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Sorcerer Skills...rebalancing issues...

Discuss the Strider, Dark Magician, Sorcerer and their advanced classes here.
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16 posts • Page 1 of 2 • 1, 2

Sorcerer Skills...rebalancing issues...

Postby boomhauser » Mon Mar 10, 2008 5:14 pm

Hello, After trying out sorcerer out for a long time I am wondering what the heck the programmers were thinking. According to all the skills they have I think they need to be fixed for the following reasons:

1)the creature healing skills consumes A TON of mana and your own hp to heal the pet for a small amount, dont get me wrong this is one of the few skills thats actually acceptable since after level 5/5 on sorcerer it heals for a decent amount but unfortunately it still takes a giant amount of mp. I wish they just make it it takes your own HP and small amount of mp or no mp at all considering you are sacrificing your own hp ( or something within these lines)

2) Our only buff which supposedly increases critical does absolutely nothing but waste mp and jp it doesn't even work, and even if it did work compared to the breeder +DMG which last ages i seems ours only last a few seconds with a super long ass recast.

3)Creature HP extract skills is a piece of crap I am sorry but at level 3/5 it heals 200 hp for 200mp and 200 hp off your pet the trade off are not worth it and seem retarded at most at least double the hp you earn considering you sacrifice so dam much.

4) we are a summoner class/mage and we have a small amount of mana this is annoying considering almost all our skills deplete the mp bar fast as heck "dirk tornato anyone ? lol "

5) I know this has nothignt o do with sorcerer but why the hell they dont sell mana pots or mana scrolls int own what gives LOL this is one of the first rpg in general that sells hp stuff but not mp lol anyone else thinks this is stupid as hell?

anyways these are some of my own personal thoughts on the class so far, what does everyone think about this? and what are everyones opinions on the skills? please non flaming i wasn't comparing job to others or saying anything is better than x just hope everyone can see what I am talkign about.

any thoughts on my topic are appreciated.
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Re: Sorcerer Skills...rebalancing issues...

Postby boomhauser » Mon Mar 10, 2008 5:16 pm

even though I said all this stuff about sorcerer i enjoy the class considering it requires a lot more thinking and strategy than just f1 spam

don't take this as a sorcerer hating topic lol
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Re: Sorcerer Skills...rebalancing issues...

Postby gdavge2003 » Mon Mar 10, 2008 8:48 pm

1) Agreed
2) Eh... they'll get around it
3) *shrugs* :roll: I never use this skill, I use leech life instead; works well even with a dirk.
4) I suppose.
5) Hmm, well, I seem to get enough scrolls/pots from DPs and farming.

Make a post in the GM thread on the sorcerer forum about this. They're still accepting feedbacks.
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Re: Sorcerer Skills...rebalancing issues...

Postby ultimatemx » Tue Mar 11, 2008 9:08 pm

1) Yeah Creature Life Transfer definitely needs to be adjusted.
2) Lions claw got absolutely nerfed, at max level +2, I put it on my orc with his fist of rage skill and he had 8% + 62% Chance of Criting, so it isn't entirely useless, I'd much rather a total of 70% than 50%
3) Creature HP extract is sorta superfluous, I never use it, pots, scrolls and food work better.
4) We're a hybrid class more than a summoner/mage, I prefer to use a dirk, it has enough Matk anyways so spells are fine, you don't really need to use them unless you're PvPing or against the occasional boss, or pulling. Also, never use anything higher than level 1-3 on dirk tornado, the damage you deal with it is pretty much the same for all the levels.
5) I've never had problems getting scrolls and pots, you always end up with a ton after a DP and if you can play properly you don't really need them. Although it is kind of odd as to why there aren't any.
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Re: Sorcerer Skills...rebalancing issues...

Postby gdavge2003 » Tue Mar 11, 2008 9:20 pm

ultimatemx wrote: you don't really need to use them unless you're . . . or pulling.


Speaking of pulling, I am so g**d**** p****** at pulling. It seems that unless there's an archer in the DP, I'm always forced to do the pulling. Does this hideous torture continue in r4/r5 DPs?
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Re: Sorcerer Skills...rebalancing issues...

Postby ultimatemx » Tue Mar 11, 2008 9:22 pm

gdavge2003 wrote:
ultimatemx wrote: you don't really need to use them unless you're . . . or pulling.


Speaking of pulling, I am so g**d**** p****** at pulling. It seems that unless there's an archer in the DP, I'm always forced to do the pulling. Does this hideous torture continue in r4/r5 DPs?

Nope, I rarely pull these days, and if I do its because the sins are too bloody lazy or non-existent to do it.
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Re: Sorcerer Skills...rebalancing issues...

Postby spence » Wed Mar 12, 2008 9:55 am

Rebalancing?

