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Some general Sorceror questions

Discuss the Strider, Dark Magician, Sorcerer and their advanced classes here.
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12 posts • Page 1 of 1

Some general Sorceror questions

Postby taneos » Tue Sep 18, 2007 2:07 am

Hi,

I guess I gimped my Sorceror so far.
I am lvl 21 at the moment and I have a lvl 21 poultry pet.
My Equip is Dirk and shield, and the Pet has Dirk and Adventurere suit.

Probably I skilled wrong, because I put a little into Lifeleech and Flame Arrow, and on the other hand I am skilling Pet Power Buff and Melee Skills.
From what I read I need to decide wheter I want to mo Melee or Spell Summoner, is that right ?

Currently I am not doing too much damage on the Mobs (R2 Dirk) and I get about 100-150 dmg per fight. My 2 Melee skills (Smite and that other melee one) cost quite a bit of mana, and my Pet can neither tank nor deal big damage.
I do feel a bit stuck at the moment, since I have downtime very quickly. I kill like 10-12 Mobs (lvl 22-25) and either my Health is extremely low, or I do a bit of Life leech which only restores about 70 points, and the result is my mana gets extremely low.

I guess my complete setup and tactic is wrong at the moment.
(Can I redistribute Job points other than buying that item shop thing ?)
Now I consider to get a new pet, that does a better job damage wise and maybe tank wise.
Should I take a panter or a tortoise ? With which weapon and second item should I equip it ?
Any tips for the fighting tactic ? At te moment I attack simultaneously to my pet, use a force chip, hit my 2 melee skills, and wait until the mob dies.
Should I use more magic ? Should I focus on certain skills first ?
On which Pet skills should I focus ?

Anyone got some Epic4 compliant tips and some advice ? :)

Thanks in advance.
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Re: Some general Sorceror questions

Postby liatch » Tue Sep 18, 2007 9:05 am

to redistribute your jp just type the command /gleave
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Re: Some general Sorceror questions

Postby madlouis07 » Tue Sep 18, 2007 12:57 pm

From the sound of it, you might want to start from scratch and take a turtle this time. I play a breeder so I can only give you some general advice that might help you get a better start. At the very least, you have some experience with the game already.

Warehouse is common to all chars on a single server. This means you can strip your current character to jumpstart the next one.

I wouldn't advise deleting your current char once you started on your new one, because you could then try stuff with the bad one and not shoot yourself in the foot a second time.

Use the search feature, you might find some good threads and guides.
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Re: Some general Sorceror questions

Postby lhk » Mon Sep 24, 2007 3:08 am

liatch wrote:to redistribute your jp just type the command /gleave


uh... i'm pretty sure that's the command for leaving a guild.

you can't redistribute your jp unless you buy the respecialization potion with gpotatoes or off other players who have bought using gpotatoes.
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Re: Some general Sorceror questions

Postby ktesedale » Mon Sep 24, 2007 11:49 am

Do *not* buy the respec potion, either from the cash shop or other players. At level 21, you haven't wasted that much jp yet. It seems like a lot now, but you'll make it up in just a few levels.

Also, I suggest getting a tortus - you can get one at the NPC merchant for 8000 r, and tame it yourself (with level 1 tame) outside of Horizen. (Head west, and then south at the first road turn off. Tame one of the turtles there). It will level up very quickly, and should reach your level in little time. Buy another set of armor (warrior armor - see if you can find someone who will help you and level it up for you at the blacksmith) and an R2 weapon (I suggest two handed axe) when it hits level 20. At this level, your pet still can't tank for you, but he'll be doing a decent amount of damage and can eventually reach the point where he can tank.

As for yourself, I suggest only doing regular melee attacks until you're hurt enough you need to use life leech. I would suggest upping life leech as soon as possible - higher levels give you back more hp. Only use your mp for life leech at your level.

Do you have stones in your weapons? If not, you're going to want to get some, either from other players or from drops. They will help a *lot*. At your level, I'd suggest sticking with vit and str stones. Later, if you decide to do more casting, you might want one or two int stones. Make sure you also put stones in your pet's weapons and armor! And note that you have to use the stones for level 20 characters - you can't use the higher level stones yet.

