Now if
Fire arrow lvl 20 = 1000 damage
Life leech lvl 10 = 1500
Fireball lvl 20 = 2000
Corruption lvl 10 = 2000
Bloody Arrow lvl 20 = 4000
All fine and dandy BUT now take a look at the cast/cool time and mp cost of these skills.
FA = 0.5ca, 0.8co, 44mp
LL = 2ca, 30co, 275mp
FB = 2ca, 15co, 230mp
C = 1.5ca, 30co, 215mp
BA = 2.5ca, 120co, 456mp
What does any of this mean? It means that Fire Arrow is the only skill you can effectively use for dealing damage. Fireball, Corruption and Bloody Arrow are completely useless. Well actually you could use lvl1 corruption and fireball to keep sins uncloaked and of course life leech can give you back a smattering of life however in terms of dealing damage these skills use too much mp and take too long to cast and cooldown for the amount of damage they are doing!
E.g.
1) 2xFA = 2000 instant damage for 88 mp. Compare that to the length of time (because in addition to cast time you must also consider the durations of the dots) and the amount of mp used by either corruption or fireball to get the same 2000 damage result.
2) 4xFA = 4000 damage for 176 mp while 1 Bloody arrow is 456 mp and can be interrupted while cast.
These skills are doing piss poor damage for the time and cost. I would like to encourage the GMs to please let the developers know that right now none of the magic skills are worth using other than fire arrow.
If I did a mp per damage comparison with some times the result would be:
FA = 22.7 in .5sec
LL = 5.4 in 2sec (note that the damage registers a little while after)
FB = 8.7 in 11 sec (cast + duration)
C = 9.3 in 13.5 sec (cast + duration)
BA = 8.7 in 2.5 sec (but remeber that you must wait for all 4 balls to hit so its a bit longer than 2.5 secs. I estimate roughly 4 secs total).
Anyway these number are absurd and point to the fact that the developers have made a bunch of useless skills. The damage of these skills have to made appropriate to their mp usage and time taken to use them.
It is basic mmo common sense that the higher up the tree a skill is and the harder/more it takes to get it the more usefull it becomes. Obviously Rappelz does not seem to follow that kind of thinking since it seems that the higher up the skill tree you go there can be instances of skills that are less usefull than starting skills.
DOTs have to be revised. If you look at the length of time they take to do their work its silly that they do so little damage.
I know you guys had a post for this already and I guess I'm a bit too late but seeing as how things have been delayed/whatever please take this information into consideration. Perhaps a different suggestion would be if these skills are not going to give better damage, why not allow them to inflict status effects e.g. decreased accy/maccy for corruption and deceased patk/matk for fireball. As for Bloody Arrow its a NUKE. It supposed to do huge damage for its cost and time. Give it another 4 balls. That makes the damage 8000. After all it has a 2min cool down and can rape a bsums mp bar, its not like youre going to be spamming it!


















