Rebalancing is lowering down the stat increase of creature mastery.
For all your other points there is a topic, made by a GM.
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Re: Sorcerer Skills...rebalancing issues...

Postby gdavge2003 » Wed Mar 12, 2008 2:27 pm

spenc wrote:Rebalancing?

Rebalancing is lowering down the stat increase of creature mastery.
For all your other points there is a topic, made by a GM.


Nooo, creature mastery is great; keep it that way. Guess the OP didn't see the GM topic :roll:
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Re: Sorcerer Skills...rebalancing issues...

Postby spence » Thu Mar 13, 2008 1:06 pm

So a non-buffed 101+11 evo2 orc with a +5 2h axe on a petclass should have more p.atk then a non-buffed 11x archer?
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Re: Sorcerer Skills...rebalancing issues...

Postby dzikaniunia » Fri Mar 14, 2008 1:28 am

kingalkaiser wrote:Hello, After trying out sorcerer out for a long time I am wondering what the heck the programmers were thinking. According to all the skills they have I think they need to be fixed for the following reasons:

1)the creature healing skills consumes A TON of mana and your own hp to heal the pet for a small amount, dont get me wrong this is one of the few skills thats actually acceptable since after level 5/5 on sorcerer it heals for a decent amount but unfortunately it still takes a giant amount of mp. I wish they just make it it takes your own HP and small amount of mp or no mp at all considering you are sacrificing your own hp ( or something within these lines)

2) Our only buff which supposedly increases critical does absolutely nothing but waste mp and jp it doesn't even work, and even if it did work compared to the breeder +DMG which last ages i seems ours only last a few seconds with a super long ass recast.

3)Creature HP extract skills is a piece of crap I am sorry but at level 3/5 it heals 200 hp for 200mp and 200 hp off your pet the trade off are not worth it and seem retarded at most at least double the hp you earn considering you sacrifice so dam much.

4) we are a summoner class/mage and we have a small amount of mana this is annoying considering almost all our skills deplete the mp bar fast as heck "dirk tornato anyone ? lol "

5) I know this has nothignt o do with sorcerer but why the hell they dont sell mana pots or mana scrolls int own what gives LOL this is one of the first rpg in general that sells hp stuff but not mp lol anyone else thinks this is stupid as hell?

anyways these are some of my own personal thoughts on the class so far, what does everyone think about this? and what are everyones opinions on the skills? please non flaming i wasn't comparing job to others or saying anything is better than x just hope everyone can see what I am talkign about.

any thoughts on my topic are appreciated.


1. Sorcerer is offensive ( pet ) / caster character. The heal is good or acceptable if you know how to deal with it. MP exctract can help you with mana.

2. Yes this skill have to be fixed, orc with crit skill + lion claw + berserk would be nice punishment for cocky breeders

3. Yes I think it is a bad joke

4. Dirk tornado is a piece of crap, damage is low, can bug/freeze your char till mob is dead. But still thanks to mp extract mana problem i solved
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Re: Sorcerer Skills...rebalancing issues...

Postby dragonpurse » Tue Mar 18, 2008 5:55 am

kingalkaiser wrote:Hello, After trying out sorcerer out for a long time I am wondering what the heck the programmers were thinking. According to all the skills they have I think they need to be fixed for the following reasons:

1)the creature healing skills consumes A TON of mana and your own hp to heal the pet for a small amount, dont get me wrong this is one of the few skills thats actually acceptable since after level 5/5 on sorcerer it heals for a decent amount but unfortunately it still takes a giant amount of mp. I wish they just make it it takes your own HP and small amount of mp or no mp at all considering you are sacrificing your own hp ( or something within these lines)

Well I now use Lv6 +3 Life Transfer and it heals for 1k, so i'm not really complaining and it doesn't use to much mp.

2) Our only buff which supposedly increases critical does absolutely nothing but waste mp and jp it doesn't even work, and even if it did work compared to the breeder +DMG which last ages i seems ours only last a few seconds with a super long ass recast.

So wrong :P Aura's are just incredible and are permanent! :o Everybody loves them ^^

3)Creature HP extract skills is a piece of crap I am sorry but at level 3/5 it heals 200 hp for 200mp and 200 hp off your pet the trade off are not worth it and seem retarded at most at least double the hp you earn considering you sacrifice so dam much.

True, but mostly I don't even need to heal myself. With buffs i'm invincible, without I can last damn long (almost never need my blue pix.)

4) we are a summoner class/mage and we have a small amount of mana this is annoying considering almost all our skills deplete the mp bar fast as heck "dirk tornato anyone ? lol "

Small amout O_o, 5k mana buffed 4100 base. HP: 7,2k base, 9,1k buffed

5) I know this has nothignt o do with sorcerer but why the hell they dont sell mana pots or mana scrolls int own what gives LOL this is one of the first rpg in general that sells hp stuff but not mp lol anyone else thinks this is stupid as hell?