Finally, make sure you visit the grocery merchant and get both food and drink for your level. It recovers your hp or you mp over time, and is very handy. It's heavy, though, so you can only carry a bit at a time.

Hope that helps!
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Re: Some general Sorceror questions

Postby warblazer » Thu Nov 01, 2007 3:40 pm

well from my experiance (im lvl 42) i started with spells right away so it all depends on your play style i perfer to let my pet tank and me spam but i advise that you continue to build and get food and drink as advised before but you might want to start thinking about if you want to be a caster or melee sorcerer becouse i made that mistake and went melee first the whent caster wich wasted mp
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Re: Some general Sorceror questions

Postby majicman » Fri Nov 02, 2007 11:10 am

I'm new here too so it's probable that I am not dooing it the best way either, but...

I focused on the melee skills and the spells as well (fire Arrow, Leach).

I also got tired of having to wait between kills so I just went over to Horizen for a while to take some lower quests and build my lvl up a bit more. I'm back now and having a much better suscess rate. I still burn though MP but it's easier to kill the mobs.

I tend to send my cat after the mod, then hit them with Leach (because of the long cast time) then Fire Arrows until they get within hitting range. Then it's the two melee skills (don't remember the names right now) and Fire Arrow as it cycles.

It may not be right, but it seems to work :D
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Re: Some general Sorceror questions

Postby arcanearkane » Sat Nov 03, 2007 10:34 pm

Like some people have already said, I really suggest getting a turtle and raising that as your main pet until you get an ex-common pet (Orc, Yeti, Skele, R Pix, B Pix, or Siren).

The reason why -
--- Turtle has a P.atk buff (+5 P.atk per level), and P.def buff (+5 P.def per level).
--- By Lv40, they can get Lv5 Blessing of Back Plate - Low MP Cost, +75 P.def for 10 min, Targetable. it only requires Lv1 Armor of Guard (Able to learn that at Lv25).
--- If you want to kill a little faster, invest 2 points into Peck then teach him Lv5 Kick = Costs 35 MP, 30 sec cooldown and does almost twice the dmg. Chipped, he did about 540 dmg then when he used kick, the dmg was in the thousand. Unbuffed, about 300-350 dmg chipped, and around 500-600 with Kick.
--- Peck really sucks, but its a little more spammable than Kick. 20 second cooldown, 48 MP a shot. By Lv10 it does around 80% of his normal dmg, and it hits twice.

Use Vit/Str Stones with 2h Axe, and Warrior armor.

Then, go with Dirk/Shield for your Sorc for now. If you ever get a Red Pix, and plan on keeping that as your main - consider using a staff.

It's hard at low levels, because Sorcerors rely a lot on their pet passives, and variety of skills to keep themselves alive.

My general farming pattern for Dirk/Shield -
Fire Arrow Lv10 1-2 times, depends on the distance. Chip, Smite, Attack.

If you time it correctly, Smite (or charge stab if you would like) and Attack together would allow you to hit 2 times very quickly. I read this up somewhere else on the forums, and it's very helpful. Its called burst dmg.

Don't use Dark Strike.. just level it to 10 for 2nd job and dismiss it.

If things get rough, Creature HP Extract + Life Leech would heal you some life. ALso take advantage of the groceries merchant, its very cheap and better than nothing.

Life Leech Lv5 would heal 35% of the dmg it does. Lv1 = 31%. Each card gives it an additional 1%. Since the cooldown is 30 sec, and the MP cost of Lv5 is 150 MP, it isn't that bad compared to Lv5 Creature HP Extract - 312 HP, 312 MP, and 312 if your Pet's HP to heal 312 of your own HP.

If you got MP Problems, use Creature MP Extract - steal MP from your creature and use it to restore your own MP. This means you can have 2 people regenerate MP for one person. Very effective and the cooldown is only 30 seconds. Lv5 = 200 MP every 30 seconds. Lv10 = 400 MP.

This is why Creature Regeneration passive is important to us, or to me at least. Each level raises the pet's base HP/MPR ecov by 10%. Lv5 = +50%, Lv10 = +100%. Then Creature Mastery can raise their HP Regen - From 3%, to 4, to 5, and 6.

