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Might of the Underworld

Discuss the Strider, Dark Magician, Sorcerer and their advanced classes here.
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16 posts • Page 1 of 2 • 1, 2

Might of the Underworld

Postby gdavge2003 » Thu Jun 19, 2008 11:58 am

I have two pets about my level, and I just can't see the usefulness of this skill. I have two pets out 100% of the time, and with this skill, my p.atk increases by about 60, while both of my pets lose about 70-80 p.atk EACH. Which results in a net loss of p.atk.

I can understand why one would use this skill if he has a pet that's 20+ levels lower than him... but what's the benefit of using this when you have 2 pets that are equal to your level?
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Re: Might of the Underworld

Postby ultimatemx » Thu Jun 19, 2008 12:49 pm

Most people just end up using Might for boss battles and PvP.
Someone in the forums here tested it actually and found that, since you can combine it with Halisha and almost get rid of the negative stats, you can increase you overall damage output. I still don't quite believe this lol, but its some food for thought.
Basically, the reason I don't end up using this skill very often is, 1) it makes my pets squishy and they die, and 2) MP regen is a pain in the proverbial.
Anyways for the later parts of r4 and early r5 when you're not using your pets to fight takin it adds a boost to your damage and defence when fighting bosses. Also you're going to want it when for some unknown reason you end up taking a boss @_x.
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Re: Might of the Underworld

Postby rayutasu » Thu Jun 19, 2008 3:16 pm

Use it for running through dungeons and when you're leveling a low level pet.
People don't pick it for the str so much as the vit, it gives around 1k extra hp.
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Re: Might of the Underworld

Postby ultimatemx » Thu Jun 19, 2008 9:33 pm

Yeah it is good for running, I do avoid it for leveling low pets, it saps their HP too much, they generally die faster with pass damage that way @_x Besides you should be dual summoning if you're leveling lower pets, no point nerfing a low pet since it already has low enough stats and your other pet can compensate for its lack off DD power.
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Re: Might of the Underworld

Postby rayutasu » Fri Jun 20, 2008 10:51 am

I mean low like evo 1.
Where might of the underworld takes off...2 str and 2 vit.
And it wouldn't hit anything anyways.
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Re: Might of the Underworld

Postby scarlingdarling » Tue Jul 29, 2008 2:29 pm

this is something iv been racking my brain over for awhile.. to use or not to use. I use it in dp all the time, only for the pure fact that i rather have my pets die in a party rather me. Much easier to gain a pets xp back.
In pvp its a 50/50 situation for me. If i'm using two pets that both rely on pattk then i wouldnt use it. Blood aura + power support is extremely tough in this situation. If i'm using say a Orc as my main and a red pixie as my spammer, then i would use might of the underworld + halisha + whatever toggel i see best. Since Orc is high in pattk and red pixies are meant to be magic taking off alittle vit and str from this combination doesnt hurt me. I still get the benefit of having Int on halisha for my pixie and Orc can still zerk and crit buff for some crazy dmg.
For soloing dungeons it came down to what do i want to take dmg. If my pet is hardcore enough to tank then no might, otherwise dual summoning with a blue pixie out and me being the main tank has worked out pretty well with might.

so to use or not to use.. it really depends on what you have and want to do.

but this will all change in e5....
If skill dmg is increased in e5 then i wouldnt use it at all in pvp, i dont think, and more rely on my pets skill dmg. thats just guessing though.
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Re: Might of the Underworld

Postby sk8aholixx » Tue Jul 29, 2008 4:32 pm

I solely use it for PvP purposes. With a red pixie it does absolutely nothing but benefit me.
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Re: Might of the Underworld

Postby ridersnake » Fri Aug 15, 2008 8:18 am

Might of the Underworld substract a percent str of your pets to give you the same percent :
- you can have more str than your pets ; in this case , it s not a problem
- it substracts str and not p.atck : if your pet has got 70 p.atck less but your pet has got 2000 p.atck already , it s not a problem too
- you use propably a dagger (a quick weapon) , and your pet a 2h weapon ( a slow seapon)
if you have got 60 p.atck more and your pet 70 p.atck less but you hit 1.5 times more than your pet , total damages will be higher
- you regen hps 2x slower than your pet, and extract hp from your pets is low ; so , when your sorc is hurted , as it s difficult to heal yourself , maybe you want to have more hps (so more vit , so using might of underworld)
- If you need often to heal your pet . In this case, to have got extra hps are good
- If you play the tanker , and your pet the dd , Might of underworld can help you to keep the aggro

Anyway , with all the toggles already turned on, might of underworld will suck your mana quickly. specificly when you don t use int stones
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Re: Might of the Underworld