They don't? How 'bout the Tea?

anyways these are some of my own personal thoughts on the class so far, what does everyone think about this? and what are everyones opinions on the skills? please non flaming i wasn't comparing job to others or saying anything is better than x just hope everyone can see what I am talkign about.

any thoughts on my topic are appreciated.
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Re: Sorcerer Skills...rebalancing issues...

Postby scarlingdarling » Wed Mar 19, 2008 6:09 pm

1)completely agree

2) CREATURE CRIT BURNING PLLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *tears* plz bring it back pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls pls

3)i never use this.. honestly

4) i wouldnt really care about mp anymore since i gave up my staff coming from e3 to e4.. mp hasnt been an issue at all. All tho the party buffs do drain the mana.. turn on a Aura and stand in town for an hour.. your mp will decrease dramatically. (dont sit)

5) they drop enough
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Re: Sorcerer Skills...rebalancing issues...

Postby boomhauser » Mon Mar 24, 2008 6:44 am

Hello First of all thank you all for expressing your opinion on the class and i respect and agree/disagree with what some of you guys said but everyones is entitled to their opinions and thats cool, but you all seem to agree with some of the things i said and that the class needs to get fixed a bit more.
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Re: Sorcerer Skills...rebalancing issues...

Postby chanshuiho » Tue Mar 25, 2008 8:48 am

In terms of 1 and 3, yeah... they are totally screwed. If you compare those two with minor healing and creature healing from breeder, you can tell the developers were probably on drug, drunk, or they were using a monkey replacement programmer when they develop those skills (not only sorc's two skill heal for less, they also takes hp from one target, it's just wtf -_-). But hey they can go around it and say "well, Asuran are not meant for healing, so deal with it losers."

5. ehhhh it's okay, I don't think the problem lies on if we can get enough mana pots, I think the problem is if we remember to use it when their cooltime is over >_>.

2. Yeah that skill is crapped out too (very different from Divine Claw if you ask me), but too much "overpower" issues if they fix that skill, so let see what they would do about it.

4. Yes, but no. Pretty sure everybody has mana issue except the players that don't use mana at all, so.... it's not just a sorc thing or a summoner thing.
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Re: Sorcerer Skills...rebalancing issues...

Postby archlordlucifer » Fri Mar 28, 2008 2:48 am

dzikaniunia wrote:
kingalkaiser wrote:Hello, After trying out sorcerer out for a long time I am wondering what the heck the programmers were thinking. According to all the skills they have I think they need to be fixed for the following reasons:

1)the creature healing skills consumes A TON of mana and your own hp to heal the pet for a small amount, dont get me wrong this is one of the few skills thats actually acceptable since after level 5/5 on sorcerer it heals for a decent amount but unfortunately it still takes a giant amount of mp. I wish they just make it it takes your own HP and small amount of mp or no mp at all considering you are sacrificing your own hp ( or something within these lines)

2) Our only buff which supposedly increases critical does absolutely nothing but waste mp and jp it doesn't even work, and even if it did work compared to the breeder +DMG which last ages i seems ours only last a few seconds with a super long ass recast.

3)Creature HP extract skills is a piece of crap I am sorry but at level 3/5 it heals 200 hp for 200mp and 200 hp off your pet the trade off are not worth it and seem retarded at most at least double the hp you earn considering you sacrifice so dam much.

4) we are a summoner class/mage and we have a small amount of mana this is annoying considering almost all our skills deplete the mp bar fast as heck "dirk tornato anyone ? lol "

5) I know this has nothignt o do with sorcerer but why the hell they dont sell mana pots or mana scrolls int own what gives LOL this is one of the first rpg in general that sells hp stuff but not mp lol anyone else thinks this is stupid as hell?

anyways these are some of my own personal thoughts on the class so far, what does everyone think about this? and what are everyones opinions on the skills? please non flaming i wasn't comparing job to others or saying anything is better than x just hope everyone can see what I am talkign about.

any thoughts on my topic are appreciated.


1. Sorcerer is offensive ( pet ) / caster character. The heal is good or acceptable if you know how to deal with it. MP exctract can help you with mana.

2. Yes this skill have to be fixed, orc with crit skill + lion claw + berserk would be nice punishment for cocky breeders

3. Yes I think it is a bad joke

4. Dirk tornado is a piece of crap, damage is low, can bug/freeze your char till mob is dead. But still thanks to mp extract mana problem i solved


yet breeders have a better constant DPS and evokers have a better "burst damage", also they are like, full champs with pets

sorcs are the guys who stay behind to buff pets with they auras (which may i remind you, breeders get defensive buffs AND better damage buffs) and watch the battle being careful not to die...least thats how i feel compared to the other 2 pet classes
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