen on the USA servers, I think that the Christmas In July event we just had simply blew and was a desperate attempt of an event -_-" I think that more events should be added even if they're events which are quests that are available for a limited time, or if they celebrate anything reasonable. I also think that events a year later should vary too... So make the certain event different each year, including different items, different objective etc... The best looking event I came across was the Halloween event, but I missed that :( But anyways, more events would be appreciated.
+1 p.s.holoween sucked :3

lemonz99 wrote:More Mounts - The current dinosaur I get to ride around on bores me to tears and makes any person look like a noob. Sure, people can get their Lydians to ride around on, but alot of people can't get hold of Gpotatoes, I tried once. Epic Fail! A couple of hours later a recieve a refund notice... I think that alot more mounts should be added and at least 2 more for people to buy with in-game money without going to the hv... You could add a horse mount, a unicorn mount, a boar mount, also stuff that's mythical, such as the new Qilin. Which sucks more, 'cause it's only for 120+ players and yet again it's cash shop, no one knows if it's for hidden village yet. More mounts would be nice ;P
more mounts +1 as for not being in CS or HV then rappelz would lose money and i dont want that.

lemonz99 wrote:Pet Mounts - Make it so that players can ride their pets at a certain evolution. On the control window, I've seen the button to ride a summoned creature, I never sussed what that was for. So I think it'd be good to be able to use your pets as mounts. Like pantera's, cerburus's, just reasonable pets to ride xP
then people wont buy mounts :O see above :3

lemonz99 wrote:Improved Servers - The Rappelz servers are crappy at the moment, there have been so many complaints about lag, disconnections etc... For lower end computers, lag is a big problem. I have a laptop with 512mb memory (RAM) and 1.60GHz processor, I know, it's the biggest piece of crap that ever hit earth, but I still wanna be able to play Rappelz on it hassle free... In dungeons, there's lag, lag in towns especially with the option selected to view people inside villages. I get lagged to death when people spam spells. Just pure hell really -_-" I played WoW for 2 months and quit it. But in the time I played it, I learnt how much the servers we have suck! On WoW, despite how vast the game map and population is and how detailed it can be with the objects, it doesn't lag... Before I started it I was expecting hell from it, but I was wrong. I'm not saying that Rappelz should be the exact same, but I'm sure that they can do something to improve the servers. Apparently in Part 2 there are gonna be server improvements. I'm hoping that these are to fix lag, rather than just disconnections. It's fine having no disconnections, but lag's the bigger problem, I hope that's fixed...
better servers +1

lemonz99 wrote:CTF (Capture The Flag) - Add a mini-game for people to play, divide a certain amount of players into two teams. Then each team has a side with their own flag, they have to defend their own flags and try to capture the others and bring it back to their base. Then the first team with a certain amount of points wins. You could also have different arenas for different lvls, similar as there is for dungeons like lm1 / lm2. You could have the 10 lvls spacing such as an arena for lvls 20-30, 30-40, 40-50 etc... All the way to the max lvl... So you could call each arena, CTF1, CTF2, CTF3 etc... For simplicity in adding this, make each arena the same, only with lvl limits. Then make a lobby somewhere in the game, players go there... Then there's an npc for each lvl range. Such as 20-30 NPC, 30-40 NPC etc... (I'm getting annoying with that, so I'm gonna stop xD) Each event could be held each 30-60 minutes, or yet again preferabley straight after the previous game has ended. But the time limit would be more stable. Back to the actual mini-game, after each game, the winning team recieves a prize such as lak or cash (yet again depending on lvls). I've gone on about this feature for alot of time, I need it added xD
this is seige :P flags = controllers, prize is munny/laks from dungeon. guild alliance teams vs guild alliance teams

lemonz99 wrote:Solid Walls - A cause to alot of lag, some players may know that the walls are not solid on Rappelz, because you can see mobs / players / npc's names through them. This also means that that object has loaded up and causes more memory usage on your computer. If the walls were solid, it'd make the lag just 50% wash away. (I experience this mostly in DP's)
doubt it causes 50% lag lmao. walls have very little data to load

lemonz99 wrote:Glitches - Ditch 'em...
+433465464 but i for one would miss the glitches

lemonz99 wrote:Guild Ranks - Allow people to assign their guild members to different rankings. Such as certain ranks that are able to recruit more members, or ranks that are just normal, or ranks that are limited to something such as guild chat for instance...
+1

lemonz99 wrote:Guild Warehouse - Add a new feature to the warehouse keeper so you can access a guild warehouse, where players can store things available to their fellow guild members. Alot of people have suggested this, it's a good idea ;P
good idea :P but then we would have people scamming guilds and stealing all the stuff XD

