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Battle Summoner

Discuss the Strider, Dark Magician, Sorcerer and their advanced classes here.
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14 posts • Page 1 of 1

Battle Summoner

Postby lxl3lindxl » Sat Sep 29, 2007 3:47 am

So Im 2 lvl's away from being a Battle Summoner and so I've been searching around to find things out about the skills and other good info I may need to know about the Sorceres 2nd job. Unfortunitly I can't seem to come up with anything except for a skill tree that isn't full (http://forum.alizarinhq.com/download.php?id=317) and a tree I can't read the skill discriptions (http://www.rappelz.com/guide/info01_asura2_5.html).

Can anyone help with the discriptions of a Battle Summoner's skill tree, I'd like to prepare myself for what to put Jp into and what cards to buy and what to leave alone, along with any other information that could be use full to know about the Battle Summoner Class.

(I've bought a Double Impact card already since someone sold it for only 100k, but I don't know were it is in the skill tree or have a description. All I know about it is that it sounds cool)
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Re: Battle Summoner

Postby shoseijutsu » Sat Sep 29, 2007 4:26 am

doesn't really matters since u can't choose anything else except battle summoner.

and here is the skill tree.

http://rappelz.spartancommand.net/uploa ... nglish.jpg
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Re: Battle Summoner

Postby lxl3lindxl » Sat Sep 29, 2007 6:00 am

yeah I know I have no choice in my next job but I still wanna have an Idea of the root I wanna take it. Thanks for the tree!

Any other info for Battle Summoner's would be great. thanks.
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Re: Battle Summoner

Postby arcanearkane » Sun Sep 30, 2007 10:01 am

English Battle Summoner skill trees:
http://rappelz.spartancommand.net/uploa ... nglish.jpg

The path you want to take as a Battle Summoner really depends on what pet you have, what weapon you use and which do you prefer - your charrie or your pet.

If you prefer to make yourself stronger rather than your pet. Go with the far left root - Summoner Weapon Mastery Maxed, Avoidance Expert Maxed, Charge Stab Lv6, Dirk Tornado Lv1-8, Dark Strike Lv11, Concentration Maxed, Deep Evasion Maxed, Double Impact Maxed and Might of the Underworld Maxed.

It would be nice to at least have Lv1 Nightmare in your arsenal just for some help in crowd control in DP's.

Some of the skills I would recommend..

Creature Mastery - Lv20 = 130% stat effectiveness. At least Lv11 to level up your other pet skills.

Creature Breeding - Lv10 = This passive skill also increases how much exp your pet gains when it is formed and unsummoned. Lv10 = 10% exp. When summoned, pets gain 150% exp with Lv10 breeding..

Dual Summoning Lv7-10 = Very useful, and raises your damage output by 1 more character/pet. With Lv7, you can hold 2 pets out constantly.

Power Support Lv20 = Useful if your pets are melee. Lv20 = +100 P.atk, +600 HP.

Spirit Support or Magic Support = Useful if your pets are magic-based. Just remember that Spirit Support (+M.atk/MP) takes almost 3 times more MP than Power support.

Creature MP Extract - If you're running low on MP, and your pet's don't use MP. You can use this to regain your MP. Lv5 = 200 MP every 30 seconds. Lv10 = 400 MP every 30 seconds. Its very good if you're using high MP costing spells like Dirk Tornado or Bloody Arrow.

Creatuer Soul Transfer - If you don't use your MP much, you can heal any other pet's MP with this, by sacrificing your own. Useful if there are Blue Pixies in a DP.

Blood Aura/ Aura of Halisha - Your Jlvl 40 Party pet buffs. Blood Aura is a party Power Support, and Aura of Halisha raises all pet's stats. I heard at Lv3 it is +30 to each stat and +6 Luck.