Once you get Pss Dmg Lv5,t hings become a little easier. I believe Lv5 decreases the dmg you take by 25%, and that 25% goes to your pet.

By 2nd job, you can take on mobs very quickly with Dual Summon. Which means it is important to have a secondary and a tertiary pet.

If you got a Red Pixie or two, you'll start tearing mobs apart very easily.

I carry two sets of equipment because I'm like that. My Primary is an Orc, secondary is R Pix, tertiary is Yeti. Red Pixie's are indredibly powerful, and are glass cannons. They will out aggro you, and they will out dmg you. But you're their support.

By high levels.. it's pretty easy to knock out mobs.

(For 1 R Pix only) Allow distance between you, the mob, and your Pixie. Chip, cast Fireball or Life Leech. When the mob is close to you, hav ethe Pixe cast Blazing Fire or Blaze Flower. Mob will begin to run to the Pix, by then you've already casted Fireball. Cast Fire Arrow, then have your pix cast Flying Blaze (2 hits, instacast). By then its dead, if not, cast another firearrow or two while your Pix takes a hit or two.

It's all about timing, and its more exciting then chip attack chip attack with my Orc. =)

For 2 Red Pixies.. um.. idk. I never had 2 Red Pixies to play with before. >_>

[/rant]

Questions? Comments?

L8x Sorc
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Re: Some general Sorceror questions

Postby kitalrez » Tue Nov 06, 2007 10:47 am

Some things...
At 24? You haven't gimped anything. You don't realize it yet, but you have a long way to go before you're in danger of screwing yourself over with stuff.

What color is the level of the mob you fight normally? You're pre-30... one of the things all sorcerers have to learn the hard way is that you work up to whites and yellows, you don't automatically start with those. Learn to massacre large numbers of light blues, get a feel for what you can do, and how to use your skills effectively, then move up.

I am currently lvl 57, and job level 49. Here's some stuff I've learned along the way:

1. You will almost never need any skill on your skill tree to be beyond 50% of its limit for the job. I.e. if you go over lvl 5 in Fire Arrow, you're probably overdoing it right now. You can go ahead and buy cheap lower level skills, but don't push the levels on the higher end stuff, in a DP you won't need it, and solo you'll probably blow more mp than it's worth.

2. The above rule does not apply to support skills. Support skills are things like Creature Life Transfer, and as you've already learned: Power Support, and Life Leech. You don't need to max your support skills, but it's nice to have them higher. Pay particular attention to your meta-support skills... AKA, those 5 skills you got a job level 1 (only if you play on Pantera, otherwise hold off on the magic defense for now). Those 5 make every other skill more useful. The least useful support skill is Creature Soul Transfer. You will not need this skill unless you have a siren, blue or red pixie... blue pixie being the biggest hog until higher levels. Don't buy this skill until there is an actual need.

3. You will be completely unable to max any skill on your list until you hit job level 40. Do not tell yourself you're going to cap Life Leech as soon as you get it, or work on building up jp so you can get that last level or so. When the red text stating "Job lvl 40 required" pops up, you'll be very disappointed.

4. Creature skills are important, but with an Evo1 creature, and before job lvl 50 a maxxed skill in any of these isn't going to help much. Use Creature Mastery, then pick one toggle that seems to be helpful. I like Power support. I use this one even on my Blue Pixie. Why? Because when I attack, she has a tendency to hit first and draw aggro. She gets hit by a lvl 53 salamander for about 200 hp at lvl 50. Coincidentally, this is about what the spell gives her in extra hp. Especially true when she was much lower level, this spell keeps fragile pets alive. You'll want a level or two in Stability and Intimidate, but don't bother capping them yet. Hp and Mp expansions are up to you, I got a few in each, but Regeneration is big. You'll want a lot of this later on when your pet is bleeding hp or mp. Creature breeding is probably the most valuable of these, your pet dies a lot when you're learning, and later on you'll end up with more pets. I have a lvl 50 blue pix, lvl 23 red pix, lvl 48 turtle, lvl 46 skelly, and lvl 28 pantera. Breeding saves me all kinds of time.

5. The only really useful job lvl 40 skill is Pass Damage. Corruption is semi-useful in a boss battle, especially combined with fireball. Everything else is skippable for the forseable future.

