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Skeloton questions and Support/Aura combo...

Discuss the Strider, Dark Magician, Sorcerer and their advanced classes here.
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6 posts • Page 1 of 1

Skeloton questions and Support/Aura combo...

Postby galeforce83 » Thu Feb 07, 2008 4:52 pm

I'm using a skeleton on my sorc-to-be, and I plan on skilling it according to a DD build. But I'm still unsure as to what stone setup to use in it's equipment. Since I wan't it to be pure DD, strength is a given, but what about the second stat?

As for it's weapon, would a 2H axe or a spear be better (I've already decided to go with a two-handed weapon for the extra stone slots)?

Also, which Support/Aura combo would best compliment a DD skeleton's abilites? Power + Blood for raw damage? Combat + Halisha for best possible speed and evasion? Or some other combination?
"Every man is guilty of the good he did not do."

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Re: Skeloton questions and Support/Aura combo...

Postby hoyin007 » Fri Feb 08, 2008 4:01 am

For pets weapon, most people would use 2H Axe, it boots the best damage. Some pet have passive skill for using melee weapon increase damage, so that's exclude all the bow.

With skelly, I heard there is another interesting build (for Sorcerer only). Starting from Lvl40+ there is a passive skill increase attack speed if wear hunter armor. Use that with Sorcerer active skill increase pets attack speed (forgot the name), and give the skelly a good dagger.
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Re: Skeloton questions and Support/Aura combo...

Postby hakron » Fri Feb 08, 2008 5:07 am

Some people use a dagger on DPs, cause of buffs and the fastest atk speed with buffs, the higher DPS you will get. For farming or soloing dungeon, go 2h weapon. If your skell rely mostly on active skills, use a 2h axe if not, use a spear or 2h sword.
For aura i would say Halisha, to boost evasion, wisdom (to land the AoE Fear) and dex for accuracy (if you are facing mobs higher lvl than skell).
About support, make some tests, see if power or combat kill mobs faster.

I don't own a skell but i would like to see the atk speed of one with spear + feast of wind + combat support + wind weapon + hunter suit passive :D

Some numbers with weapons and hunter suit passive+feast of wind (+4% atk speed):
Spear - 84 + 3
2h sword - 78 + 3
2h axe (mace) - 73 + 2
Dagger - 110 + 4
1h Sword - 99 + 3
1h Axe (mace) - 94 + 3

2h weapon get 2 extra stone slots making possible to boost a little bit more its strength and agility.

Good luck and have fun with your pet.
robertthebard wrote:This is an MMO, and we all know that when it comes to female "armor", less is more.

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Re: Skeloton questions and Support/Aura combo...

Postby galeforce83 » Fri Feb 08, 2008 5:27 pm

Thanks guys, though I have a few more questions.

1) From you said at the end I assume you're suggesting an agi/str stone combo?

2) I wouldnt want to spend too much, so when testing the two supports, would lvl 1 of each be enough to get the results? If it helps any, I've already tested axes and spears, and they have about the same dps when using basic attacks. Actually, it would be nice if someone could say if one is better or not, because, if Power is better, I'd only get Combat to access Lion's Claw (which leads me to my 3rd question).

3) Is Lion's Claw still "broken"?

4) Are the auras similar to the supports in that you can only have one active at a time. I remember seeing a screenie of an orc with insane stats, and the poster named both Blood Aura and Aura of Halisha in the list of buffs used on the orc. Though it could be that the auras can overlap for a few seconds before the the first one is overridden (this happens with my huna's elemental toggles).
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Re: Skeloton questions and Support/Aura combo...

Postby hakron » Sat Feb 09, 2008 8:51 am

Ok:
1) Yes, strength and agility stones (R4 ones, +9 stat);

2)At lvl 1 of Power or Combat Support i would suggest Combat Support, cause Power Support at lvl1 gives +5 Patk and +30 Max HP while Combat Support lvl1 gives +7% atk Speed. And if your skell is higher lvl than you, it would benefit more from Combat than with Power, from my point of view;

3)Lion's Claw still broke;

4)You can have 1 (one) aura on at a time.
Power support and Blood Aura, Combat support and Aura of Halisha, just make the combination you see that fits your pet(s) the most. You may want to duo or DP with another BS so pets can get Blood and Aura of Halisha (a 3rd BS for Spirit Aura :mrgreen: ). Awesome pet damage.
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Re: Skeloton questions and Support/Aura combo...