Life Leech/ Creature HP Extract - Easy way to heal yourself.
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Re: Battle Summoner

Postby shoseijutsu » Tue Oct 02, 2007 5:20 am

halisha gives 26 to all stats a 6 luck without cards, each card adds +2 stats and 0.5 luck.

so to get +30 stats ull need a +2 aura of halisha card.

might of the underworld is useful when u solo, or if u tank in a dp (which shouldn't really happen but i still get aggro sometime), other than that its not really useful, especially coz it rapes ur mp when u have other auras on as well.

if u prefer to go melee, dont really bother getting to many magic skills (fire arrow, corruption, nightmare, etc) the ones u got on the first job should be sufficient till ull be satisfied with ur melee skills.

few notes, dark strike = waste of mp, charge stab = same, dirk tornado = a decent skill at higher lvl, but HUGE mp cost.

other than that, double impact is a must, even thou they nerfed the hell outta that skill then e3, still decent with a good card on it, concentration also helps alot, deep evasion, i never use it pretty much, but can be handy on certain times.

overall, battle summoner doesn't have a way on making only himself stronger then his pets, pop on aura of halisha along with might of the underworld, and it balances out pretty much, u'd prefer to tank while ur pets still output decent dmg? use blood aura.

u wanna be a nuker? (even thou its hard for battle summoners coz they have only 1 spammable spell) u must have a red pixie with u, using magic / spirit support, along with spirit aura, u'd be killing things just as fast as with melee, depends on ur choice.
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Re: Battle Summoner

Postby nightman815 » Tue Jan 22, 2008 7:28 am

u can tank soulseeker and takin in palmir dungeon pretty good with pass damage and MIGHT OF THE UNDERWORLD ( that to "useless skilL") :p
it also helps if u have to pull one of these bosses ^^
if u solo/farm id suggest to not use might of the underworld. normally ur pet should get the dmg and thats pretty messed up if u take away its str/vit ^^
and dont say that sorc cant heal his pet while farm/solo. normally ur pets hp regen should be high enough to keep up with some of the dmg. if thats not the case and even hp regen + ur heal isnt enough to keep it alive .. then ur farming too strong monsters =)
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Re: Battle Summoner

Postby redmemories » Tue Jan 22, 2008 11:31 pm

Personnaly, i don't think concentration must be maxed. You really won't miss that often unless you're fighting mobs way higher than your lv. It looks to me like one of those useless selfbuffs, just like the poison arrow of archers.
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Re: Battle Summoner

Postby wisp66 » Tue Aug 04, 2009 10:03 pm

i avoided all magic, and any mastery pertaining to magic damage waste of jp
went power support,creature mastery ,duel summoning,,my def and attack masterys,pass damage,etc. and creature breeding cause i lvl pets
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Re: Battle Summoner

Postby cauliflowers » Wed Aug 05, 2009 9:18 am

redmemories wrote:Personnaly, i don't think concentration must be maxed. You really won't miss that often unless you're fighting mobs way higher than your lv. It looks to me like one of those useless selfbuffs, just like the poison arrow of archers.


You wont even need it unless you are fighting red mobs or use spells
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Re: Battle Summoner

Postby 4101942 » Wed Aug 05, 2009 9:59 am

I'm 7x BS, i'm using 2h staff and... Hit around 3x more now!

Using dirk my hit was 700-1100. Now 2100-3100 depends of buffs.. And 4-6k on criticals. I got an orc, it hits around 3.5k, 7k on criticals. With dual summoning 1.8k - 5k from sala.

I think i'm stronger! BUT, i'm making a RP and hope does more than now with staff+rp!

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Re: Battle Summoner

Postby rangedatkftw » Wed Aug 05, 2009 11:40 am

:!: :!: :!: DANGER :!: :!: :!: DANGER :!: :!: :!:

Extreme Necromancy!