lemonz99 wrote: Parchments - No one's probably ever though of this one, but I think it'd be a fun thing for players to do xP Allow players to buy parchments from the merchant, when they use the parchment, it opens a dialog to write a custom message in it... Then they can confirm that and it make the message. Then when it's double clicked after that, a dialog opens with the message written in... This is a stupid idea, but it'd be funny xD So players could just write messages and drop them on the ground for other players to find. Or they could come to some use and give someone information that they'd need. Also make it so that the dialog contains the creators name, so if it's offensive, go beat up the guy who wrote it xP
pointless

lemonz99 wrote:Water Effects - When you run through water on Rappelz, it looks dodgey, there's no splashing effect or ripples and the sound simply seems dodgey if you're running through deep water. It sounds like you're running through a puddle xP It'd be cool to see some water effects such as splashing or rippeling implemented. And get a better water noise too xP Also, not trying to ruin anyones fun, but it'd be more realistic to make players move slower through deep water o.o
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Re: Lemonz has some ideas for Rappelz! :D

Postby lemonz99 » Sun Sep 07, 2008 3:35 pm

Hmm... You made some good points in your reply there... But my points would be... (Each number = each paragraph just so ya know xP)
1) Well if people complain about the highest lvls being on the rankings and not them, then you can have everyone ranked over lvl 20 or something. Or complaining about the high lvls is like saying... I'm lvl 25 and he's lvl 120, that sucks, I wanna be that lvl, in that case, get on Rappelz and get lvling xP

1.5) Lol, missed this out xP Can't be botherd to re-number everything, I'm too damn lazy :D I think that people would like this alot, if you wanted to move servers or see what the community's like on the other server... You don't have to start from the same old nothingness you came into the game originally with... Instead of starting from scratch, you can take your pet into a different server to help you lvl... I would do that, since I've been wanting to try out the Pantera server to see what it was like, just haven't got round to doing it yet -_-"

2) You're right that some pets have their own weapons and armour, but I mean customisable gear rather than the same old weapon until it gets the next evolution. So aswell as players having 6 ranks, each pet class can have them too... Not saying this is a "must" idea 'cause I myself know that this would be hard to implement...

3) You're right about that, but you gotta admit. After grinding all that way (since that's all you can do on Rappelz). People are gonna get bored of the same ol' xp rates with ss's, I see where your coming from, in which I'd change my idea to lowering the % extra i mentioned...

4) Nah... I think that it'd be good, I look in AH alot, damn, they don't have as many as I'd like... If they have alot, most are useless to me. If you're worried about that, then they could possibley be made harder to get to and the rock spawn times could be slower...

5) It'd be an alternative to mining ;P

6) Hmmm... I just looked over what I wrote there and I agree alot with you on that one... So I guess it could be made soley for people who are spammers / bots (which need to be dealt with urgently), and for people being abused, that can stick to emails ;P

7) Yeah, but waiting for every Saturday and Sunday for it... Group duels would be more flexible, convenient and fun... Siege's can be taken very seriously, group duels just plain simple fun :D

8) *casual sniff* "taking fun out of saving/farming/dping."... Those were never fun in the first place... DP's can be fun I admit, but the 1st two are definately no fun xD

9) Well that's for (as mentioned above), being able to get better items from the lak trader. Where you might need more than you can store with your lak necklace. So you can store in in the WH and save it up that way... And if you're thinking about how you could get it to the lak trader, then it could be transferred to the NPC straight from your warehouse or you could get some special bag of some sort for storing large amounts lak, but has no lak collecting functions... (Come on, use your imagination xP)

10) I think differently on that one, you would only honestly need to edit one part of the armour... (The part that's gonna glow)

11) Not sure about the halloween one, 'cause it looked better than any other event I've witnessed xP I've never seen an event with it's own area, and the cloak looked awesome, I also have a fonzy for the hat :D

12) I agree with you about them losing money, 'cause of all things, I wouldn't wanna see this game go without profits... But, if they added 4 new mounts (don't we wish), they could make the coolest looking 2 be sold in the CS / HV and the not so good looking 2 sold by the adventure guide... :P

13) Yes, now I look at it, I definately agree with that... But I guess they could make up something that people would rather use normal mounts for rather than pet mounts... But you're still right ;P

14) Yes :P

15) You're kinda right, but I could see CTF being more fun ;P Since it wouldn't be a guild thing and anyone could join...

16) Not on about the walls loading, I'm on about everything it's loading on the other side of the wall which shouldn't be. That's what lags...

17) I would miss the mount glitch xP

18) :P

19) Yeah, you're right, but they could add some kinda security thing for that. Like certain ranks of the guild can only take certain items out. Something like that...