Postby ichat3 » Mon Feb 11, 2008 7:33 am

The skeleton on a sorcerer can have so many setups that you can pull off successfully it aint funny. So saying you want a dd build skell is still a bit sketchy because there is more than one way to make a dd build skell.

Dirk/atk spd dd
One of your major decisions will be if you are going to incorporate the passive speed buff from wearing hunter armor and then complement it with the active skill feast of the wind. This combo can then be buffed by combat support to create and extremely fast attacking skell and blood aura to have the maximum damage possible. Given the right weapon such as a dirk, the skell would become a dps monster especially with further weapon speed buffs as well as the other str/patk/additional damage buffs. This build is also a strong anti caster build in pvp and seiges.
The downside to this type of dd skell is that when it is not fully buffed it will not be as damaging e.g. outside the dungeon in solo. It also will not be able to maximise the damage from skill spamming since it will lack the patk of a 2h axe for instance. So moves like blow of rage and poison blow won't be as damaging with a dirk as with a 2h axe. However due to the high dps while buffed this point is somewhat nullified not to mention these skills would also add to the dps. The biggest downside will perhaps be the fact that you are using hunter armor. Immediately your skell defense will be lowered by using the hunter armor (though you get a slight movement speed boost). However I guess the faster you can kill the less hits you will take but be assured that there is a vast difference between the tanking ability of a skell and a tortus even as high as lvl 100 evo2.

2h axe/pure power dd aka the skill spammer
The main choice here is the 2h axe and to be quite honest it was my weapon of choice right up to R4. The other main focus here is to level up the skills blow of rage, thunderbolt and fighter slash as high as possible. At higher levels you will also get poison blow and some people do go for blast however that is highly debatable and optional. I suggest you ignore blast. You will need it to get Fighter slash but I guess you can do without fighter slash as well. This build does not require atk spd speed however If you want you can still get hunter armor and get feast of wind. The buffs here will be power support and blood aura once you get it. The beauty of this build is once you use moves like poison blow (+ it adds poison) and blow of rage which double your damage and thunderbolt which is even more damaging + stun. Even fighter slash and blast will do some nice damage at high levels on this build.
The downside to this build will primarily be the jps spent on levelling the skells attack skills especially if you add in blast and fighter slash. This build is not as defensively challenged if you go without the attack speed passive and simply use warrior armor combined with vit and str stones.

The balanced warrior/ spear/ 2h sword
This build is the versatile build and its really a build it to suit yourself type build. Your choices here reflect how you want to use your skell. You can either go for speed, power or a combination of both and is in fact my current choice of skell. It is in fact not as much a dd build as it is a utility build which is why I did not include dd in the heading, yet it can dish out the pain just fine anyway :shock: It wont beat the fully buffed dirk for dps or the 2h axe power build for shear hitting power but it does allow you to switch up from time to time how you want to use your skell which for me is optimal. I am not promoting this as the best build so don't get me wrong. It works for me simply because my idea of how a sorcerer works is that I see me and my pets as a combination/team with no main character but instead versatile trio capable of adapting to any situation seamlessly. So my utility build allows me to move from solo, to dp to pvp (and even if future events allow, seiges) without having to change weapon or armor. It allows me to also use any type/combination of buffs to suit what is nescessary without limiting my other pet. E.g. If I use my red pixie, which I currently have listed as inactive, I can use aura of halisha without seriously detrimenting my skells attack, with a combination of either combat, power, spirit or magic support.

One other small point is that by using your skell as a dd you are inclined to use str stones however for lower level skells especially if they will be your main pet I think that nothing is wrong with sacrificing a little attack power for a agi/vit stone build.
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