6. On the subject of spells, Bloody Arrow looks useful. Contrary to what you've been told, it is useful. You want to combine it with your support skill, Nightmare. Use Nightmare first, and if it sticks use a soul chip and BA. If nightmare fails, switch to a new attack strategy for this mob. Wait until all 4 arrows are out before you do anything else, I like to follow up with Life Leach before the chip wears off.

7. Turtles are great... mostly because they're walking piles of hp for the first 30 levels or so. You'll spend a lot of time transfering hp back and forth depending on who needs healing. As you near the first evolution point, it'll start doing enough damage to steal aggro. Before this, you'll probably need to use Howl and Creature Indimidate.

8. Your melee skills are not vital by any means yet. Sorcerer weapon mastery raises your base attack and is useful, but at lvl 50+, I need almost 3 levels of charge stab to beat my normal attack. I don't use these skills at all unless I'm meleeing a boss. Of this line, I'd max Avoidance Mastery first, then raise weapon mastery. You only need about 3-4 levels of Concentration. Last night, I was invited to fight lvl 80 dungeon mobs in Crystal Valley, this was the first time I've ever needed more accuracy than Concentration 3. They're 25-30 levels above me. Trust me, you'll hit things just fine.

9. Fire Arrow is nice, but doesn't need to be your primary source of damage much after about 30 or so. Before then, I used it to kite quest bosses. Kills took forever, but with enough room, it was as good as dead as soon as the first spell landed. You'd be surprised how well you can do just using auto attack with the pet and a steady stream of force chips.

10. In a DP you'll feel underpowered a lot. This is normal. To help make yourself feel more useful and impress the rest of the party, volunteer to be puller/chipper. We attack fast enough with dagger that chipping doesn't cut our dps, and most pulls in a dungeon are from places you can already see from the party, so Fire Arrow's range is not an issue. Typically, by the time I'm back at the party with the mob, the ranged attacker's first shot has stolen aggro from me. I might get hit once or twice, and I'm gone to pull the next one before the first one's hit the ground. I'm starting to establish a reputation as being a really good puller and chipper; my usual party has 2-3 archers. Go figure.

Before lvl 40, you can't dig yourself a hole deep enough you can't get back out of. It's not your skills that are holding you back right now, it's more likely your tactics and expectations. If you work on both of those, you'll have a lot more fun at this job.
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Re: Some general Sorceror questions

Postby allelujahhaptism » Mon Dec 10, 2007 7:50 am

The title of this thread is general Questions, so i have a question to pose.

Does anyone know the % of damage Pass damage Transfers and how much %+ u get for each lvl?

also, im a 52 Sorcerer Jlv43, Dirk+shield, all Str+vit gear, and an Int + wis staff (i rarely touch that though) P.def i think is 400, wl about 3790 hp, cant check all my stats but i think p.attack is 385. Weapon mastery is only lv 6 so it could b higher....

How does my gear set up seem? Any comments? advice?
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Re: Some general Sorceror questions

Postby ichat3 » Tue Dec 11, 2007 7:20 am

toukai wrote:The title of this thread is general Questions, so i have a question to pose.

Does anyone know the % of damage Pass damage Transfers and how much %+ u get for each lvl?

also, im a 52 Sorcerer Jlv43, Dirk+shield, all Str+vit gear, and an Int + wis staff (i rarely touch that though) P.def i think is 400, wl about 3790 hp, cant check all my stats but i think p.attack is 385. Weapon mastery is only lv 6 so it could b higher....

How does my gear set up seem? Any comments? advice?


We get pass damge lvl5 maximum which is about (been estimated by serveral players myself included) 22% damage passed to pet. So if you were receiving 400 damage pass damage should do about 312 damage to you. Breeders get pass damge to lvl 10 but don't fret because 1) we use shields which is about 21-23% block rate and 2) we get might of the underworld/power exchanger which can boost your vit by 25% at maximum when you get job lvl40 of second job 3) the breeders other 5 lvls of pass damage come @ job lvl 30 of second job.

Now as to your set up and gears, sounds pretty good to me.
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Re: Some general Sorceror questions

Postby allelujahhaptism » Tue Dec 11, 2007 7:50 am

sweet ok, well then thats not to bad then.
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