20) Pointless... Yes... Fun... ... Can be xP (But I guess that was an idea 'cause I was bored when I thought it up)

21) RAWR

Thanks for taking your time to reply to all of that, don't wanna pick at anything you said, but you gotta use your imagination... I mean, hardly any of this is gonna be implemented, so I can dream can't I? xP
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Re: Lemonz has some ideas for Rappelz! :D

Postby y6u7i8o9 » Mon Sep 08, 2008 10:44 am

lemonz99 wrote:
Non-Server Restricted Warehouse - A good feature would be for a warehouse, where no matter what server players are on, they can access the same warehouse. People complain about switching servers etc... I think that having a warehouse that you can access on any server is easier to do and good enough :D


Love this idea. This way you could actually have all character classes and it would be more efficient than the current system. It would turn rappelz into a global economy. Each server would be like a different continent. I think if this had been implemented at the start of Rappelz it would have worked great. The biggest problem with it is that currently the economies on each server are different.
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Mon Sep 08, 2008 11:39 am

would be stupid, many people would sell SS and inflated server, buy a bundle on cheap server and repeat.
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Re: Lemonz has some ideas for Rappelz! :D

Postby lemonz99 » Mon Sep 08, 2008 1:12 pm

thomashero77 wrote:would be stupid, many people would sell SS and inflated server, buy a bundle on cheap server and repeat.

Hmm... Yeah, you're right about that... But I guess that after a while of people doing that, the prices would be balanced out on each server to be fair or have little difference... ;P
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Mon Sep 08, 2008 1:29 pm

I guess, but I think Rappelz should set prices, I hate to bring up other games, but they have set prices and players are much more satisfied in the economy, especially when every item is used and in this economy its really hard to make money w/o Grinding. I have to farm for a sally to buy back my Bpix which some idiot scammed me out of after I asked for a trade back and he sold it and well Now atleast the guy who got it is nice enough to hold on to it til I get the cash to buy it, thank goodness a good person got my Bpix MsDoss. Anyone know the drop rate on empty Sallies, been farming for quite some time now, I mean like been farming for years and still no Empty Sallies while other people spend a few days to get like 2-3. Its really hectic to continue on.
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Re: Lemonz has some ideas for Rappelz! :D

Postby lemonz99 » Mon Sep 08, 2008 1:51 pm

thomashero77 wrote:I guess, but I think Rappelz should set prices, I hate to bring up other games, but they have set prices and players are much more satisfied in the economy, especially when every item is used and in this economy its really hard to make money w/o Grinding. I have to farm for a sally to buy back my Bpix which some idiot scammed me out of after I asked for a trade back and he sold it and well Now atleast the guy who got it is nice enough to hold on to it til I get the cash to buy it, thank goodness a good person got my Bpix MsDoss. Anyone know the drop rate on empty Sallies, been farming for quite some time now, I mean like been farming for years and still no Empty Sallies while other people spend a few days to get like 2-3. Its really hectic to continue on.

Yeah, setting prices would be nice... I get the feeling of, when I get 13mil, I'm gonna get a fresh pet... Then when you finally get enough, luckily (sarcastic), you find out that the price has been raised 2mil on that pet so now it's 15mil... Setting prices server-wide would be easier :P

By the way, some of you might not have seen, had 2 new ideas added to the main post above (at the bottom of the paragraph)... The ideas are about a new movement system and allowing players to see each others hp / mp / stats / lvl info... :P Interesting solutions ;D

Also, I like your quick response, I see that you post on the forums very often, good thing ;P
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Mon Sep 08, 2008 2:36 pm

I guess its a good thing, Forums are Fun For Debating, Might make a topic in Off Topic just to see who can Flame The Best. lol.
The whole drag idea sounds cool. I would definitely use it. The whole level thing would be nice for Dps. it'd be funny to see someone who was 8x jump into a lvl 1xx party cause he said he was 98 or something. lol, i''d laugh about it when I see him get pwned by boss but hey he might get nice xp at the end.
The Level thing I think it'd be half and half among the Servers, many R2s may hide their lvls while r3/r4+ may keep theirs unhidden from others.
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Re: Lemonz has some ideas for Rappelz! :D

Postby mardoqueo » Mon Sep 08, 2008 2:54 pm

i kinda like some way to indicate what one person level is to another. thats the second reason why i dont PK. The first no reward for it, the second i dont want to be "that guy" who is a r4 and killed a r2 just because i wasnt looking at your weapons or armor (assuming you dont have event clothing on that hides armor) if i ever do PK it want to go after people my level... need some way of being able to tell that... some way like i dont know... THE MOB SYSTEM!!! reds, much higher lvl then you purples, much lower then you...

sures as hell beats goign up to ask, hey what level are you... oh good im goign to try to PK you now... weres the fricken surprise in that? Com'on
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Re: Lemonz has some ideas for Rappelz! :D

Postby mutaznesh » Mon Sep 08, 2008 5:27 pm

Right on, now give Soldiers the ability to one shot takin at 7x and i'll be good.
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