Postby ultimatemx » Sat Aug 16, 2008 5:34 am

Even with int stones your MP gets sapped at the same speed, you're better off just going full str/vit if you're planning on using Might all the time, and getting an r4 mp regen necklace (Soul Bringer) this reduces the impact it has on your mana as you're regaining MP faster. More MP from int stones is just a stop-gap measure, you're just putting more water in, not blocking the leak.
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Re: Might of the Underworld

Postby slayeroflord » Thu Oct 09, 2008 11:11 am

gdavge2003 wrote:I have two pets about my level, and I just can't see the usefulness of this skill. I have two pets out 100% of the time, and with this skill, my p.atk increases by about 60, while both of my pets lose about 70-80 p.atk EACH. Which results in a net loss of p.atk.

I can understand why one would use this skill if he has a pet that's 20+ levels lower than him... but what's the benefit of using this when you have 2 pets that are equal to your level?


Might of the Underworld is an extremely strong skill if used well. The thing about it is that it reduces your pets Str and Vit and Increases yours. But, not all pets need Str.
Personally, I think a bs with redpixies, Might of the Underworld, Spirit Support, Aura of Halisha ( from another party member ) and Spirit Aura ( is it that? The one that increases M.atk on pets). You may be thinking, who ever uses spirit aura? Well, if you have 3 bs in the dp, each one would use a aura, or you could use it for solo/duo situation. You'll end up as the tank + you and your pet is gonna deal and hell of damage with your str increased and your pets matk increased. Moreover your vit is increased too, with double impact too, you're gonna see lots of numbers fly out!
However the downside of this combo is that your redpix is gonna die in a few hits, but not to worry, theres always something called creature stability. Just be more aware of moving adds. IMO, this is a really strong combo, but not good for pvp, especially ranged opponents that would aim your pixie first.
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Re: Might of the Underworld

Postby hakron » Thu Oct 09, 2008 7:10 pm

slayeroflord,
Creature Stability doesn't work on skills attacks. If you cast all attacks of your red pixie she will get aggro and die.
I'm pretty sure the -threat toggle on pixies doesn't work on skill attacks too.
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Re: Might of the Underworld

Postby slayeroflord » Fri Oct 10, 2008 9:23 am

landcf wrote:slayeroflord,
Creature Stability doesn't work on skills attacks. If you cast all attacks of your red pixie she will get aggro and die.
I'm pretty sure the -threat toggle on pixies doesn't work on skill attacks too.


Oh it doesn't? lolx, i didn't know that.. sounds fishy though.
How can u confirm it?

Or maybe someone else could confirm it?
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Re: Might of the Underworld

Postby hakron » Fri Oct 10, 2008 12:33 pm

slayeroflord wrote:Oh it doesn't? lolx, i didn't know that.. sounds fishy though.
How can u confirm it?

Or maybe someone else could confirm it?

You can confirm if the pet's threat toggle works by attacking a field boss mob, as they last longer than regular mobs. If the pixie get aggro even with the toggle on, then it just works on basic attacks.
I can try to test (accidentally got lvl1 of threat toggle...) but my RP is 20 lvls lower than me and as Macc plays a role on pets now on E5...

I can assure you that creature stability only works with basic attacks as I always buff my chick with it when DPing. Skill spam, she will get all the mobs attention, basic attacks, not so much aggro (dagger passive for crit ratio = woot!).
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Re: Might of the Underworld

Postby xxsakkxx » Sun May 24, 2009 8:31 pm

Might of the Underworld is an extremely strong skill if used well. The thing about it is that it reduces your pets Str and Vit and Increases yours. But, not all pets need Str.
Personally, I think a bs with redpixies, Might of the Underworld, Spirit Support, Aura of Halisha ( from another party member ) and Spirit Aura ( is it that? The one that increases M.atk on pets). You may be thinking, who ever uses spirit aura? Well, if you have 3 bs in the dp, each one would use a aura, or you could use it for solo/duo situation. You'll end up as the tank + you and your pet is gonna deal and hell of damage with your str increased and your pets matk increased. Moreover your vit is increased too, with double impact too, you're gonna see lots of numbers fly out!
However the downside of this combo is that your redpix is gonna die in a few hits, but not to worry, theres always something called creature stability. Just be more aware of moving adds. IMO, this is a really strong combo, but not good for pvp, especially ranged opponents that would aim your pixie first.[/quote]


I totally agree with this assesment.
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Re: Might of the Underworld

Postby aui164 » Sun May 24, 2009 9:33 pm

lol check the sig of the guy that opened the topic. he got rp+bp out and seriously states might of the uw aint useful? :roll:
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