Note that comparing E5/E6 damage amounts to E4 is an exercise in pointlessness.
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Re: Battle Summoner

Postby wisp66 » Mon Aug 31, 2009 5:40 pm

arcanearkane wrote:English Battle Summoner skill trees:
http://rappelz.spartancommand.net/uploa ... nglish.jpg

The path you want to take as a Battle Summoner really depends on what pet you have, what weapon you use and which do you prefer - your charrie or your pet.

If you prefer to make yourself stronger rather than your pet. Go with the far left root - Summoner Weapon Mastery Maxed, Avoidance Expert Maxed, Charge Stab Lv6, Dirk Tornado Lv1-8, Dark Strike Lv11, Concentration Maxed, Deep Evasion Maxed, Double Impact Maxed and Might of the Underworld Maxed.

It would be nice to at least have Lv1 Nightmare in your arsenal just for some help in crowd control in DP's.

Some of the skills I would recommend..

Creature Mastery - Lv20 = 130% stat effectiveness. At least Lv11 to level up your other pet skills.

Creature Breeding - Lv10 = This passive skill also increases how much exp your pet gains when it is formed and unsummoned. Lv10 = 10% exp. When summoned, pets gain 150% exp with Lv10 breeding..

Dual Summoning Lv7-10 = Very useful, and raises your damage output by 1 more character/pet. With Lv7, you can hold 2 pets out constantly.

Power Support Lv20 = Useful if your pets are melee. Lv20 = +100 P.atk, +600 HP.

Spirit Support or Magic Support = Useful if your pets are magic-based. Just remember that Spirit Support (+M.atk/MP) takes almost 3 times more MP than Power support.

Creature MP Extract - If you're running low on MP, and your pet's don't use MP. You can use this to regain your MP. Lv5 = 200 MP every 30 seconds. Lv10 = 400 MP every 30 seconds. Its very good if you're using high MP costing spells like Dirk Tornado or Bloody Arrow.

Creatuer Soul Transfer - If you don't use your MP much, you can heal any other pet's MP with this, by sacrificing your own. Useful if there are Blue Pixies in a DP.

Blood Aura/ Aura of Halisha - Your Jlvl 40 Party pet buffs. Blood Aura is a party Power Support, and Aura of Halisha raises all pet's stats. I heard at Lv3 it is +30 to each stat and +6 Luck.

Life Leech/ Creature HP Extract - Easy way to heal yourself.

i would say all in to j lvls till u hit j lvl 40 then work on ...depending on the pet id say max out power support,hp and mp recovery most inportant tho at j lvl 40 u get spirit aura,halisha,blood, depending on your pets lvl id say halisha thats just me tho everyone has a diffrent and fav aura but more and more frequently ive had people in dps ask me to use spirit aura i feel its compramising the effectiveness of dd pets in the group since spirits pretty much for bps and rps,etc i prefure halisha my self with my lvl 3 +4 hali,aura thats +34 points to all stats but if the pets past r5 well u could settle with just blood aura lvl 3 with or with out the + if u pets strong enough u shouldnt need to heal yourself i rarly do unless im vsing something masjor in lvl or standing say a final boss or something the only life spell i use is creature life transfer if by any reason the pets getting halfway i use that to refill them and just use food on me all it takes is decent monitoring of your hp and mp
but then again that dependson your build i chose to avoid all attack spells and dirk tonado all that jazz i avoided m attk passives as id have no use for it since im strictly pet passives and auras ill fight with a pet but so long as that pets pulling the argo why would i need to heal my self if thats something u really worryed about then build with decent defense
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Re: Battle Summoner

Postby petpowervamp » Wed Sep 16, 2009 12:21 pm

i have a lvl 54+ 4 sala right now full vl 10 vit passive if i use might of the underworld with my sala and ds a bp or rp(i have both) is it going to decrease the sala and pixies main damage?
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Re: Battle Summoner

Postby xaedyn » Wed Sep 16, 2009 5:21 pm

Z00mmgggg

Zomb Zombs!!!!!111oneoneone
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