by softshoe » Thu Nov 08, 2007 5:44 pm
If you want to avoid the choice between melee or magic sorc, I suggest 2h mace with a turtle.
(reasons based on a test I did a while ago with a +1 lvl 7 dirk, a +2 lvl 5 2h mace, and a +3 lvl 6 staff)
Reasons for 2h mace:
a) highest magic attack except for staff I think. Even if I'm wrong and it isn't, it's still pretty high. Attack speed doesn't affect magic, and dirks just have such low attack power both physical and magical that I find them rather useless.
b) Very significant pattack, even if it is a little slower than using a dirk. It still does a lot more damage than a dirk, only it hits harder less often, which results in greater loss when you miss in both time and damage, but again I still find it worth it.
c) WTF is up with sorcs using dirks and double impact and all that crap anyway? If I wanted to be a strider I would have been a strider gosh-darnit! E4 screwed up sorcs so much.
e) you can still use charge stab and dark strike effectively.
Reasons against 2h mace:
a) no passive skills. This is huge but I STILL find 2h mace most effective.
b) dirks are faster and you can have a shield when you have a dirk.
c) staves do have a much higher mattack. BA, nightmare, fireball, will all be much more effective with a staff.
However, first of all, who wants a shield? Why isn't your pet taking damage? With pass damage your pet is taking damage anyway why even get damaged yourself? Second, you can switch from spamming spells to attacking physically and spamming physical attack skills without switching weapons, which saves time.
Give your opinion please guys.
Reason for turtle? Well, your pet is completely your choice. I just use turtle, cause I like it tanking so I don't take any damage and am free to use creature life transfer (and mp extract, turtle's don't need mp and sorcs do), that's why I recommended it. Secondary pet choice would probably be red pixie or blue pixie. Added damage or added healing.
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