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by orenroffo » Sat Jan 12, 2008 11:52 pm
by paradoxical » Sun Jan 13, 2008 4:09 am
orenroffo wrote:Is there any Dual Summon Cards? I dont think so, as they are a passive skill.
by tehdoctor » Sun Jan 13, 2008 5:50 am
paradoxical wrote:orenroffo wrote: (Which takes off about 2.4 seconds per card).
by hakron » Sun Jan 13, 2008 6:56 am
paradoxical wrote:orenroffo wrote:Is there any Dual Summon Cards? I dont think so, as they are a passive skill.
No, but the Summon Creature cards reduce the cooldown timer on the skill by I think 4% each card. (Which takes off about 2.4 seconds per card).
by mountk2 » Tue Jan 15, 2008 9:22 pm
landcf wrote:paradoxical wrote:orenroffo wrote:Is there any Dual Summon Cards? I dont think so, as they are a passive skill.
No, but the Summon Creature cards reduce the cooldown timer on the skill by I think 4% each card. (Which takes off about 2.4 seconds per card).
Summon Creature card gives 1% cooldown or -0.6 secs. For a -2.4 secs you will need a +4 Summon Creature Card.

by mountk2 » Tue Jan 15, 2008 9:25 pm
suhnkan wrote:For Sorcerer/Battle Summoner
1) Yes we can dual summon
2) Each lvl of dual summoning adds 7 seconds to the time dual summoning last. The max level is 10 so that is 70 additional seconds to the base 10 seconds that all classes have. The end result is that at lvl 10 you can have two pets out for 80 seconds which allows for what we consider continuous dual summoning since the cooldown on the summon skill is 60 seconds. This is good for total damage output, increased number of skills and levelling pets.
In terms of beginner sorcerers, dual summoning is no use to you. In fact you will not be able to learn the dual summon passive until job lvl 10 once you become a battle summoner. Also it will only become useful in boss fights outside the dungeon at about lvl 5 and technically continuous at lvl 7. In either case you will not be able to dual summon effectively until you are lvl 80+ if you choose not to overbreed and have not spent your jps wildly.
3) Actual Dual Summoning require nothing more than two formed pets and using the dual summon skill once it has cooldown. Note that after the second pet has been formed, the pet that was there originally will become the secondary pet. The significance of this is twofold:1) pass damage only affects the primary pet (which is the pet you just summoned) 2)the countdown timer (in the case of lvl 10 dual summoning is 80 seconds) begins on the secondary pet. This means after the countdown timer expires the second pet will dissapear.
Therefore be careful dual summoning low level pets since if you have pass damage on and they become the primary pet you might be surprised to find them dead though nothing hit them.
4) One final Note. When a pet becomes desummoned it will lose all its buffs. If therefore your pet has recieved some nice cleric/huna/cm buffs that you don't want it to lose but you want to dual summon remember you can desummon the other pet by using the recall creature skill. Then you simply resummon it again.

by hakron » Wed Jan 16, 2008 3:53 am
mountk2 wrote:landcf wrote:Summon Creature card gives 1% cooldown or -0.6 secs. For a -2.4 secs you will need a +4 Summon Creature Card.
Not true. I have the card and it says -1.2 second for +1 card. +4 card would give -4.8sec.

by paradoxical » Wed Jan 16, 2008 3:29 pm
by xdragon2k » Wed Jan 16, 2008 3:39 pm
mountk2 wrote:Except that we are vulnerable while we summon. (which might take like 10 sec)

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